Trying to compress and decompress byte data (XML) - c#

I am sending a compressed byte array to a IIS server.
var byteXML = Encoding.UTF8.GetBytes(aufXML.ToString());
using (var result = new MemoryStream())
{
using (var compressionStream = new GZipStream(result, CompressionMode.Compress))
{
compressionStream.Write(byteXML, 0, byteXML.Length);
compressionStream.Flush();
}
byteXML = result.ToArray();
}
When I receive the data over the webserver I am decompressing the data:
using (var source = new MemoryStream(trafficAnhangXml))
{
byte[] lengthBytes = new byte[trafficAnhangXml.Length];
source.Read(lengthBytes, 0, trafficAnhangXml.Length);
var length = BitConverter.ToInt32(lengthBytes, 0);
using (var decompressionStream = new GZipStream(source, CompressionMode.Decompress))
{
var result = new byte[length];
decompressionStream.Read(result, 0, length);
trafficAnhangXml = result;
}
}
I try to get the InnerXML like this:
appPath = SaveFileAsync("D3.XML", trafficVorgangXml, systemUser).Result;
xDoc.Load(appPath);
receive.VorgangsXML = xDoc.InnerXml;
And then I get the following error:
Error: root element is missing

Related

Convert Opus (.ogg) to PCM (.wav) in .NET

I have a file .ogg and i need to convert it to .wav. I'm tryng to use Opus.Net (that use NAudio) but i get this exception in OpusDecoder.Decode():
"System.Exception: 'Decoding failed - InvalidPacket'"
This is the code:
byte[] audioBynary = File.ReadAllBytes($"{filePath}{fileOgg}");
_decoder = OpusDecoder.Create(48000, 1);
var pcmBinary = _decoder.Decode(audioBynary, audioBynary.Length, out int decodedLenght);
WaveFileWriter.CreateWaveFile($"{filePath}{fileWav}", new WaveFileReader(new MemoryStream(pcmBinary)));
This works for me, I read the ogg/opus file with Concentus, copy it's bytes to a memoryStream and then use it to create a RawSourceWaveStream.
I can get an ISampleProvider from the RawSourceWaveStream, which is what you need to feed
WaveFileWriter.CreateWaveFile16.
Voilá
var filePath = $#"C:\Users\blabla\foo\bar\";
var fileOgg = "testAudio.ogg";
var fileWav = "testAudio.wav";
using (FileStream fileIn = new FileStream($"{filePath}{fileOgg}", FileMode.Open))
using (MemoryStream pcmStream = new MemoryStream())
{
OpusDecoder decoder = OpusDecoder.Create(48000, 1);
OpusOggReadStream oggIn = new OpusOggReadStream(decoder, fileIn);
while (oggIn.HasNextPacket)
{
short[] packet = oggIn.DecodeNextPacket();
if (packet != null)
{
for (int i = 0; i < packet.Length; i++)
{
var bytes = BitConverter.GetBytes(packet[i]);
pcmStream.Write(bytes, 0, bytes.Length);
}
}
}
pcmStream.Position = 0;
var wavStream = new RawSourceWaveStream(pcmStream, new WaveFormat(48000, 1));
var sampleProvider = wavStream.ToSampleProvider();
WaveFileWriter.CreateWaveFile16($"{filePath}{fileWav}", sampleProvider);

'System.IO.InvalidDataException' In Stream.Read operation

I am compressing a json using deflate compression technique and saving to sql server database. The json contains values from any culture ie. th-TH, zh-TW. The compressed string is getting saved successfully in database.
Json includes data like {"#id":"2113","description":"อาหารเช้าคอนติเนนทัล"}
Now when i read the same data from db, i convert it to bytes as
Encoding encoding = Encoding.UTF8;
encoding.GetBytes(data ?? string.Empty)
The compression like this
public static string Compress(this string data, CompressionTypeOptions compressionType)
{
var bytes = Compress(Encoding.UTF-8.GetBytes(data ?? string.Empty), compressionType);
return Encoding.UTF-8.GetString(bytes);
}
}
private static byte[] Compress(byte[] data, CompressionTypeOptions compressionType)
{
using (var memoryStream1 = new MemoryStream(data))
{
using (var memoryStream2 = new MemoryStream())
{
using (var compressionStream = CreateCompressionStream(compressionType, (Stream)memoryStream2,
CompressionMode.Compress))
{
CopyTo((Stream)memoryStream1, compressionStream);
compressionStream.Close();
return memoryStream2.ToArray();
}
}
}
}
Then decompressing like this
using (var memoryStream = new MemoryStream(data))
{
using (var compressionStream = CreateCompressionStream(compressionType, (Stream)memoryStream,
CompressionMode.Decompress))
return ReadAllBytesFromStream(compressionStream);
}
Here is ReadAllBytesFromStream definition
private static byte[] ReadAllBytesFromStream(Stream stream)
{
using (var memoryStream = new MemoryStream())
{
var buffer1 = new byte[1];
while (true)
{
int count = stream.Read(buffer1, 0, 1);
if (count != 0)
memoryStream.Write(buffer1, 0, count);
else
break;
}
var length = memoryStream.Length;
var buffer2 = new byte[length];
memoryStream.Position = 0L;
memoryStream.Read(buffer2, 0, (int)length);
return buffer2;
}
}
Getting error at int count = stream.Read(buffer1, 0, 1); as
'System.IO.InvalidDataException'
'Unknown block type. Stream might be corrupted.'
Any help is appreaciated

Cannot append value to string C#

I've got two methods in my Windows Forms application for parsing some gzip encoded strings.
Here are my two methods, which both return the same value.
public static async Task<string> DecodeGzipAsync(string str)
{
var values = new Dictionary<string, string>
{
{ "data", str }
};
var content = new FormUrlEncodedContent(values);
var client = new HttpClient();
var response = await client.PostAsync("http://www.txtwizard.net/compression/decompress/gz", content);
var json = await response.Content.ReadAsStringAsync();
var result = JsonConvert.DeserializeObject<GzipData>(json);
return result.DecompressedData;
}
public static string DecodeGzip(string str)
{
byte[] gzBuffer = Convert.FromBase64String(str);
using (MemoryStream ms = new MemoryStream())
{
int msgLength = BitConverter.ToInt32(gzBuffer, 0);
ms.Write(gzBuffer, 0, gzBuffer.Length);
byte[] buffer = new byte[msgLength];
ms.Position = 0;
using (GZipStream zip = new GZipStream(ms, CompressionMode.Decompress))
{
zip.Read(buffer, 0, buffer.Length);
}
return Encoding.UTF8.GetString(buffer);
}
And then I call these two methods from my main form.
var string1 = await Utilities.DecodeGzipAsync(xml.InnerText);
var string1Concat = string.Concat("<Connotes>", string1, "</Connotes>");
var string2 = Utilities.DecodeGzip(xml.InnerText);
var string2Concat = string.Concat("<Connotes>", string2, "</Connotes>");
Where xml.InnerText is
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
The results I get are really frustrating (and weird!)
string1 and string2 both return the same string, however string1Concat and string2Concat return different results.
string1Concat = "<Connotes>" + string1 + "</Connotes>"
string2Concat = "<Connotes>" + string2 // Notice how it is missing the concatenation on the end
What might be causing this behaviour? I have tried changing the encoding to ASCII and UTF8 but both give the same results.
Any help is much appreciated!
This was a little tricky, but I found the problem/solution:
You convert the array of the size of the compressed data to a string at Encoding.UTF8.GetString(buffer). This will create a string which a length of 559903 instead of the correct 9209. If you create a new byte-array with the actually read bytes it is working:
public static string DecodeGzip(string str)
{
byte[] gzBuffer = Convert.FromBase64String(str);
using (MemoryStream ms = new MemoryStream())
{
int msgLength = BitConverter.ToInt32(gzBuffer, 0);
ms.Write(gzBuffer, 0, gzBuffer.Length);
byte[] buffer = new byte[msgLength];
ms.Position = 0;
int length;
using (GZipStream zip = new GZipStream(ms, CompressionMode.Decompress))
{
length = zip.Read(buffer, 0, buffer.Length);
}
var data = new byte[length];
Array.Copy(buffer, data, length);
return Encoding.UTF8.GetString(data);
}
}

Convert wav streamed over HTTP to mp3, in real-time

Background: I am consuming a service which returns data with a MIME type of audio/wav. I need to provide a playback mechanism for this audio (currently built as an MVC application). As an example, my endpoint looks something like https://audio.fooservice.com/GetAudio?audioId=123
The audio is 8kHz, 1-channel u-law.
Due to varying format support across browsers when using the HTML5 <audio> tag, I am unable to use the original u-law wav because Internet Explorer will not play it.
My proposed solution is to do a real-time conversion from the source format to mp3.
I've cobbled together a partially working solution from various other questions here and in the NAudio forums, but it throws an exception as noted in the comments below:
private void NAudioTest(string url)
{
Stream outStream = new MemoryStream();
var format = WaveFormat.CreateMuLawFormat(8000, 1);
using (Stream ms = new MemoryStream())
{
var request = (HttpWebRequest)WebRequest.Create(url);
request.KeepAlive = false;
request.ProtocolVersion = HttpVersion.Version10;
using (Stream stream = request.GetResponse().GetResponseStream())
{
using (var reader = new RawSourceWaveStream(stream, format))
{
// reader is not seekable; we need to convert to a byte array to seek
var bytes = reader.ToByteArray();
// create a new stream from the byte aray
var seekableStream = new MemoryStream(bytes);
// instantiating a WaveFileReader as follows will throw an exception:
// "System.FormatException: Not a WAVE file - no RIFF header"
using (var waveReader = new WaveFileReader(seekableStream))
{
using (var pcmStream = WaveFormatConversionStream.CreatePcmStream(waveReader))
{
var pcmBytes = pcmStream.ToByteArray();
var mp3 = pcmBytes.ToMp3();
}
}
}
}
}
}
public static class StreamExtensions
{
public static byte[] ToByteArray(this Stream stream)
{
var ms = new MemoryStream();
var buffer = new byte[1024];
int bytes = 0;
while ((bytes = stream.Read(buffer, 0, buffer.Length)) > 0)
ms.Write(buffer, 0, bytes);
return ms.ToArray();
}
}
public static class ByteExtensions
{
public static byte[] ToMp3(this byte[] bytes)
{
using (var outStream = new MemoryStream())
{
using (var ms = new MemoryStream(bytes))
{
using (var reader = new WaveFileReader(ms))
{
using (var writer = new LameMP3FileWriter(outStream, reader.WaveFormat, 64))
{
reader.CopyTo(writer);
return outStream.ToArray();
}
}
}
}
}
}
I've been poking around at this for most of the day and I feel like I'm introducing unnecessary complexity into something that seems like it should be fairly straightforward.
Any help would be much appreciated.
Note: I cannot change the source format and supporting IE is a requirement.
EDIT: I resolved the RIFF exception and am able to produce a stream of the MP3, but it's nothing but white noise. Hopefully I can resolve that as well. My new code is as follows:
[HttpGet]
public ActionResult GetMp3(string url)
{
if (String.IsNullOrWhiteSpace(url))
return null;
var muLawFormat = WaveFormat.CreateMuLawFormat(8000, 1);
var compressedStream = new MemoryStream();
using (var ms = new MemoryStream())
{
var request = (HttpWebRequest)WebRequest.Create(url);
request.KeepAlive = false;
request.ProtocolVersion = HttpVersion.Version10;
using (Stream webStream = request.GetResponse().GetResponseStream())
{
var buffer = new byte[4096];
int read;
while (webStream != null && (read = webStream.Read(buffer, 0, buffer.Length)) > 0)
ms.Write(buffer, 0, read);
}
ms.Position = 0;
using (WaveStream wav = WaveFormatConversionStream.CreatePcmStream(new RawSourceWaveStream(ms, muLawFormat)))
using (var mp3 = new LameMP3FileWriter(compressedStream, new WaveFormat(), LAMEPreset.MEDIUM_FAST))
wav.CopyTo(mp3);
}
compressedStream.Seek(0, 0);
return new FileStreamResult(compressedStream, "audio/mpeg");
}
This works for me (and I needed to do exactly what you wanted to do). Hope this helps someone else as well. I used NAudio with LAME.
You have to make sure that you copy the libmp3lamexx.dll files to your webserver's BIN location or to some folder in the %PATH% variable, else it won't work.
string sq = /* URL of WAV file (http://foo.com/blah.wav) */
Response.ContentType = "audio/mpeg";
using (WebClient wc = new WebClient())
{
if (!sq.ToLower().EndsWith(".wav"))
{
byte[] rawFile = wc.DownloadData(sq.Trim());
Response.OutputStream.Write(rawFile, 0, rawFile.Length);
}
else
{
using (var wavReader = new WaveFileReader(new MemoryStream(wc.DownloadData(sq.Trim()))))
{
try
{
using (var wavWriter = new LameMP3FileWriter(Response.OutputStream, wavReader.WaveFormat, LAMEPreset.ABR_128))
{
wavReader.CopyTo(wavWriter);
}
}
catch (ArgumentException)
{
var newFormat = new WaveFormat(wavReader.WaveFormat.SampleRate, 16, 2);
using (var pcmStream = new WaveFormatConversionStream(newFormat, wavReader))
{
using (var wavWriter = new LameMP3FileWriter(Response.OutputStream, pcmStream.WaveFormat, LAMEPreset.ABR_128))
{
pcmStream.CopyTo(wavWriter);
}
}
}
}
}
Response.Flush();
Response.End();
}

compressing and decomressing in .net endsup with an decompressed array of zero's

I'm trying to compress and decompress a memory stream to send it over an tcp connection.
In the following code snap I do do the decompressing right after compressing to get it working first.
What ever I do I end up with a devompressed buffer wit all zero's and in the line
int read = Decompress.Read(buffie, 0, buffie.Length);
it seems that 0 bytes are read.
Does anyone has a clue what is wrong?
bytesRead = ms.Read(buf, 0, i);
MemoryStream partialMs = new MemoryStream();
GZipStream gZip = new GZipStream(partialMs, CompressionMode.Compress);
gZip.Write(buf, 0, buf.Length);
partialMs.Position = 0;
byte[] compressedBuf = new byte[partialMs.Length];
partialMs.Read(compressedBuf, 0, (int)partialMs.Length);
partialMs.Close();
byte[] gzBuffer = new byte[compressedBuf.Length + 4];
System.Buffer.BlockCopy(compressedBuf, 0, gzBuffer, 4, compressedBuf.Length);
System.Buffer.BlockCopy(BitConverter.GetBytes(buf.Length), 0, gzBuffer, 0, 4);
using (MemoryStream mems = new MemoryStream())
{
int msgLength = BitConverter.ToInt32(gzBuffer, 0);
byte[] buffie = new byte[msgLength];
mems.Write(gzBuffer, 4, gzBuffer.Length - 4);
mems.Flush();
mems.Position = 0;
using (GZipStream Decompress = new GZipStream(mems, CompressionMode.Decompress, true))
{
int read = Decompress.Read(buffie, 0, buffie.Length);
Decompress.Close();
}
}
Your implementation could use some work. there seems to be some confusion as to which streams should be used where. here is a working example to get you started..
see user content at the bottom of this MSDN page
var original = new byte[65535];
var compressed = GZipTest.Compress(original);
var decompressed = GZipTest.Decompress(compressed);
using System.IO;
using System.IO.Compression;
public class GZipTest
{
public static byte[] Compress(byte[] uncompressedBuffer)
{
using (var ms = new MemoryStream())
{
using (var gzip = new GZipStream(ms, CompressionMode.Compress, true))
{
gzip.Write(uncompressedBuffer, 0, uncompressedBuffer.Length);
}
byte[] compressedBuffer = ms.ToArray();
return compressedBuffer;
}
}
public static byte[] Decompress(byte[] compressedBuffer)
{
using (var gzip = new GZipStream(new MemoryStream(compressedBuffer), CompressionMode.Decompress))
{
byte[] uncompressedBuffer = ReadAllBytes(gzip);
return uncompressedBuffer;
}
}
private static byte[] ReadAllBytes(Stream stream)
{
var buffer = new byte[4096];
using (var ms = new MemoryStream())
{
int bytesRead = 0;
do
{
bytesRead = stream.Read(buffer, 0, buffer.Length);
if (bytesRead > 0)
{
ms.Write(buffer, 0, bytesRead);
}
} while (bytesRead > 0);
return ms.ToArray();
}
}
}
You're not closing the GzipStream you're writing to, so it's probably all buffered. I suggest you close it when you're done writing your data.
By the way, you can get the data out of a MemoryStream much more easily than your current code: use MemoryStream.ToArray.

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