i used PDFLIBNET to convert pdf to image :
public void ConvertPDFtoPNG(string filename, String dirOut)
{
try
{
PDFLibNet.PDFWrapper _pdfDoc = new PDFLibNet.PDFWrapper();
_pdfDoc.LoadPDF(filename);
System.Drawing.Image img = RenderPage(_pdfDoc, 0);
img.Save(Path.Combine(dirOut, Path.GetFileNameWithoutExtension(filename) + ".png"));
_pdfDoc.Dispose();
return;
}
catch
{
File.Copy(System.IO.Path.Combine(Environment.CurrentDirectory, "0.png"), Path.GetFileNameWithoutExtension(filename) + ".png");
}
}
This code is working properly
But i need to use in image handler without saving image
I change this code to use MemoryStream but get gray image :
public string ConvertPDFtoPNG(string filename)
{
PDFLibNet.PDFWrapper _pdfDoc = new PDFLibNet.PDFWrapper();
_pdfDoc.LoadPDF(filename);
System.Drawing.Image img = RenderPage(_pdfDoc, 0);
MemoryStream ms = new MemoryStream();
img.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg);
_pdfDoc.Dispose();
base64String = Convert.ToBase64String(ms.ToArray(), 0, ms.ToArray().Length);
}
please help me
thanks
Try this:
var b = File.ReadAllBytes(filename);
using (var ms = new MemoryStream(b))
{
var i = Image.FromStream(ms);
i.Save(ms, ImageFormat.Jpeg);
}
Related
This question already has answers here:
Byte array to image conversion
(14 answers)
Display image from byte[ ]
(1 answer)
Closed 5 years ago.
I'm new to WPF programming and Microsoft SQL server. I want to insert and retrieve an image to/from a database. I learned about converting an image (Windows.Controls.Image) to byte[] and storing it to a database, but I couldn't convert from byte[] to Image back to display it in a WPF window.
private Image byteArrayToImage(byte[] arr)
{
MemoryStream stream = new MemoryStream();
stream.Write(arr, 0, arr.Length);
stream.Position = 0;
System.Drawing.Image img = System.Drawing.Image.FromStream(stream); // Exception
BitmapImage returnImage = new BitmapImage();
returnImage.BeginInit();
MemoryStream ms = new MemoryStream();
img.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp);
ms.Seek(0, SeekOrigin.Begin);
returnImage.StreamSource = ms;
returnImage.EndInit();
Image ans = new Image();
ans.Source = returnImage;
return ans;
}
Output:
System.ArgumentException: 'Parameter is not valid.'
private byte[] imageToArray(System.Drawing.Image img) // Work well
{
MemoryStream ms = new MemoryStream();
FileInfo fi = new FileInfo(tempData); // File name
img.Save(ms, System.Drawing.Imaging.ImageFormat.Png);
byte[] pic = ms.ToArray();
return pic;
}
first, create a static class for your PictureHelper. You must import the BitmapImage that is used in WPF, i think its the using System.Drawing.Imaging;
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Windows;
using System.Windows.Forms;
using System.Windows.Threading;
using Application = System.Windows.Forms.Application;
using Size = System.Drawing.Size;
public static class PictureHelper
{
public static BitmapImage GetImage(object obj)
{
try
{
if (obj == null || string.IsNullOrEmpty(obj.ToString())) return new BitmapImage();
#region Picture
byte[] data = (byte[])obj;
MemoryStream strm = new MemoryStream();
strm.Write(data, 0, data.Length);
strm.Position = 0;
Image img = Image.FromStream(strm);
BitmapImage bi = new BitmapImage();
bi.BeginInit();
MemoryStream ms = new MemoryStream();
img.Save(ms, ImageFormat.Bmp);
ms.Seek(0, SeekOrigin.Begin);
bi.StreamSource = ms;
bi.EndInit();
return bi;
#endregion
}
catch
{
return new BitmapImage();
}
}
public static string PathReturner(ref string name)
{
string filepath = "";
OpenFileDialog openFileDialog = new OpenFileDialog();
openFileDialog.Multiselect = false;
openFileDialog.Filter = #"Image Files(*.jpeg;*.bmp;*.png;*.jpg)|*.jpeg;*.bmp;*.gif;*.png;*.jpg";
openFileDialog.RestoreDirectory = true;
openFileDialog.Title = #"Please select an image file to upload.";
MiniWindow miniWindow = new MiniWindow();
miniWindow.Show();
if (openFileDialog.ShowDialog() == DialogResult.OK)
{
filepath = openFileDialog.FileName;
name = openFileDialog.SafeFileName;
}
miniWindow.Close();
miniWindow.Dispose();
return filepath;
}
public static string Encryptor(this string safeName)
{
string extension = Path.GetExtension(safeName);
string newFileName = String.Format(#"{0}{1}{2}", Guid.NewGuid(), DateTime.Now.ToString("MMddyyyy(HHmmssfff)"), extension);
newFileName = newFileName.Replace("(", "").Replace(")", "");
return newFileName;
}
public static Bitmap ByteToBitmap(this byte[] blob)
{
MemoryStream mStream = new MemoryStream();
byte[] pData = blob;
mStream.Write(pData, 0, Convert.ToInt32(pData.Length));
Bitmap bm = new Bitmap(mStream, false);
mStream.Dispose();
return bm;
}
public static byte[] BitmapToByte(this Image img)
{
byte[] byteArray = new byte[0];
using (MemoryStream stream = new MemoryStream())
{
img.Save(stream, ImageFormat.Png);
stream.Close();
byteArray = stream.ToArray();
}
return byteArray;
}
}
this is for retrieving the class (in my case, Candidate) with picture
public SortableBindingList<Candidate> RetrieveManyWithPicture(Candidate entity)
{
var command = new SqlCommand { CommandText = "RetrievePictureCandidates", CommandType = CommandType.StoredProcedure };
command.Parameters.AddWithValue("#CandidateId", entity.CandidateId).Direction = ParameterDirection.Input;
DataTable dt = SqlHelper.GetData(command); //this is where I retrieve the row from db, you have your own code for retrieving, so make sure it works.
var items = new SortableBindingList<Candidate>();
if (dt.Rows.Count <= 0) return items;
foreach (DataRow row in dt.Rows)
{
Candidate item = new Candidate();
item.CandidateId = row["CandidateId"].GetInt();
item.LastName = row["LastName"].GetString();
item.FirstName = row["FirstName"].GetString();
item.PictureId = row["PictureId"].GetInt();
item.PhotoType = PictureHelper.GetImage(row["Photo"]); //in my db, this is varbinary. in c#, this is byte[]
items.Add(item);
}
return items;
}
this is for uploading image from wpf to db which I used on my button
private void UploadButton_Click(object sender, EventArgs e)
{
string safeName = "";
string pathName = PictureHelper.PathReturner(ref safeName);
PictureViewModel vm = new PictureViewModel();
if (pathName != "")
{
safeName = safeName.Encryptor();
FileStream fs = new FileStream(pathName, FileMode.Open, FileAccess.Read);
byte[] data = new byte[fs.Length];
fs.Read(data, 0, Convert.ToInt32(fs.Length));
fs.Close();
PicNameLabel.Text = safeName;
vm.Entity.Name = safeName; //this is the byte[]
Bitmap toBeConverted = PictureHelper.ByteToBitmap(data); //convert the picture before sending to the db
vm.Entity.Photo = PictureHelper.BitmapToByte(toBeConverted);
vm.Entity.Path = pathName;
CandidatePictureBox.Image = toBeConverted;
vm.Insert(vm.Entity);
}
}
this is the method to save the picture
public bool Insert(Picture entity)
{
var command = new SqlCommand();
try
{
command.CommandText = "AddPicture";
command.CommandType = CommandType.StoredProcedure;
command.Parameters.AddWithValue("#Name", entity.Name).Direction = ParameterDirection.Input;
command.Parameters.AddWithValue("#Photo", entity.Photo).Direction = ParameterDirection.Input;
int result = SqlHelper.ExecuteNonQuery(command); //executenonquery will save the params to the db
return true;
}
catch (Exception)
{
return false;
}
}
for (int i = 3; i < 10; i++)
{
Uri uriimg = new Uri("http://i.msdn.microsoft.com/dynimg/IC53593" + i + ".jpg", UriKind.RelativeOrAbsolute);
SaveToLocalStorage(ImageToArray(uriimg), "anh1.jpg");
}
private byte[] ImagesToArray(Uri uriimg)
{
var image = new BitmapImage(uriimg);
MemoryStream ms = new MemoryStream();
image.ImageOpened += (s, e) =>
{
image.CreateOptions = BitmapCreateOptions.None;
WriteableBitmap wb = new WriteableBitmap(image);
wb.SaveJpeg(ms, image.PixelWidth, image.PixelHeight, 0, 100);
};
return ms.ToArray();
}
public async void SaveToLocalStorage(byte[] _imageBytes, string fileName)
{
if (_imageBytes == null)
{
return;
}
var isoFile = IsolatedStorageFile.GetUserStoreForApplication();
if (!isoFile.DirectoryExists("dataImages"))
{
isoFile.CreateDirectory("dataImages");
}
string filePath = System.IO.Path.Combine("dataImages", fileName);
using (var stream = isoFile.CreateFile(filePath))
{
await stream.WriteAsync(_imageBytes, 0, _imageBytes.Length);
}
}
public ImageSource LoadFromLocalStorage(string fileName)
{
var isoFile = IsolatedStorageFile.GetUserStoreForApplication();
ImageSource imageSource = null;
if (isoFile.DirectoryExists("dataImages"))
{
string filePath = System.IO.Path.Combine("dataImages", fileName);
using (var imageStream = isoFile.OpenFile(filePath, FileMode.Open, FileAccess.Read))
{
imageSource = PictureDecoder.DecodeJpeg(imageStream);
}
}
return imageSource;
}
I get the value as byte [0] it can not convert to byte [].
The problem I see is in ImagesToArray. You create a new MemoryStream, subscribe to an event that sets it, and then immediately return it. I'm pretty sure that ms will have 0 bytes when it is returned.
You should instead not use image.ImageOpened, and just put that code in the ImagesToArray method directly:
private byte[] ImagesToArray(Uri uriimg)
{
var image = new BitmapImage(uriimg);
MemoryStream ms = new MemoryStream();
image.CreateOptions = BitmapCreateOptions.None;
WriteableBitmap wb = new WriteableBitmap(image);
wb.SaveJpeg(ms, image.PixelWidth, image.PixelHeight, 0, 100);
return ms.ToArray();
}
I'm tryng to export images from docx file.
How can I convert EncodedPackage from Shape object as image?
Sample of my code:
DocumentFormat.OpenXml.Vml.Shape shape = imageElement.Descendants<DocumentFormat.OpenXml.Vml.Shape>().FirstOrDefault();
byte[] bytes = System.Convert.FromBase64String(shape.EncodedPackage.Value.Replace("\n", ""));
System.Drawing.Image image;
using (MemoryStream ms = new MemoryStream(bytes))
{
image = System.Drawing.Image.FromStream(ms);
}
image.Save(fileName);
You can get the image from ImagePart. Try this:
var imageParts = doc.MainDocumentPart.ImageParts;
foreach (var imagePart in imageParts)
{
var uri = imagePart.Uri;
var filename = uri.ToString().Split('/').Last();
var stream = doc.Package.GetPart(uri).GetStream();
Bitmap b = new Bitmap(stream);
b.Save(#"C:\Extracted_Images\" + filename);
}
I am using visual studio 2010, (desktop application) and using LINQ to SQL to save image/video or audio files to database in dataType VarBinary (MAX). This I can do... Problem is, I can't get them and display them in xaml because I can't get the converting part correct. Here is what I have so far (though its not working);
private void bt_Click (object sender, RoutedEventArgs e)
{
databaseDataContext context = new databaseDataContext();
var imageValue = from s in context.Images
where s.imageID == 2
select s.imageFile;
value = imageValue.Single().ToString();
//convert to string and taking down to next method to get converted in image
}
public string value { get; set; }
public object ImageSource //taking from http://stackoverflow.com/
{
get
{
BitmapImage image = new BitmapImage();
try
{
image.BeginInit();
image.CacheOption = BitmapCacheOption.OnLoad;
image.CreateOptions = BitmapCreateOptions.IgnoreImageCache;
image.UriSource = new Uri(value, UriKind.Absolute);
image.EndInit();
Grid.Children.Add(image);
}
catch { return DependencyProperty.UnsetValue; } return image;
}
}
I not even sure if I am on the correct track? And I am assuming that video or audio is quite similar methods?
Since your image is stored in binary format in the database, you want to "stream" this into an image object by leveraging the MemoryStream object.
Looking at your code, your solution will look something like this:
BitmapImage bmpImage = new BitmapImage();
MemoryStream msImageStream = new MemoryStream();
msImageStream.Write(value, 0, value.Length);
bmpCardImage.BeginInit();
bmpCardImage.StreamSource = new MemoryStream(msImageStream.ToArray());
bmpCardImage.EndInit();
image.Source = bmpCardImage;
It's very easy, if you have a binary data and want to create an Image object, use this code:
public Image BinaryToImage(byte[] binaryData)
{
MemoryStream ms = new MemoryStream(binaryData);
Image img = Image.FromStream(ms);
return img;
}
If you already have the bytes, to verify that what you saved is correct you can save the bytes to a file and open it....
string tempFile = Path.GetTempFileName();
MemoryStream ms = new MemoryStream(bytes); //bytes that was read from the db
//Here I assume that you're reading a png image, you can put any extension you like is a file name
FileStream stream = new FileStream(tempFile + ".png", FileMode.Create);
ms.WriteTo(stream);
ms.Close();
stream.Close();
//And here we open the file with the default program
Process.Start(tempFile + ".png");
And later you can use the answer of Dillie-O and stream....
Dillie-O's code makes for a very nice extension method:
// from http://stackoverflow.com/questions/5623264/how-to-convert-varbinary-into-image-or-video-when-retrieved-from-database-in-c:
public static BitmapImage ToImage(this Binary b)
{
if (b == null)
return null;
var binary = b.ToArray();
var image = new BitmapImage();
var ms = new MemoryStream();
ms.Write(binary, 0, binary.Length);
image.BeginInit();
image.StreamSource = new MemoryStream(ms.ToArray());
image.EndInit();
return image;
}
Here is my code:
protected void SaveMyImage_Click(object sender, EventArgs e)
{
string imageUrl = Hidden1.Value;
string saveLocation = Server.MapPath("~/PictureUploads/whatever2.png") ;
HttpWebRequest imageRequest = (HttpWebRequest)WebRequest.Create(imageUrl);
WebResponse imageResponse = imageRequest.GetResponse();
Stream responseStream = imageResponse.GetResponseStream();
using (BinaryReader br = new BinaryReader(responseStream))
{
imageBytes = br.ReadBytes(500000);
br.Close();
}
responseStream.Close();
imageResponse.Close();
FileStream fs = new FileStream(saveLocation, FileMode.Create);
BinaryWriter bw = new BinaryWriter(fs);
try
{
bw.Write(imageBytes);
}
finally
{
fs.Close();
bw.Close();
}
}
}
The top imageUrl declartion is taking in a Base64 image string, and I want to convert it into an image. I think my set of code only works for images like "www.mysite.com/test.jpg" not for a Base64 string. Anybody have some suggestions? Thanks!
Here is an example, you can modify the method to accept a string parameter. Then just save the image object with image.Save(...).
public Image LoadImage()
{
//data:image/gif;base64,
//this image is a single pixel (black)
byte[] bytes = Convert.FromBase64String("R0lGODlhAQABAIAAAAAAAAAAACH5BAAAAAAALAAAAAABAAEAAAICTAEAOw==");
Image image;
using (MemoryStream ms = new MemoryStream(bytes))
{
image = Image.FromStream(ms);
}
return image;
}
It is possible to get an exception A generic error occurred in GDI+. when the bytes represent a bitmap. If this is happening save the image before disposing the memory stream (while still inside the using statement).
You can save Base64 directly into file:
string filePath = "MyImage.jpg";
File.WriteAllBytes(filePath, Convert.FromBase64String(base64imageString));
Here is what I ended up going with.
private void SaveByteArrayAsImage(string fullOutputPath, string base64String)
{
byte[] bytes = Convert.FromBase64String(base64String);
Image image;
using (MemoryStream ms = new MemoryStream(bytes))
{
image = Image.FromStream(ms);
}
image.Save(fullOutputPath, System.Drawing.Imaging.ImageFormat.Png);
}
I would suggest via Bitmap:
public void SaveImage(string base64)
{
using (MemoryStream ms = new MemoryStream(Convert.FromBase64String(base64)))
{
using (Bitmap bm2 = new Bitmap(ms))
{
bm2.Save("SavingPath" + "ImageName.jpg");
}
}
}
Here is working code for converting an image from a base64 string to an Image object and storing it in a folder with unique file name:
public void SaveImage()
{
string strm = "R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7";
//this is a simple white background image
var myfilename= string.Format(#"{0}", Guid.NewGuid());
//Generate unique filename
string filepath= "~/UserImages/" + myfilename+ ".jpeg";
var bytess = Convert.FromBase64String(strm);
using (var imageFile = new FileStream(filepath, FileMode.Create))
{
imageFile.Write(bytess, 0, bytess.Length);
imageFile.Flush();
}
}
In my case it works only with two line of code. Test the below C# code:
String dirPath = "C:\myfolder\";
String imgName = "my_mage_name.bmp";
byte[] imgByteArray = Convert.FromBase64String("your_base64_string");
File.WriteAllBytes(dirPath + imgName, imgByteArray);
That's it. Kindly up vote if you really find this solution works for you. Thanks in advance.
In a similar scenario what worked for me was the following:
byte[] bytes = Convert.FromBase64String(Base64String);
ImageTagId.ImageUrl = "data:image/jpeg;base64," + Convert.ToBase64String(bytes);
ImageTagId is the ID of the ASP image tag.
If you have a string of binary data which is Base64 encoded, you should be able to do the following:
byte[] encodedDataAsBytes = System.Convert.FromBase64String(encodedData);
You should be able to write the resulting array to a file.
public bool SaveBase64(string Dir, string FileName, string FileType, string Base64ImageString)
{
try
{
string folder = System.Web.HttpContext.Current.Server.MapPath("~/") + Dir;
if (!Directory.Exists(folder))
{
Directory.CreateDirectory(folder);
}
string filePath = folder + "/" + FileName + "." + FileType;
File.WriteAllBytes(filePath, Convert.FromBase64String(Base64ImageString));
return true;
}
catch
{
return false;
}
}
Using MemoryStream is not a good idea and violates a specification in MSDN for Image.FromStream(), where it says
You must keep the stream open for the lifetime of the Image.
A better solution is using ImageConverter, e.g:
public Image ConvertBase64ToImage(string base64)
=> (Bitmap)new ImageConverter().ConvertFrom(Convert.FromBase64String(base64));
In NetCore 6.0, you can use HttpClient and the async methods in the new File class.
The implementation is very simple:
static async Task DownloadFile(string imageUrl, string pathToSave)
{
var content = await GetUrlContent(url);
if (content != null)
{
await File.WriteAllBytesAsync(pathToSave, content);
}
}
static async Task<byte[]?> GetUrlContent(string url)
{
using (var client = new HttpClient())
using (var result = await client.GetAsync(url))
return result.IsSuccessStatusCode ? await result.Content.ReadAsByteArrayAsync():null;
}
Usage:
await DownloadFile("https://example.com/image.jpg", #"c:\temp\image.jpg");