How to save file on server - c#

I have .net framework web forms that needs to save pdf. But I can't save that to wanted location because application is ran through IISExpres and I cant acces my project directories. This is on localhost but will eventually be on server.
This is code that accepts svg string from javascript.
[WebMethod()]
public static List<string> sendEmail(string svgStr)
{
List<string> ret = new List<string>();
string savePath = Path.Combine("some path", "file.pdf");
var options = new PdfSaveOptions();
//this converts svg string to pdf
//instead of path, there can be passed memory stream provider
//which is extended from Aspose.Html.IO.ICreateStreamProvider
//but i dont know how to use this like memory stream
Converter.ConvertSVG(svgStr, ".", options, savePath);
ret.Add("proslo je");
return ret;
}
Edit: I managed to get the pdf to memory stream and use it later. Thanks for help.

If the path is accessible via the internet not at a lower level than the application that is running it you just need to map the web path to the underlying server path.
var filePath = HttpContext.Current.Server.MapPath("/download/" +filename);
This will take the path from the root of the website.

You just need to provide the required permissions on the target folder for the account running the application. A guide on how to do so can be found here: https://www.online-tech-tips.com/computer-tips/set-file-folder-permissions-windows/

Related

I think I am doing this wrong, won't copy to relative path

public void Save_Token(string _Token)
{
var Token_Location = #".\token.txt";
using (StreamWriter sw = new StreamWriter(Token_Location))
{
sw.WriteLine(_Token);
}
}
I tried to get the token from the api (json) and I deserialized and saved it. I would like to write to the file to save for later. But I want this application to be ran on anyone's PC. So I don't want to use the full path.
I also tried
Path.Combine(Environment.CurrentDirectory,Token_Location);
still nothing is written, unless I use the full path.
You can't guarantee that the current user has write access to the folder from where the file is executed. There is a special folder (APP_DATA) that applications are supposed to use when storing user data on a computer:
public void Save_Token(string _Token)
{
var tokenDirectory = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "YourCompanyOrOrganizationName");
var tokenFile = Path.Combine(tokenDirectory, "token.txt");
Directory.CreateDirectory(tokenDirectory);
File.WriteAllText(tokenFile, _Token);
}
Your file will then be stored in a path like "C:\Users\yourusername\AppData\Roaming\YourCompanyOrOrganizationName\token.txt"
It is generally a bad idea to use a relative path in software source code because the "current working directory" of the process that the relative path is relative to can change over the runtime of the application.
Activities like showing a file open dialog or using a third-party component can unexpectedly change the current working directory so that it is dangerous to assume a certain current working directory.

Xamarin media plugin get android image path

I am using the media plugin for xamarin forms (by james montemagno) and the actual taking of the picture and storing it works fine, I have debugged the creation of the image on the emulator and it is stored in
/storage/emulated/0/Android/data/{APPNAME}.Android/files/Pictures/{DIRECTORYNAME}/{IMAGENAME}
however in my app it will get a list of file names from an API I want to check if the image exists in that folder.
The following works fine on IOS
var documentsDirectory = Environment.GetFolderPath(Environment.SpecialFolder.Personal);
string jpgFilename = System.IO.Path.Combine(documentsDirectory, App.IMAGE_FOLDER_NAME);
jpgFilename = System.IO.Path.Combine(jpgFilename, name);
I have tried the 2 following methods for getting it on android but both are incorrect
var documentsDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
string jpgFilename = System.IO.Path.Combine(documentsDirectory, App.IMAGE_FOLDER_NAME);
jpgFilename = System.IO.Path.Combine(jpgFilename, name);
Java.IO.File dir = Android.OS.Environment.GetExternalStoragePublicDirectory(Android.OS.Environment.DataDirectory + "/" + App.IMAGE_FOLDER_NAME + "/" + name);
dir ends up as
/storage/emulated/0/data/{DIRECTORY}/{IMAGENAME}
jpgFileName ends up as /data/data/{APPNAME}.Android/files/{DIRECTORYNAME}/{IMAGENAME}
I dont want to hardcode anything in the paths but neither of these are right. I could not find anything in the GIT documentation for getting the file path except by looking at the path of the file created when taking a picture
The problem
I had the same kind of issue with Xamarin Media Plugin. For me, the problem is:
we don't really know where the plugin save the picture on android.
After reading all documentation I found, I just noted this:
... When your user takes a photo it will still store temporary data, but also if needed make a copy to the public gallery (based on platform). In the MediaFile you will now see a AlbumPath that you can query as well.
(from: Github plugin page)
so you can save your photo to your phone gallery (it will be public) but the path is known.
and we don't know what means "store the temporary data".
Solution
After investigating on how/where an app can store data, I found where the plugin stores photos on Android >> so I can generate back the full file names
In your Android app, the base path you are looking for is:
var basePath = Android.App.Application.Context.GetExternalFilesDir(null).AbsolutePath
It references your app's external private folder. It looks like that:
/storage/emulated/0/Android/data/com.mycompany.myapp/files
So finally to get your full file's path:
var fullPath = basePath + {DIRECTORYNAME} + {FILENAME};
I suggest you to make a dependency service, for instance 'ILocalFileService', that will expose this 'base path' property.
Please let me know if it works for you !
I resolved a similar problem. I wanted to collect all files for my app in a folder visible to all users.
var documentsDirectory = Android.OS.Environment.GetExternalStoragePublicDirectory(
Android.OS.Environment.DirectoryDocuments);
If you want to create Directory, add to your class using System.IO; and you have the same functions in a normal .NET application.
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
If you want to create files or directory, you can use PCLStorage.
public async Task<bool> CreateFileAsync(string name, string context)
{
// get hold of the file system
IFolder folder = FileSystem.Current.LocalStorage;
// create a file, overwriting any existing file
IFile file = await folder.CreateFileAsync(name,
CreationCollisionOption.ReplaceExisting);
// populate the file with some text
await file.WriteAllTextAsync(context);
return true;
}
to get the private path
var privatePath = file.Path;
to get the public Album path
var publicAlbumPath = file.AlbumPath;
se the documentation here https://github.com/jamesmontemagno/MediaPlugin

How do i access and create txt files in the same directory as the program in c#

http://pastebin.com/DgpMx3Sx
Currently i have this, i need to find a way to make it so that as opposed to writing out the directory of the txt files, i want it to create them in the same location as the exe and access them.
basically i want to change these lines
string location = #"C:\Users\Ryan\Desktop\chaz\log.txt";
string location2 = #"C:\Users\Ryan\Desktop\chaz\loot.txt";
to something that can be moved around your computer without fear of it not working.
If you're saving the files in the same path as the executable file then you can get the directory using:
string appPath = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
Normally you wouldn't do that, mostly because the install path will be found in the Program Files folders, which require Administrative level access to be modified. You would want to store it in the Application Data folder. That way it is hidden, but commonly accessible through all the users.
You could accomplish such a feat by:
string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
string fullPath = Path.Combine(path, #"NameOfApplication");
With those first two lines you'll always have the proper path to a globally accessible location for the application.
Then when you do something you would simply combine the fullPath and the name of the file you attempt to manipulate with FileStream or StreamWriter.
If structured correctly it could be as simple as:
private static void WriteToLog(string file)
{
string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
string fullPath = Path.Combine(path, #"NameOfApplication");
// Validation Code should you need it.
var log = Path.Combine(fullPath, file);
using(StreamWriter writer = new StreamWriter(log))
{
// Data
}
}
You could obviously structure or make it better, this is just to provide an example. Hopefully this points you in the right direction, without more specifics then I can't be more help.
But this is how you can access data in a common area and write out to the file of your choice.

How to read word file from server in c# using DirectoryInfo

How to get a Word file from server in C#? I use following code:
static void Main(string[] args)
{
Word._Application application = new Word.Application();
object fileformat = Word.WdSaveFormat.wdFormatXMLDocument;
//
DirectoryInfo directory = new DirectoryInfo(#"http://www.sample.com/image/");
foreach (FileInfo file in directory.GetFiles("*.doc", SearchOption.AllDirectories))
{
if (file.Extension.ToLower() == ".doc")
{
object filename = file.FullName;
object newfilename = file.FullName.ToLower().Replace(".doc", ".docx");
Word._Document document = application.Documents.Open(filename);
document.Convert();
document.SaveAs(newfilename, fileformat);
document.Close();
document = null;
}
}
application.Quit();
application = null;
}
but when I use this code to get file from local machine or desktop then work fine.
Please tell me.
You can't use DirectoryInfo with a URL.
By design, this class only takes a local (or mapped network) path in its constructor.
You need to use System.Net.HttpWebRequest class to get the file from a URL, since it's located on a server on the internet, the only way to retrieve the file is to download it via HTTP.
Edit:
Based on your comments, you are looking to process 1 million files on a server you have access to. There are many ways to handle this.
You can use a network path to the server, such as
var di = new DirectoryInfo("\\servername\path\filename.doc")
You can just use a local path and create your application as a C# Console Application and use a local path. This is what I call a utility. It would be the faster method since it will process everything locally, and avoid network traffic.
var di = new DirectoryInfo("c:\your-folder\your-doc-file.doc")
Since you would run the C# console app directly on the server, the above would work.
DirectoryInfo is just an object that contains information about a directory entry in your file system. It doesn't download a file, which I presume is what you want to do.
The code example at http://msdn.microsoft.com/en-us/library/system.net.httpwebrequest.connection(v=vs.110).aspx is, I think, similar to what you want.
DirectoryInfo is for accessing local files or UNC paths. You cannot use it to access a http addressed page. You first need to download the file, i.e. using HttpWebRequest.

User Permissions issue

I am using Visual Studio C# to parse an XML document for a file location from a local search tool I am using. Specifically I am using c# to query if the user has access to certain files and hide those to which it does not have access. I seem to have files that should return access is true however because not all files are local (IE some are web files without proper names) it is not showing access to files it should be showing access to. The error right now is caused by a url using .aspx?i=573, is there a work around or am I going to have to just remove all of these files... =/
Edit: More info...
I am using right now....
foreach (XmlNode xn in nodeList)
{
string url = xn.InnerText;
//Label1.Text = url;
try
{ using (FileStream fs = File.OpenRead(url)) { }
}
catch { i++; Label2.Text = i.ToString(); Label1.Text = url; }
}
The issue is, when it attempts to open files like the ....aspx?i=573 it puts them in the catch stack. If I attempt to open the file however the file opens just fine. (IE I have read access but because of either the file type or the append of the '?=' in the file name it tosses it into the unreadable stack.
I want everything that is readable either via url or local access to display else it will catch the error files for me.
I'm not sure exactly what you are trying to do, but if you only want the path of a URI, you can easily drop the query string portion like this:
Uri baseUri = new Uri("http://www.domain.com/");
Uri myUri = new Uri(baseUri, "home/default.aspx?i=573");
Console.WriteLine(myUri.AbsolutePath); // ie "home/default.aspx"
You cannot have ? in file names in Windows, but they are valid in URIs (that is why IE can open it, but Windows cannot).
Alternatively, you could just replace the '?' with some other character if you are converting a URL to a filename.
In fact thinking about it now, you could just check to see if your "document" was a URI or not, and if it isn't then try to open the file on the file system. Sounds like you are trying to open any and everything that is supplied, but it wouldn't hurt to performs some checks on the data.
private static bool IsLocalPath(string p)
{
return new Uri(p).IsFile;
}
This is from Check if the path input is URL or Local File it looks like exactly what you are looking for.
FileStream reads and writes local files. "?" is not valid character for local file name.
It looks like you want to open local and remote files. If it is what you are trying to do you should use approapriate metod of downloading for each type - i.e. for HTTP you WebRequest or related classes.
Note: it would be much easier to answer if you'd say: when url is "..." File.OpenRead(url) failes with exception, mesasge "...".

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