Outlook ItemAdd event not work constantly - c#

I have a tiny C# program which listen to the outlook with ItemAdd event, every time I start the program, it will malfunction after a few days run, for example I start the program on Monday, it will be failure on Thursday, or Wednesday, then it has to be restarted.
What's going on behind the scene? And how to fix it?
This should not be RAM issue? Because I have 32G RAM.
Win10 21H1, Outlook 2016, .net framework 4.7.2
=========================================
Problem solved, I give up the COM-way handling and adopt MailKit, things are getting straight and clear.
public partial class Form2 : Form
{
private NameSpace _ns;
private readonly ApplicationClass _outlook = new ApplicationClass();
private readonly StringProcessor _processor = new StringProcessor();
private Items _items;
public Form2()
{
InitializeComponent();
}
private void Form2_Load(object sender, EventArgs e)
{
try
{
Main();
}
catch (System.Exception ex)
{
}
}
private void Main()
{
try
{
_ns = _outlook.GetNamespace("MAPI");
MAPIFolder myFolder;
if (Environment.UserName == XmlService.UserName)
{
var box = XmlService.Inbox;
myFolder = GetFolderItem(box);
}
else
{
myFolder = _ns.GetDefaultFolder(OlDefaultFolders.olFolderInbox);
}
if (myFolder != null)
{
_items = myFolder.Items;
_items.ItemAdd += Items_ItemAdd;
}
else
{
Loger.PrintLog("Can not get folder");
}
}
catch (System.Exception e)
{
Loger.PrintLog(e.Message);
}
}
private void Items_ItemAdd(object item)
{}
}

Keep in mind that folder based events in Outlook were only designed for the UI purposes. The events can be dropped under heavy loads; they can also be disconnected if there was an RPC failure, especially in the online (as opposed to cached) mode.
The events should at best be a hint that you code that processes new events needs to run sooner rather than later.

it will mulfunction after a few days run
Most probably the Outlook process was closed automatically. Try to create an Outlook window by using the Explorers.Add or Inspectors.Add method which creates a new instance of the explorer or inspector window and keep them alive in the code like you do for the Items collection. Note, without calling the Display method any Outlook UI will not be visible.

Related

Access object in a different thread

Setup:
Win10 .NET 4.7.1/VS2017 .NET 4.5/ C#
Level:
Beginner/Intermediate/new to threading
Objective:
1: A selenium web automation class that is triggered by a timer class so that the web automation class can exchange data with a javascript site at specific times.
2: Should be possible to migrate solution from WebForms to .NET library (dll).
Problem:
Step 1. Timer class sends time event to method in Web class to login to internet site = working.
Step 2. Web automation class (WinForms/GUI) tries to retrieve data from the method that is triggered by timer class event = Exception: "Calling thread cannot access this object because a different thread owns it." (as translated from swe).
I admit I´m confused by the terminology in the area of threading that is new to me. Also, I understand some multithreading techniques are only valid for WinForms. Since my objective is to migrate the solution to a dll these are not an option for me. I´ve played around with Invoke(), but as I understand it´s limited to use in WinForms. Guidance is highly appreciated!
WEB AUTOMATION CLASS:
private EdgeDriver driver;
private SeleniumHelper helper;
private WebAutomationTimer timer;
private double account;
public double Account { get => this.account; set => this.account = value; }
public Form1()
{
InitializeComponent();
timer = new WebAutomationTimer(02, 36, 00, 02, 38, 00);
timer.OnLoginTime += Timer_OnLoginTime;
timer.OnLogoutTime += Timer_OnLogoutTime;
}
private void Timer_OnLoginTime()
{
Login();
}
private void Timer_OnLogoutTime()
{
Logout();
}
public bool Login()
{
try
{
// working login code
UpdateLabels();
}
catch (Exception e)
{
}
}
private void UpdateLabels()
{
// EXCEPTION !!!
lblAccount.Text = GetAccount();
// EXCEPTION !!!
}
TIMER CLASS:
class WebAutomationTimer
{
public event TimerEvent OnLoginTime;
public event TimerEvent OnLogoutTime;
//public event TimerEvent OnSecond;
private System.Timers.Timer timer;
private DateTime now;
private int loginHour;
private int loginMin;
private int loginSec;
private int logoutHour;
private int logoutMin;
private int logoutSec;
public WebAutomationTimer(int loginHour, int loginMin, int loginSec, int logoutHour, int logoutMin, int logoutSec)
{
timer = new System.Timers.Timer();
timer.Interval = 1000; // 1 sec
timer.Elapsed += Timer_Elapsed;
timer.Start();
this.loginHour = loginHour;
this.loginMin = loginMin;
this.loginSec = loginSec;
this.logoutHour = logoutHour;
this.logoutMin = logoutMin;
this.logoutSec = logoutSec;
}
// Each second event
private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
now = DateTime.Now;
//OnSecond();
//login
if (now.Hour == loginHour && now.Minute == loginMin && now.Second == loginSec)
OnLoginTime();
//logout
if (now.Hour == logoutHour && now.Minute == logoutMin && now.Second == logoutSec)
OnLogoutTime();
}
}
}
When you want to update View's control from another Thread it must show you error. Because it is using by UI Thread. In this case you have to use SynchronizationContext class or you can send Delegate to the App.Current.Dispatcher.BeginInvoke(delegate must be here);
SynchronizationContext _context = SynchronizationContext.Current;
private void UpdateLabels()
{
_context.Post(x=>
{
lblAccount.Text = AccountBalance.ToString();
},null),
//...
}
Alternative of SynchronizationContext :
private void UpdateLabels()
{
var action = new Action(() =>
{
lblAccount.Text = AccountBalance.ToString();
});
App.Current.Dispatcher.BeginInvoke(action);
//...
}
Both of them are same.
UI thread adapted for keyboard event and mouse event.
When you App.Current.Dispatcher.BeginInvoke(delegate) you say to the UI Thread that
"execute this too".
In addition you can suppose UI Thread like this
while(!thisApplication.Ended)
{
wait for something to appear in message queue
Got something : what kind of this message?
Keyboard/Mouse message --> fire event handler
User BeginInvoke message --> execute delegate
User Invoke message --> execute delegate & post result
}
this error is beacuse of change lable text beacuse lable is in another thread you can use this code
lblAccount.Invoke(new EventHandler((s, ee) => { lblAccount.Text = AccountBalance.ToString(); }));
This solution is probably only valid in my case. OP can delete this question if it´s believed to be a duplicate.
The first objective with was an easy to develop/run/debug situation with a GUI. Setting properties causes no cross thread exception. Showing the properties in a MessageBox.Show() causes no exception either. Hence no cross thread issues to dodge in the development/GUI stage.
The second objective was to migrate to a dll, hence no need to interfere with a GUI thread.
/Thanks anyway

Updating Toolstripstatuslabel in Thread of closing form

I have a Order form. Once a order is complete, I use a thread to email the order to the supplier. The Thread is use to prevent the system hanging while the order is exported to pdf and sent.
The Problem: I would like to place an message on the MDIParent Toolstripstatuslabel once the threat completes without error to confirm the order was sent. But I get an error: "System.NullReferenceException: Object reference not set to an instance of an object". Which I could be wrong, refers to the Child windows disposed the toolstripstatuslabel reference on the parent form when it closed, so the threat cant access it anymore. I know the easy solution would be to use a MessageBox to confirm all went good and well...but why make it easy if you can do it elegant?
So my question: How can I reference a control in the parent form from the threat? I tried looking at invoke, but not sure how to implement it or if it is actually the correct direction.
EDIT:
My code from the childform
public partial class frm_n_order : Form
{
.
.
private void bProcess_Click(object sender, EventArgs e)
{
.
.
.
new Thread(new ThreadStart(delegate
{
fExportOrder(strOrderNo);
fSendMailv2(strPlant, strSupCode, strOrderNo);
})).Start();
this.close();
}
private void fExportOrder(string strOrderNo)
{
//export order to pdf
}
private void fSendMailv2(string strPlant, string strSupCode, string strOrderNo);
{
// get pdf
// get email address
try
{
// send email
((MDIParent1)MdiParent).tsslMain.Text = "Order No:" + strOrderNo + " was successfully send to " + strEmails; //here I need to find a different way of accessing the Toolstripstatuslabel in the parent form
}
catch
{
MessageBox.Show("Email did not send");
}
}
}
EDIT:
Ok, so after spending more than a day trying to figure out how to use Invoke, I realize while it seems like good practice when working with threads, its not my answer. My problem is directly related to the childform closing disposing all the controls so it looses its reference to the MdiParent. To solve the problem I did the following:
In my child class I added:
public static Form IsFormAlreadyOpen(Type FormType)
{
foreach (Form OpenForm in Application.OpenForms)
{
if (OpenForm.GetType() == FormType)
return OpenForm;
}
return null;
}
I dont think it is the most elegant solution but the theory is that my Parent form will always be open when I need to access the Toolstripstatuslabel. So I basically loop through all the open forms to find the reference to the active MdiParent instance which then gets passed back to the caller. In the thread I then use the following code.
MDIParent1 fm = null;
if ((fm = (MDIParent1)IsFormAlreadyOpen(typeof(MDIParent1))) != null)
{
fm.Toolstripstatuslabel1.Text = "Order No:" + strOrderNo + " was successfully send to " + strEmails;
}
I'm still looking for a better approach, but for now this works.
Ok, so after spending more than a day trying to figure out how to use Invoke, I realize while it seems like good practice when working with threads, its not my answer. My problem is directly related to the childform closing disposing all the controls so it looses its reference to the MdiParent. To solve the problem I did the following:
In my child class I added:
public static Form IsFormAlreadyOpen(Type FormType)
{
foreach (Form OpenForm in Application.OpenForms)
{
if (OpenForm.GetType() == FormType)
return OpenForm;
}
return null;
}
I dont think it is the most elegant solution but the theory is that my Parent form will always be open when I need to access the Toolstripstatuslabel. So I basically loop through all the open forms to find the reference to the active MdiParent instance which then gets passed back to the caller. In the thread I then use the following code.
MDIParent1 fm = null;
if ((fm = (MDIParent1)IsFormAlreadyOpen(typeof(MDIParent1))) != null)
{
fm.Toolstripstatuslabel1.Text = "Order No:" + strOrderNo + " was successfully send to " + strEmails;
}
I'm still looking for a better approach, but for now this works.
It's hard for me to overlook someone saying "but why make it easy if you can do it elegant?"
Awesome!
I figure if we can do something elegantly, then in the future it should be easy.... right?
Anyways, hoping you find the below helpful.
A note: It looked to me like you were declaring your thread as a local variable and not storing it outside the local scope. If we want something to live past the end of the scope, it's a good idea to store a reference to it (which is done using a private Task field in the below example).
Sure, the thread would get added to the threadpool and stored somewhere in the framework even if it's just a local variable, so I think it wouldn't abort due to garbage collection as you have it, but I don't like the idea of instances floating around that I don't have references to.
public class MyChildForm : Form
{
private Task longRunningTask;
private Task closeTask;
public string ResultOfTimeConsumingOperation { get; private set; }
protected override Dispose(bool disposing)
{
if (disposing)
{
longRunningTask?.Dispose();
closeTask?.Dispose();
}
base.Dispose(disposing);
}
private void TimeConsumingOperation1()
{
Thread.Sleep(TimeSpan.FromSeconds(8));
ResultOfTimeConsumingOperation = "Hooray we finished the work lol";
this.closeTask =
Task.Factory.FromAsync(
BeginInvoke(new Action(Close)),
EndInvoke);
}
protected override void OnLoad()
{
base.OnLoad();
this.longRunningTask =
Task.Run(TimeConsumingOperation1);
}
}
public class MyParentForm : Form
{
private List<Form> childForms;
public MyParentForm() : base()
{
childForms = new List<Form>();
}
protected override void OnLoad()
{
base.OnLoad();
RunChildForm();
}
private void RunChildForm()
{
var childForm = new MyChildForm();
childForms = childForms.Append(childForm).ToList();
childForm.FormClosing += ChidlForm_FormClosing;
childForm.Show();
}
private void ChildForm_FormClosing(object sender, FormClosingEventArgs e)
{
var childForm = sender as MyChildForm;
childForm.FormClosing -= ChildForm_FormClosing;
if (childForms.Contains(childForm))
childForms =
childForms.
Except(new Form[] { childForm }).
ToList();
// tada
myStatusLabel.Text = childForm.ResultOfLongRunningProcess;
}
// main window is closing
protected override void OnFormClosing(FormClosingEventArgs e)
{
// let's close any windows we left open
var localForms = childForms.ToList();
childForms = new List<Form>();
foreach (var form in localForms)
form.Close();
}
}

How do i make the code wait until a bool signals it to continue

I created a WPF application and then converted it into a DLL by removing the app.xaml and setting the build to Class Library. I'm using a C# Windows Forms to test the DLL. The WPF DLL is preloaded so it can later on be called to show and display instantly without having to wait for a load. What I am trying to accomplish is to call the Show(ShowWPFApp) and have the code wait until a boolean is flipped by calling WPFAppResponse (this action is passed in via the initial load). The way I have it right now causes the UI to freeze up. Any idea on how i can get it to wait without the UI freezing up?
Windows Form calling WPF DLL
namespace WindowsFormsDLLTest
{
public partial class Form1 : Form
{
WPFDLL.LoadWPFApp wpfApp = null;
public Form1()
{
InitializeComponent();
}
private void btnLoadWPFApp_Click(object sender, EventArgs e)
{
wpfApp = new WPFDLL.LoadWPFApp();
try
{
wpfApp.Load();
}
catch (Exception ex)
{
}
}
private void btnShowWPFApp_Click(object sender, EventArgs e)
{
try
{
string result = null;
result = wpfApp.ShowWPFApp("John Doe");
}
catch (Exception ex)
{
}
}
}
}
WPF DLL Application
namespace WPFDLL
{
public class LoadWPFApp
{
private Application application = null;
private MainWindow mainWindow = null;
private bool waitOnShowWindow {get; set;}
private string returnResults = null;
public void Load()
{
StartLoadingWPFApp();
}
[STAThread]
private void StartLoadingWPFApp()
{
application = new Application();
SplashScreenWindow splashWindow = new SplashScreenWindow();
splashWindow.WindowStartupLocation = WindowStartupLocation.CenterScreen;
splashWindow.Show();
try
{
mainWindow = new MainWindow(WPFAppResponse);
mainWindow.WindowStartupLocation = WindowStartupLocation.CenterScreen;
splashWindow.Close();
application.Run();
}
catch (Exception ex)
{
splashWindow.Close();
MessageBox.Show("Error starting application:" + Environment.NewLine + ex.ToString(), "WPF App Error", MessageBoxButton.OK, MessageBoxImage.Error);
mainWindow = null;
}
}
public string ShowWPFApp(string person)
{
returnResults = null;
mainWindow.LoadPerson(person);
mainWindow.Show();
while(waitOnShowWindow)
{
//Code waits until bool is set to false
}
return returnResults;
}
public void WPFAppResponse(string person)
{
returnResults = person;
waitOnShowWindow = false;
mainWindow.Hide();
}
}
}
Launching a WPF app from Windows forms is messy. You have stumbled onto a rather complex threading problem. The general recommendation is to instead create that WPF application as a WPF control library. However, I see that this may not resolve the slow loading issue that you have, which is why you made the lightweight WinForms wrapper app.
The problem is your loop:
while(waitOnShowWindow)
{
//Code waits until bool is set to false
}
That loop is running on the UI thread, blocking it from processing windows messages. (If that concept is new to you, go look it up as it is important for Windows UI stuff.) For the UI to respond, it must be running a Windows message loop. I see two solutions:
Create your own message loop.
Return immediately, then get the result later.
Solution 1:
To create your own message loop, you need to use something like Dispatcher.Run() or Dispatcher.PushFrame(). Try this and see if it works:
public string ShowWPFApp(string person)
{
returnResults = null;
mainWindow.LoadPerson(person);
mainWindow.Show();
Dispatcher.CurrentDispatcher.Run();
// do whatever to get the results
return returnResults;
}
If that doesn't work, you might need to use PushFrame() instead. Here are some more in depth articles on that topic in case Dispatcher.Run() doesn't work.
http://www.codeproject.com/Articles/152137/DispatcherFrame-Look-in-Depth
http://reedcopsey.com/2011/11/28/launching-a-wpf-window-in-a-separate-thread-part-1/
Solution 2:
public void ShowWPFApp(string person)
{
returnResults = null;
mainWindow.LoadPerson(person);
mainWindow.Show();
}
Now, the call will not block the UI thread and the WPF window will appear. The windows forms application is running a message loop, so the WPF can now run. But how do you get the result!? Since it is now running asynchronously, you will have to find some other way to get the return value back. I think an event on the MainWindow class would be the easiest way.
Also: That [STAThread] attribute isn't doing anything. [STAThread] only has meaning on the entry point of the app. Fortunately, your Windows forms app already puts [STAThread] on the Main() method, so your thread is an STA thread.
A work around could be using
await Task.Delay(1000);
inside your while loop. This might delay every run of your while loop and the UI will not freeze up. Am not sure if this would work for your case. Try and let me know. Hope this helps.
You will need to give execution back to the UI thread's event loop so that the UI doesn't freeze up. In a forms app, you can do this as follows:
while(waitOnShowWindow)
{
//Code waits until bool is set to false
System.Windows.Forms.Application.DoEvents();
}
Edit:
As Pointed out by Eric, there are potential problems with using DoEvents(), so don't go wild with it. See How to use DoEvents() without being "evil"?.
In a test app like this, it allows the code to work. However, a better solution would be to re-structure the application so that the call is unnecessary, using multi-threading if needed.

Lost network connection causes Excel to crash

My Excel AddIn is written in NetOffice, ExcelDNA, C#
It calls web service to get data. It takes a while to fetch a large amount of data.
During the process of data fetch, if network connection is lost, then Excel will hung, shows like "not responding". Now if I try to close Excel, it will ask you to close or debug. I simply close it.
Then when I restart Excel, there is an annoying message box comes up saying
"Excel experienced a serious problem with the 'commodity add-in' add-in. If you have seen this message multiple times, you should disable this add-in and check to see if an update is available. Do you want to disable this add-in?."
I wonder how to handle the situation when connection is lost appropriately? Thanks
Make the web service call asynchronously, if possible. Most WS will provide async versions and non-async versions of the calls that you can make.
If this is not possible, consider executing the web service data fetch within a separate thread.
In both scenarios, you should put some plumbing code in place to kill the job after a certain period, and probably some means to notify the user that not all is well.
"Excel experienced a serious problem with the 'XXX add-in' add-in. If
you have seen this message multiple times, you should disable this
add-in and check to see if an update is available. Do you want to
disable this add-in?."
You get this problem when an unhandled exception occurs. Excel will prompt you to disable the Add-In next start up. This can lead users to posts like this to fix it.
The pain is worse when you have to support clients using Citrix in non-admin environments. To get around the problem of Excel wanting to diable the add-In you have to add a Global Exception handler so the exception isn't referred back to Excel to avoid prompting users to disable the Add-In.
public YouAddInCtrl()
{
InitializeComponent();
// Add the event handler for handling UI thread exceptions to the event.
System.Windows.Forms.Application.ThreadException += ApplicationThreadException;
// Add the event handler for handling non-UI thread exceptions to the event.
AppDomain.CurrentDomain.UnhandledException += ApplicationUnhandledException;
}
private void ApplicationThreadException(object sender, ThreadExceptionEventArgs e)
{
addInManager.TopLevelExceptionHandler(e.Exception);
}
private void ApplicationUnhandledException(object sender, UnhandledExceptionEventArgs e)
{
addInManager.TopLevelExceptionHandler((Exception)e.ExceptionObject);
}
// Any exceptions returned to Excel will cause the Addin to be disabled
// So we must swallow them here.
internal void TopLevelExceptionHandler(Exception ex)
{
var e = new NotificationEventArgs(NotificationEventArgs.NotificationEnum.TopLevelException);
if (NotifyEventTopLevelException != null)
{
if (NotifyEventTopLevelException(ex,e))
{
System.Diagnostics.Process.Start("mailto:Support#XYZ.com%3e?subject=XYZ%202%20PROD%20Environment%20Problem&body=Hi,%0A%0AIssue:%0A%0ASteps%20to%20Reproduce:");
}
}
LogExceptions(ex);
}
I would also suggest that you run the WebService request on a different thread, eg:
BackgroundWorker1.WorkerReportsProgress = true;
BackgroundWorker1.WorkerSupportsCancellation = true;
BackgroundWorker1.DoWork += DoWorkExecuteQuery;
BackgroundWorker1.RunWorkerCompleted += RunWorkerCompletedExecuteQuery;
private bool QueryData()
{
var thinkProgBar = new ThinkingProgressBar();
thinkProgBar.ShowCancelLink(true);
thinkProgBar.SetThinkingBar(true);
BackgroundWorker1.RunWorkerAsync(thinkProgBar);
thinkProgBar.ShowDialog();
if (thinkProgBar.Tag != null && thinkProgBar.Tag.ToString() == "Cancelled")
{
CancelGetDataByFilters();
thinkProgBar.SetThinkingBar(false);
return false;
}
thinkProgBar.SetThinkingBar(false);
return true;
}
private void DoWorkExecuteQuery(object sender, DoWorkEventArgs e)
{
dtQueryData = null;
e.Result = e.Argument;
((ThinkingProgressBar)e.Result).SetThinkingBar(true);
dtQueryData = WEBSERVICE.GetData(); //CALL YOUR WEBSERVICE HERE
}
private void RunWorkerCompletedExecuteQuery(object sender, RunWorkerCompletedEventArgs e)
{
var dlg = e.Result as ThinkingProgressBar;
if (dlg != null) {
((ThinkingProgressBar)e.Result).SetThinkingBar(false);
dlg.Close();
}
}
Here is the ThinkingProgress bar:
public partial class ThinkingProgressBar : Form
{
private System.DateTime startTime = DateTime.Now;
public ThinkingProgressBar()
{
InitializeComponent();
}
private void lblClose_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
this.Tag = "Cancelled";
this.Hide();
}
public void ShowCancelLink(bool show)
{
lblClose.Visible = show;
}
public void SetThinkingBar(bool on)
{
if (on)
{
lblTime.Text = "0:00:00";
startTime = DateTime.Now;
timer1.Enabled = true;
timer1.Start();
}
else
{
timer1.Enabled = false;
timer1.Stop();
}
}
private void timer1_Tick(object sender, EventArgs e)
{
var diff = new TimeSpan();
diff = DateTime.Now.Subtract(startTime);
lblTime.Text = diff.Hours + ":" + diff.Minutes.ToString("00") + ":" + diff.Seconds.ToString("00");
lblTime.Invalidate();
}
}

Multithreading to speed up load times

I made a program that loads a bunch of computer information. In the Form_Load event I have it initialize 3 (that number will grow) panels of information. One that has a bunch of unit information seems to make the program load rather slowly. I've tried to speed it up a bunch by switching from WMI to using Native calls, which helped a bunch. Soon though I'm going to have network information posted as well. I used to load that panel but i disabled it for a little bit till I work out the bugs in my other panels. So while learning how I can use a seperate thread to update my battery information I figured that I might be able to create seperate threads in my unit information panel so that it might could load faster. I dont know that any of my information would cause concurrent issues, but i can work on that.
I want to start small so what if i change this
private void Form1_Load(object sender, EventArgs e)
{
unitInformationPanel1.PopulateUnitInformation();
batteryInformationPanel1.InitializeBatteries();
magStripeReaderPanel1.SetupPointOfSale();
}
to this
private void Form1_Load(object sender, EventArgs e)
{
Thread infoThread = new Thread(new ThreadStart(unitInformationPanel1.PopulateUnitInformation));
infoThread.Start();
batteryInformationPanel1.InitializeBatteries();
magStripeReaderPanel1.SetupPointOfSale();
}
would the info thread be terminated when populate unit info is done? or would it be better to move that thread creation into PopulateUnitInformation? here is what it looks like.
public void PopulateUnitInformation()
{
unitModelLabel.Text = Properties.Settings.Default.UnitModelString;
serialNumberLabel.Text = Properties.Settings.Default.UnitSerialString;
biosVersionLabel.Text = UnitBios.GetBiosNumber();
osLabel.Text = OS.getOSString();
cpuLabel.Text = UnitCpu.GetCpuInfo();
var hdd = HddInfo.GetHddInfo();
diskNameLabel.Text = hdd.Name;
diskCapacityLabel.Text = hdd.Capacity;
diskFirmwareLabel.Text = hdd.Firmware;
memoryLabel.Text = MemoryInformation.GetTotalMemory();
NetworkPresenceInformation.GetAdapatersPresent();
biometricLabel.Text = BiometricInformation.IsPresent ? "Present" : "Not Present";
var networkAdaptersPresense = NetworkPresenceInformation.GetAdapatersPresent();
bluetoothLabel.Text = networkAdaptersPresense[0] ? "Present" : "Not Present";
wifiLabel.Text = networkAdaptersPresense[1] ? "Present" : "Not Present";
cellularLabel.Text = networkAdaptersPresense[2] ? "Present" : "Not Present";
}
--
wow i just ran it with the infothread and it still took some time to load (might be the 12 panels i created in the main thread. but it loaded the 12 frames and the unit information panel populated its information after everything loaded. That was cool, but is it safe? is it somewhat easy to make 12 threads for my panels? or is that dumb?
EDIT
this is what i did for stopwatch.
Stopwatch programTimer;
public Form1()
{
programTimer = Stopwatch.StartNew();
InitializeComponent();
SetupDebugWindow();
TerminateKeymon();
UnitModel.SetModel();
UnitSerialNumber.SetSerialNumber();
}
private void Form1_Shown(object sender, EventArgs e)
{
audioBrightnessPanel1.UpdateBrightnessTrackbar();
applicationLauncherPanel1.LoadApplications();
programTimer.Stop();
Console.WriteLine("Load Time: {0}",programTimer.ElapsedMilliseconds);
timer1.Start();
}
Will this be accurate?
EDIT 2 6/18/2012
Well I took the advice of using backgroundworker. Please let me know if i did this right.
private void Form1_Load(object sender, EventArgs e)
{
backgroundWorker1.RunWorkerAsync();
}
void BackgroundWorker1DoWork(object sender, System.ComponentModel.DoWorkEventArgs e)
{
unitInformationPanel1.PopulateUnitInformation();
batteryInformationPanel1.InitializeBatteries();
magStripeReaderPanel1.SetupPointOfSale();
}
You've asked a very broad question, but I'm going to give some general advice. If you want more specific information, you should consider deleting this question and posting more specific individual questions.
First and foremost, you should very strongly consider using something like the System.Threading.Task class for your multithreaded operations. There is a ton of information online about how to get started with it and how you can use Tasks to manage asynchronous operations. The short story is that if you're spinning up your own thread (as you're doing above), you almost certainly should be using something else to do that for you.
Adding multithreading to your code will not, in the strictest sense of the word, make it any "faster"; they will always take the same amount of total processor time. What it can and will do is two things: free up the UI thread to be responsive and allow you to split that "total processor time" across multiple cores or processors, should those be available to the system. So, if you have operation X that takes 10 seconds to complete, then just shifting operation X to another thread will not make it complete any faster than 10 seconds.
No, what you are doing above is not safe. I'm assuming that somewhere you've turned off checking for cross-thread communication errors in your app? Otherwise, that code should throw an exception, assuming this is a WinForms or WPF application. This is one reason to use Tasks, as you can easily separate the part of your process that actually takes a long time (or isn't UI related), then add a task continuation that uses the results and populates the UI elements within a properly synchronized context.
So my final approach this was as follows. I felt that my Main Form was doing more than it should. Sticking with the single responsibility principle I decided that MainForm should only be responsible for one thing, showing and displaying all 12 panels (now down to 11, i turned one into a menu item). So moved all the multithreading out of mainform and into program.cs. I found that this was even a little more difficult. What I did find though was a simple solution that allows me to not even worry about multithreading at all. It was the Idle event. Here is what i chose to do.
[STAThread]
static void Main()
{
DateTime current = DateTime.Now;
DateTime today = new DateTime(2012,7,19);
TimeSpan span = current.Subtract(today);
if (span.Days<0)
{
MessageBox.Show("Please adjust Time then restart Aspects","Adjust Time");
Process.Start("timedate.cpl").WaitForExit();
}
else
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Idle += new EventHandler(Application_Idle);
mainForm = new MainForm();
mainForm.Closing += new CancelEventHandler(mainForm_Closing);
#if !DEBUG
TerminateKeymon();
StartSerial();
SetupDefaultValues();
EmbeddedMessageBox(0);
#endif
Application.Run(mainForm);
}
}
static void Application_Idle(object sender, EventArgs e)
{
Application.Idle -= Application_Idle;
mainForm.toolStripProgressBar1.Increment(1);
UnitInformation.SetupUnitInformation();
mainForm.toolStripProgressBar1.Increment(1);
Aspects.Unit.HddInfo.GetHddInfo();
mainForm.toolStripProgressBar1.Increment(1);
for (int i = 0; i < mainForm.Controls.Count; i++)
{
if (mainForm.Controls[i] is AbstractSuperPanel)
{
try
{
var startMe = mainForm.Controls[i] as AbstractSuperPanel;
startMe.StartWorking();
mainForm.toolStripProgressBar1.Increment(1);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message + mainForm.Controls[i].ToString());
}
}
}
mainForm.toolStripProgressBar1.Value = 0;
}
to sum up what that does is is I add a idle listener event. Once the thead goes idle (basically meaning that Mainform is finished drawing and making all 12 panels and is showing on my desktop) I then kill the idle event listener and tell all my panels and classes to start working one at a time, updating my progress bar as I go. It works great. The load time is still the same as it was before, but there is window visibile after only a few seconds. Maybe not the best use of resources, but i think the solution is simple and straight forward.
I had a question somewhat related to this for Mobile app development a few months back (see How to write a Trigger?), and Marc "the man" Gravell posted back with a simple class that I modified to return data to my main application whenever the thread was complete.
The actual class I put into use has loads of pointless data (for you), so I'm going to paste in a revised version of Mr. Gravell's code using techniques which I used to make them work:
First, I had to create my own EventArgs class:
public class SuperEventArgs : EventArgs {
private object data;
public SuperEventArgs(object data) : base() {
this.data = data;
}
public object Data { get { return data; } }
}
Using that, here is a class I created to pass my data back to the main thread:
public delegate event DataChangedHandler(object sender, SuperEventArgs e);
public class Simple1 {
private object parameter1, parameter2;
private Control parent;
#if PocketPC
public delegate void MethodInvoker(); // include this if it is not defined
#endif
public Simple1(Control frmControl, object param1, object param2) {
parent = frmControl;
parameter1 = param1;
parameter2 = param2;
}
public event DataChangedHandler DataChanged;
public void Start() {
object myData = new object(); // whatever this is. DataTable?
try {
// long routine code goes here
} finally {
if (DataChanged != null) {
SuperEventArgs e = new SuperEventArgs(myData);
MethodInvoker methInvoker = delegate {
DataChanged(this, e);
};
try {
parent.BeginInvoke(methInvoker);
} catch (Exception err) {
Log(err); // something you'd write
}
}
}
}
}
Back in the actual main thread of execution, you'd do something like this:
public partial class Form1 : Form {
private Simple1 simple;
public Form1() {
object query = new object(); // something you want to pass in
simple = new Simple1(this, query, DateTime.Now);
simple.DataChanged += new DataChangedHandler(simple1_DataChanged);
Thread thread = new Thread(simpleStart);
thread.Start();
}
private void simpleStart() {
if (simple != null) {
simple.Start();
}
}
private void simple1_DataChanged(object sender, SuperEventArgs e) {
MyFancyData fancy = e.Data as MyFancyData;
if (fancy != null) {
// populate your form with the data you received.
}
}
}
I know it looks long, but it works really well!
This is not anything I have actually tested, of course, because there isn't any data. If you get to working with it and you experience any issues, let me know and I'll happily help you work through them.
~JoeP

Categories