why c# canny edge detection is not applied? - c#

I am quite new #. I have found a code for canny edge detection. It also contains some face detection. Only face detection is working but when i add canny, it is the same. Filtering is not working.
What is wrong in the code?
Also, i am getting warning for "int mode". I guess it is the source of the my problem.
Thanks for advance.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using AForge;
using AForge.Imaging;
using AForge.Imaging.Filters;
using AForge.Video;
using AForge.Video.DirectShow;
using System.Drawing.Imaging;
using System.IO;
using Emgu.CV;
using Emgu.CV.Structure;
namespace yüztanıma
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
Bitmap video;
private FilterInfoCollection filter;
private VideoCaptureDevice device;
int mode;
private void Form1_Load(object sender, EventArgs e)
{
filter = new FilterInfoCollection(FilterCategory.VideoInputDevice);
foreach (FilterInfo device in filter)
cboDevice.Items.Add(device.Name);
cboDevice.SelectedIndex = 0;
device = new VideoCaptureDevice();
}
private void btnDetect_Click(object sender, EventArgs e)
{
device = new VideoCaptureDevice(filter[cboDevice.SelectedIndex].MonikerString);
device.NewFrame += Device_NewFrame;
device.Start();
}
static readonly CascadeClassifier cascadeClassifier = new CascadeClassifier("haarcascade_frontalface_alt_tree.xml");
private void Device_NewFrame(object sender, NewFrameEventArgs eventArgs)
{
Bitmap bitmap = (Bitmap)eventArgs.Frame.Clone();
Image<Bgr, byte> grayImage = new Image<Bgr, byte>(bitmap);
Rectangle[] rectangles = cascadeClassifier.DetectMultiScale(grayImage, 1.2, 1);
foreach (Rectangle rectangle in rectangles)
{
using (Graphics graphics = Graphics.FromImage(bitmap))
{
using (Pen pen = new Pen(Color.Red, 5))
{
graphics.DrawRectangle(pen, rectangle);
}
}
}
pic.Image = bitmap;
}
private void Device_NewFrame2(object sender, NewFrameEventArgs eventArgs)
{
if (device.IsRunning == true)
device.Start();
video = (Bitmap)eventArgs.Frame.Clone();
Bitmap video2 = (Bitmap)eventArgs.Frame.Clone();
if (mode == 1)
{
Grayscale gray = new Grayscale(0.2125, 0.7154, 0.0721);
Bitmap video3 = gray.Apply(video2);
CannyEdgeDetector canny = new CannyEdgeDetector(0, 70);
canny.ApplyInPlace(video3);
pic.Image = video3;
}
pic.Image = video;
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
if (device.IsRunning)
device.Stop();
}
private void btnStop_Click(object sender, EventArgs e)
{
if (device.IsRunning == true)
device.Stop();
}
}
}

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System.StackOverflowException when launching application

When I launch my application it gives me an error at " Form1 Test = new Form1();" in my class. Here is my code. I want to use labels from my form so therefore I used "form1 test".
I made a class so I can call my methods from it in my Mainform as I need to code my application with classes. When I launched the application for the first time it worked, but then after trying again it didn't work anymore.
Main form:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Tester
{
public partial class Form1 : Form
{
Zombie zombie = new Zombie();
int levens = 3;
public Form1()
{
InitializeComponent();
test1.Text = "Levens: " + "" + levens;
}
private void Form1_Load(object sender, EventArgs e)
{
}
public void Zombie()
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foreach (Control control in Controls)
{
PictureBox pic = control as PictureBox;
if (pic != null)
{
pic.Top += 1;
if (pic.Top > 600 && pic.Visible == true)
{
pic.Top = 0;
test1.Text = $"Levens: {--levens}";
}
else if (pic.Top > 600 && pic.Visible == false)
{
pic.Visible = true;
pic.Top = 0;
}
}
}
}
private void timer1_Tick(object sender, EventArgs e)
{
zombie.MakeZombie(5, this);
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Class:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Tester
{
class Zombie
{
Random random = new Random();
Form1 Test = new Form1();
private int score = 0;
public void MakeZombie(int aantal, Form formInstance)
{
for (int i = 0; i < aantal; i++)
{
PictureBox picture = new PictureBox();
picture.Image = Properties.Resources.ZombieDik;
picture.Size = new Size(200, 200);
picture.Location = new Point(random.Next(1500), 0);
picture.SizeMode = PictureBoxSizeMode.Zoom;
picture.Click += zombie_Click;
picture.BackColor = Color.Transparent;
formInstance.Controls.Add(picture);
}
}
void zombie_Click(object sender, EventArgs e)
{
PictureBox pic = sender as PictureBox;
pic.Visible = false;
score++;
Test.label2.Text = $"Score: {score}";
Test.Controls.Remove(pic);
pic.Dispose();
}
}
}
In zombie_Click() you can get a reference to the Form from the sender itself:
void zombie_Click(object sender, EventArgs e)
{
PictureBox pic = sender as PictureBox;
Form1 f1 = pic.FindForm() as Form1;
score++;
f1.label2.Text = $"Score: {score}";
pic.Dispose();
}

Prevent flickering while previewing shapes WinForms

I'm trying to preview and resize shapes (just like you would do in Paint) before drawing them. The problem I encountered is that even though I'm using double buffering, I still get horrible flickering, which is a logical result of calling Invalidate() for the region containing the temporary element.
Another issue is that previewing lines using this method causes graphical residue to build up.
The shape also disappears when I stop moving the mouse, with the left mouse button still held down.
PaintForm.cs
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
namespace MyPaint
{
public partial class PaintForm : Form
{
// Where user clicks the first time.
private Point start = Point.Empty;
// Where user releases the mouse button.
private Point end = Point.Empty;
private DrawingElementType currentElementType = DrawingElementType.Line;
private List<DrawingElement> drawingElements;
// Used for double buffering (aka first drawing on a bitmap then drawing the bitmap onto the control).
private Bitmap bmp;
public PaintForm()
{
InitializeComponent();
drawingElements = new List<DrawingElement>();
bmp = new Bitmap(pbCanvas.Width, pbCanvas.Height, PixelFormat.Format24bppRgb);
Graphics.FromImage(bmp).Clear(Color.White);
}
private void pbCanvas_Paint(object sender, PaintEventArgs e)
{
if (bmp != null)
{
bmp.Dispose();
bmp = null;
}
bmp = new Bitmap(pbCanvas.Width, pbCanvas.Height, PixelFormat.Format24bppRgb);
using (Graphics g = Graphics.FromImage(bmp))
{
g.Clear(Color.White);
g.SmoothingMode = SmoothingMode.AntiAlias;
foreach (var elem in drawingElements)
{
switch (elem.Type)
{
case DrawingElementType.Line:
g.DrawLine(new Pen(Color.BlueViolet), elem.Start, elem.End);
break;
case DrawingElementType.Rectangle:
g.FillRectangle(Brushes.Black, elem.Container);
break;
case DrawingElementType.Ellipse:
g.FillEllipse(Brushes.Bisque, elem.Container);
break;
default:
break;
}
}
}
e.Graphics.DrawImageUnscaled(bmp, new Point(0, 0));
}
private void pbCanvas_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
start = e.Location;
}
}
private void pbCanvas_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
var temp = new DrawingElement(currentElementType, start, e.Location);
using (Graphics g = pbCanvas.CreateGraphics())
{
switch (currentElementType)
{
case DrawingElementType.Line:
g.DrawLine(new Pen(Color.BlueViolet), temp.Start, temp.End);
break;
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g.FillRectangle(Brushes.Black, temp.Container);
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g.FillEllipse(Brushes.Bisque, temp.Container);
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default:
break;
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private void pbCanvas_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
end = e.Location;
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drawingElements.Add(elem);
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pbCanvas.Invalidate(elem.Container);
}
}
private void btnLine_Click(object sender, EventArgs e)
{
currentElementType = DrawingElementType.Line;
}
private void btnEllipse_Click(object sender, EventArgs e)
{
currentElementType = DrawingElementType.Ellipse;
}
private void btnlRectangle_Click(object sender, EventArgs e)
{
currentElementType = DrawingElementType.Rectangle;
}
}
}
DrawingElement.cs
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyPaint
{
enum DrawingElementType
{
Line,
Rectangle,
Ellipse
}
class DrawingElement
{
public Point Start { get; set; }
public Point End { get; set; }
public DrawingElementType Type { get; }
// Returns the region of the control that contains the element.
public Rectangle Container
{
get
{
int width = Math.Abs(End.X - Start.X);
int height = Math.Abs(End.Y - Start.Y);
return new Rectangle(Math.Min(Start.X, End.X), Math.Min(Start.Y, End.Y), width, height);
}
}
public DrawingElement(DrawingElementType type, Point start, Point end)
{
Type = type;
Start = start;
End = end;
}
}
}
I probably fried my brain trying to find workarounds.
Preview of the application

Saving bitmap in a paint program

I am working on a MS paint like program that is programmed entirely in c#. It's very basic, but I have stumbled upon a problem. So I saw another SO post regarding MS paint mock ups. It was about how to save the end result as a .bmp file. I tried using the solutions and answers provided and it worked.
The file saved. However when it saved, it only saved the blank panel ( im making a forms app) . I have only seen one SO post that deals with this issue but I couldn't incorporate to allow the user to interact. The following is my code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Paint
{
public partial class Form1 : Form
{
Graphics g;
Pen p = new Pen(Color.Black, 1);
Point sp = new Point(0, 0);
Point ep = new Point(0, 0);
int k = 0;
public Form1()
{
InitializeComponent();
}
private void pictureBox2_Click(object sender, EventArgs e)
{
p.Color = red.BackColor;
default1.BackColor = red.BackColor;
}
private void blue_Click(object sender, EventArgs e)
{
p.Color = blue.BackColor;
default1.BackColor = blue.BackColor;
}
private void green_Click(object sender, EventArgs e)
{
p.Color = green.BackColor;
default1.BackColor = green.BackColor;
}
private void panel2_MouseDown(object sender, MouseEventArgs e)
{
sp = e.Location;
if (e.Button == MouseButtons.Left)
k = 1;
}
private void panel2_MouseUp(object sender, MouseEventArgs e)
{
k = 0;
}
private void panel2_MouseMove(object sender, MouseEventArgs e)
{
if (k == 1)
{
ep = e.Location;
g = panel2.CreateGraphics();
g.DrawLine(p, sp, ep);
}
sp = ep;
}
private void panel2_MouseLeave(object sender, EventArgs e)
{
k = 0; }
private void panel2_Paint(object sender, PaintEventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
SaveFileDialog dialog = new SaveFileDialog();
if (dialog.ShowDialog() == DialogResult.OK)
{
int width = Convert.ToInt32(panel2.Width);
int height = Convert.ToInt32(panel2.Height);
Bitmap bmp = new Bitmap(width, height);
panel2.DrawToBitmap(bmp, new Rectangle(0, 0, width, height));
bmp.Save(dialog.FileName, System.Drawing.Imaging.ImageFormat.Bmp);
}
}
}
}
So my question is... How do I Succesfully save a .bmp image in my c# forms app , as in how do i not make it save blank. Thanks in advance :)
edit
So I have tried the first answer and also im trying the ideas suggested by the individual in the comments and some how, instead of just saving a blank canvas. the application literally just saves a black image. Here is the code I ended up with. Where did I go wrong?
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Paint
{
public partial class Form1 : Form
{
Graphics g;
Graphics h;
Pen p = new Pen(Color.Black, 1);
Point sp = new Point(0, 0);
Point ep = new Point(0, 0);
int k = 0;
Bitmap bmp =null;
public Form1()
{
InitializeComponent();
}
private void pictureBox2_Click(object sender, EventArgs e)
{
p.Color = red.BackColor;
default1.BackColor = red.BackColor;
}
private void blue_Click(object sender, EventArgs e)
{
p.Color = blue.BackColor;
default1.BackColor = blue.BackColor;
}
private void green_Click(object sender, EventArgs e)
{
p.Color = green.BackColor;
default1.BackColor = green.BackColor;
}
private void panel2_MouseDown(object sender, MouseEventArgs e)
{
sp = e.Location;
if (e.Button == MouseButtons.Left)
k = 1;
}
private void panel2_MouseUp(object sender, MouseEventArgs e)
{
k = 0;
}
private void panel2_MouseMove(object sender, MouseEventArgs e)
{
if (k == 1)
{
ep = e.Location;
int width = Convert.ToInt32(panel2.Width);
int height = Convert.ToInt32(panel2.Height);
Bitmap bmp = new Bitmap(width, height);
g = Graphics.FromImage(bmp);
g.DrawLine(p, sp, ep);
h = panel2.CreateGraphics();
h.DrawLine(p, sp, ep);
}
sp = ep;
}
private void panel2_MouseLeave(object sender, EventArgs e)
{
k = 0; }
private void panel2_Paint(object sender, PaintEventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
SaveFileDialog dialog = new SaveFileDialog();
if (dialog.ShowDialog() == DialogResult.OK)
{
/*
Bitmap bmp = Bitmap.FromHbitmap(panel2.CreateGraphics().GetHdc());
panel2.DrawToBitmap(bmp, new Rectangle(0, 0, width, height));*/
int width = panel2.Width;
int height = Convert.ToInt32(panel2.Height);
if (bmp == null)
bmp = new Bitmap(width, height);
bmp.Save(dialog.FileName, System.Drawing.Imaging.ImageFormat.Jpeg);
}
}
}
}
Here is a revised version, pretty much what I told you in the comments..:
public partial class Form2 : Form
{
Graphics g;
Graphics h;
Pen p = new Pen(Color.Black, 1);
Point sp = new Point(0, 0);
Point ep = new Point(0, 0);
int k = 0;
Bitmap bmp =null;
public Form2()
{
InitializeComponent();
bmp = new Bitmap(panel2.ClientSize.Width, panel2.ClientSize.Height);
g = Graphics.FromImage(bmp);
g.Clear(panel2.BackColor);
}
private void pictureBox2_Click(object sender, EventArgs e)
{
p.Color = red.BackColor;
default1.BackColor = red.BackColor;
}
private void color_Click(object sender, EventArgs e)
{
Control ctl = sender as Control;
p.Color = ctl.BackColor;
default1.BackColor = ctl.BackColor;
}
private void panel2_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
ep = e.Location;
g.DrawLine(p, sp, ep);
h = panel2.CreateGraphics();
h.DrawLine(p, sp, ep);
}
sp = ep;
}
private void panel2_MouseDown(object sender, MouseEventArgs e)
{
sp = e.Location;
}
private void button1_Click(object sender, EventArgs e)
{
SaveFileDialog dialog = new SaveFileDialog();
if (dialog.ShowDialog() == DialogResult.OK)
{
bmp.Save(dialog.FileName, System.Drawing.Imaging.ImageFormat.Jpeg);
}
}
}
A few notes:
I mapped all the clicks of the palette control into one.
I have eliminated the flag k by doing the button test in the move.
I have kept the cached Graphics g; this is usually not recommended, but as we keep drawing into one and the same bitmap is is ok.
I have remove all duplicate declaration of the bitmap bmp.
I don't know what the picturebox does, so I didn't touch the code.
Drawbacks of the soution:
Since you don''t keep track of all the moves you can't do a good undo.
Since all lines are drawn separately you can't get good results with broader and/or semi-transparent Pens because the overlapping endpoints will look bad.
For a better solution of simple doodeling see here and after you have studied it you can tackle the even better solution, which will allow you to use all sort of drawing tools here..
Use Graphics.GetHdc Method and save it like this:
Bitmap bitMap = Bitmap.FromHbitmap(g.GetHdc());
bitMap.Save(dialog.FileName, System.Drawing.Imaging.ImageFormat.Bmp);

Print screen area for Dance School ID's?

sorry for my bad english. I am new here and to C# also.
I need help with screen capturing a area of the Form that contains image in PictureBox and text in TextBox. Everything is fine except that the saved image of screenshot does not contain the image from PictureBox and the text from TextBox. What am I doing wrong?
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace WindowsFormsApplication1
{
public partial class ID_Editor_Form : Form
{
Image File;
int TogMove; int MValX; int MValY;
public ID_Editor_Form()
{
InitializeComponent();
}
private void button2_Click(object sender, EventArgs e)
{
this.Close();
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
TogMove = 1; MValX = e.X; MValY = e.Y;
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
TogMove = 0;
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (TogMove == 1)
{
this.SetDesktopLocation(MousePosition.X - MValX, MousePosition.Y - MValY);
}
}
OpenFileDialog BrowseID = new OpenFileDialog();
private void button3_Click(object sender, EventArgs e)
{
BrowseID.Filter = "JPG|*.jpg|JPEG|*.jpeg|PNG|*.png|All Files|*.*";
if (BrowseID.ShowDialog() == DialogResult.OK)
{
File = Image.FromFile(BrowseID.FileName);
pictureBox2.Image = File;
}
}
private void button1_Click(object sender, EventArgs e)
{
Bitmap bitmap = new Bitmap(this.Width, this.Height - 48);
DrawToBitmap(bitmap, new Rectangle(0, 0, bitmap.Width, bitmap.Height));
bitmap.Save("C:\\Users\\ROBO\\Desktop\\Screen.png", ImageFormat.Png);
MessageBox.Show("Saved Completed");
}
}
}

How to draw many rectangles and save it to a loaded .jpg C#

I am trying to open a .jpg in Windows Form Application, draw a rectangle on it and save it with the rectangle.
In the following code I can load an .jpg and draw a rectangle to the pictureBox, but cannot save the .jpg with the rectangle. Someone knows the problem?
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace EditScreen
{
public partial class Form1 : Form
{
Rectangle mRect;
Image mainimage;
Bitmap newBitmap;
Graphics g;
Boolean opened = false;
OpenFileDialog ofd = new OpenFileDialog();
SaveFileDialog sfd = new SaveFileDialog();
public Form1()
{
InitializeComponent();
this.DoubleBuffered = true;
}
private void button1_Click(object sender, EventArgs e)
{
DialogResult dr = ofd.ShowDialog();
if (dr == DialogResult.OK)
{
mainimage = Image.FromFile(ofd.FileName);
newBitmap = new Bitmap(ofd.FileName);
pictureBox1.Image = mainimage;
opened = true;
}
}
private void button2_Click(object sender, EventArgs e)
{
DialogResult dr = sfd.ShowDialog();
if (opened)
{
mainimage.Save(sfd.FileName);
}
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
mRect = new Rectangle(e.X, e.Y, 0, 0);
pictureBox1.Invalidate();
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
mRect = new Rectangle(mRect.Left, mRect.Top, e.X - mRect.Left, e.Y - mRect.Top);
pictureBox1.Invalidate();
}
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
using (Pen pen = new Pen(Color.Red, 2))
{
Graphics g = e.Graphics;
g.DrawRectangle(pen, mRect);
}
}
}
}
I heard that I have to paint on the bitmap but when I do this I dont know how to use the PaintEventArgs. Can you give me a example for my code to save it with the drawings?

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