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I need to implement some classes that inherit from the interface below. Many of the implementations differ only in the value returned by P. How can I minimize the number of lines of code?
public class A // I cannot change it
{
public A(string _) { }
//...
}
public interface I // I cannot change it
{
A P { get; }
void f();
//...
}
public class B : I // many similar classes: they differ by signature, only
{
public static A StaticP => new A("signature");
public A P => StaticP;
public void f()
{
//...
}
//...
}
You can move the code from f(), etc. into an abstract base class. Something like this:
public abstract class BaseI : I
{
public abstract A P { get; }
public void f()
{
//...
}
//...
}
public class B : BaseI
{
public static A StaticP => new A("signature");
public override A P => StaticP;
}
Related
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I'm working on a library to manage objects (Animals in my sample code). I have a base class named Animal and a generic class named SpecificAnimal. I also have Dog, Cat etc. which are implemented with the SpecificAnimal class.
If a user wants to create a dog, it is as simple as:
var myDog = new Dog()
{
Name = "Rover",
Age = 3
};
myDog.Add();
The class hierarchy looks like this:
Animal Class
public abstract class Animal
{
public static Animal GetByName(string animalName)
{
// Code that can read any kind of animal from a database
// and create an instance of the correct type
throw new NotImplementedException();
}
public static Animal GetById(int animalId)
{
// Code that can read any kind of animal from a database
// and create an instance of the correct type
throw new NotImplementedException();
}
public string Name { get; set; } = string.Empty;
public int Age { get; set; }
public void Add()
{
// Add this Animal to the database
}
public void Update()
{
// Update this animal
}
}
Generic SpecificAnimal class
public abstract class SpecificAnimal<T> : Animal where T : SpecificAnimal<T>
{
public static string Genus { get; protected set; } = String.Empty;
public new static T GetByName(string animalName)
{
// Code that can read an object of type T from a database
return (T)Animal.GetByName(animalName);
}
public new static T GetId(int animalId)
{
// Code that can read an object of type T from a database
return (T)Animal.GetById(animalId);
}
}
Dog class
public class Dog : SpecificAnimal<Dog>
{
public Dog()
{
Genus = "Canis";
}
// Dog specific properties and methods
}
This code is working and (in my opinion) is easy for the consumer of the library to use.
My problem is that the static properties and methods in the SpecificAnimal class generate the warning:
CA1000: Do not declare static members on generic types
https://learn.microsoft.com/en-us/dotnet/fundamentals/code-analysis/quality-rules/ca1000
The documentation for CA1000 says "Do not suppress..." but, it doesn't suggest a better solution. If I shouldn't have static members in a generic class, what should I be doing?
The documentation says that static methods in a generic type are bad because of this awkward syntax:
var myDog = SpecificAnimal<Dog>.GetByName("Rover");
I agree but, my users should never do that. Although, I don't know of a way to prevent it.
How can I add static members to a generic class without generating CA1000? How can I protect the SpecificAnimal class so that the user only has access to Dog and Animal?
The warning exists because there's risk that the behavior might be different than the programmer expects. However, sometimes it's a useful pattern. I ran into this a few weeks ago when building a library.
Let's look at a more simplified example:
void Main()
{
Baz<string>.Counter++;
Baz<int>.Counter++;
Console.WriteLine(Baz<object>.Counter);
}
public abstract class Foo
{
public static int Counter { get; set; }
}
public class Baz<T> : Foo
{
}
What is output? It's easy to think the output would be 0 because Baz<object> is a different closed generic type than Baz<string> or Baz<int>. In fact, the output is 2 because both post increment operations affect the same static variable.
The property can be rewritten as in the example.
public abstract class SpecificAnimal<T> : Animal where T : SpecificAnimal<T>
{
public virtual string Genus { get; } = String.Empty;
}
public class Dog : SpecificAnimal<Dog>
{
public override string Genus { get; } = "Canis";
}
Note that implementing the static new method does not work in the same way as inheritance.
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I have two interfaces:
public interface ISnack { }
public interface IWrapper<TSnack> where TSnack : ISnack
{
void Wrap(TSnack snack);
}
And a two classes:
public class CheeseCakeContainer : IWrapper<CheeseCake>
{
CheeseCake c;
public void Wrap(CheeseCake snack)
{
c = snack;
}
}
public class CheeseCake : ISnack { }
I want to execute
IWrapper<ISnack> wrappedSnack = (IWrapper<ISnack>)(new CheeseCakeContainer());
var c1 = new CheeseCake();
wrappedSnack.Wrap(c1);
But this throws an invalid cast exception
System.InvalidCastException: 'Unable to cast object of type
'CheeseCakeContainer' to type 'IWrapper`1[ISnack]'.'
What should I change to make the cast work? I am using C#9 and .NET5
The crux of your issue is that you are trying to create a container that is covariant, or where you are assigning a more derived type to a more generic type (CheeseCake to
ISnack) while simultaneously attempting to call an interface method that should be contravariant, or implementing a more derived type (CheeseCake). This type of bi-directional variance is illegal in C#.
As a result, you have essentially two options. You can abandon the covariance during your container creation which allows you to maintain contravariance in your implementation, or you can use covariance during your container creation, but you will be forced to cast to your target type in your implementation in order to satisfy the interface.
The former with a contravariant IWrapper<in TSnack> definition:
CheeseCakeContainer wrappedSnack = new CheeseCakeContainer();
var c1 = new CheeseCake();
wrappedSnack.Wrap(c1);
public interface ISnack { }
public interface IWrapper<in TSnack> where TSnack : ISnack
{
void Wrap(TSnack snack);
}
public class CheeseCakeContainer : IWrapper<CheeseCake>
{
public void Wrap(CheeseCake snack)
{
snack.Type = "Strawberry";
}
}
public class CheeseCake : ISnack
{
public string Type { get; set; }
}
The latter:
IWrapper<ISnack> wrappedSnack = new CheeseCakeContainer();
var c1 = new CheeseCake();
wrappedSnack.Wrap(c1);
public interface ISnack { }
public interface IWrapper<out TSnack> where TSnack : ISnack
{
void Wrap(ISnack snack);
}
public class CheeseCakeContainer : IWrapper<CheeseCake>
{
public void Wrap(ISnack snack)
{
((CheeseCake)snack).Type = "Strawberry";
}
}
public class CheeseCake : ISnack
{
public string Type { get; set; }
}
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I'm working in C# and would like to store a type on my class, but I want that type to be of either a certain class, or subclass of it.
This might be what the code looks like:
public class Factory
{
public Type typeToInstantiate where Type: ABaseType;
public Factory(Type instantiateThis where Type : ABaseType)
{
this.typeToInstantiate = instantiateThis;
}
public void DoTheThing()
{
var newObj = (ABaseType)Activator.CreateInstance(typeToInstantiate);
newObj.PrintSomethingToConsole();
}
}
public abstract class ABaseType
{
public abstract void PrintSomethingToConsole();
}
public abstract class ASubType : ABaseType
{
public override void PrintSomethingToConsole()
{
System.Console.WriteLine("Something");
}
}
public abstract class AnotherSubType : ABaseType
{
public override void PrintSomethingToConsole()
{
System.Console.WriteLine("Something else");
}
}
public static void Main(string[] args)
{
List<Factory> factories = new List<Factory>();
factories.Add(new Factory(typeof(AnotherSubType)));
factories.Add(new Factory(typeof(ASubType)));
foreach (var factory in factories) factory.PrintSomethingToConsole();
}
The problem I'm trying to solve (in case someone has a better idea): I'm creating a kind of factory that will instantiate some number of objects of the specified type. So, when this factory is created, it will be created with a type that it should instantiate. However, this factory has a specific purpose, so it should only be instantiating objects of a specific class (or a subclass of that class).
Are you asking about something like this:
class C<T> where T: SomeBaseClass
{
}
You can use Type'sIsAssignableFrom in your logic if you need to check this at runtime. e.g.
public class MyFactory
{
Type baseType = typeof(MyBaseType);
IDictionary<string, Type> typeMap = new Dictionary<string, Type>() {}
public void RegisterType(string typeName, Type type)
{
if (!(type == baseType || baseType.IsAssignableFrom(type)) throw new ArgumentException(nameof(type));
typeMap.Add(typeName, type);
}
}
For a more detailed example, see my code here: https://stackoverflow.com/a/53121973/361842
Given the following classes:
public abstract class ABaseType
{
public abstract void PrintSomethingToConsole();
}
public class ASubType : ABaseType
{
public override void PrintSomethingToConsole()
{
System.Console.WriteLine("Something");
}
}
public class AnotherSubType : ABaseType
{
public override void PrintSomethingToConsole()
{
System.Console.WriteLine("Something else");
}
}
(Quick note: classes AnotherSubType and ASubType cannot be abstract if you want to create instances of them).
Your factory can be refactored like this:
public class Factory
{
private readonly List<ABaseType> _instances;
public Factory()
{
_instances = new List<ABaseType>();
}
public void Register<T>() where T : ABaseType, new()
{
// creates a new instance of the object
// As an alternative, save the type and create a new instance in DoTheThing()
var instance = new T();
_instances.Add(instance);
}
public void DoTheThing()
{
_instances.ForEach(x => x.PrintSomethingToConsole());
}
}
Using the code:
var factory = new Factory();
factory.Register<AnotherSubType>();
factory.Register<ASubType>();
factory.DoTheThing();
Output:
Something else
Something
I understand your requirements as follow:
You want a class that can contain other types, restricted to subclasses of BaseType, that is type-safe.
Different instances of this class must be capable of being stored in a variable of the same type.
You can do this with covariance and type constraints.
Declare the covariant interface:
public interface IMyFactory<out T>
{
T Resolve();
}
Implement it in your class:
public class MyFactory<T> : IMyFactory<T> where T :BaseType, new()
{
public readonly Type typeToInstantiate;
public MyFactory()
{
typeToInstantiate = typeof(T);
}
public T Resolve()
{
return new T();
}
}
And call it:
public class Program
{
public static void Main()
{
IMyFactory<BaseType> factory;
{
factory = new MyFactory<BaseType>();
var instance = factory.Resolve();
Console.WriteLine(instance.GetType().FullName);
}
{
factory = new MyFactory<DerivedType>() as IMyFactory<BaseType>;
var instance = factory.Resolve();
Console.WriteLine(instance.GetType().FullName);
}
}
}
Notice there is only one variable declared here, but it can contain either type of factory, and each factory will resolve to is proper type at run-time, as shown in the output.
Output:
Example.BaseType
Example.DerivedType
Here is a link to a DotNetFiddle for the above.
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Is it possible to create a variable that represent many class object and call a function that exist in all that class?
I want to create something like this..
class A{
void DoSomething(){
//some code
}
}
class B{
void DoSomething(){
//some code
}
}
class Controller{
public ClassType theObject;
public void DoSomething(){
theObject.DoSomething();
}
}
class Main{
public static void main(){
A objectA = new A();
B objectB = new B();
Controller objectC = new Controller();
objectC.theObject = objectA;
objectC.DoSomething();
objectC.theObject = objectB;
objectC.DoSomething();
}
}
Is anyone know how to do this (what keyword to change the ClassType in class Controller) or what keyword I need to use to search something like this?
You can create an Interface and let both classes A and B implement it.
interface ICanDoSomething {
void DoSomething();
}
class A : ICanDoSomething {
void DoSomething(){
//some code
}
}
class B : ICanDoSomething{
void DoSomething(){
//some code
}
}
class Controller {
public ICanDoSomething theObject;
public void DoSomething(){
theObject.DoSomething();
}
}
....
I've tried to keep the answer as similar to your code as possible. What you are looking are called interfaces. As a very basic explanation, classes that implement interfaces are required to provide code for each method that is defined in the interface. Hence by polymorphism, you are able to assign an instance of a concrete class such as A and B to a ClassType, which is your interface. You can then call any method that is defined in the interface on the object that is currently assigned.
interface ClassType
{
void DoSomething();
}
class A : ClassType
{
void DoSomething()
{
//some code
}
}
class B : ClassType
{
void DoSomething()
{
//some code
}
}
class Main
{
public static void main()
{
A objectA = new A();
B objectB = new B();
ClassType objectC;
objectC = objectA;
objectC.DoSomething();
objectC = objectB;
objectC.DoSomething();
}
}
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Here in this code showing one error at MyEvents. What happen there. and how to achieve pass TType value by the MyEvents function
public class MListBox : ListBox
{
public Type TType { get; set; }
public void LoadList()
{
MyEvents<TType , TType >.LoadList("getList").ForEach(w => this.Items.Add(w));
}
}
public void main(string[] args)
{
MListBox mb= new MListBox();
mb.TType = typeof(STOCK);
mb.LoadList();
}
public static class MyEvents<T,M> where T : class where M : class
{
public static M m;
public static T t;
public static List<objectCollection> LoadList(string _method)
{
m = Activator.CreateInstance<M>();
MethodInfo method = typeof(M).GetMethod(_method);
List<objectCollection> ret = (List<objectCollection>)method.Invoke(m, null);
return ret;
}
}
public class STOCK()
{
}
Thank you,
You are diving into world of generics. Using a generic type parameter T you can write a single class that other client code can use without incurring the cost or risk of runtime casts or boxing operations.
A generic class, such as MListBox<T> cannot be used as-is because it is not really a type. so to use MListBox<T>, you must declare and instantiate a constructed type by specifying a type argument inside the angle brackets.
eg
MListBox<YourClass> a = new MListBox<YourClass>();
where YourClass is type parameter you intend to pass in
more info on generics
http://msdn.microsoft.com/en-us/library/512aeb7t.aspx
Update
public class MListBox<T, M> : ListBox
where T : class
where M : class, new()
{
public void LoadList()
{
MyEvents<T, M>.LoadList("getList").ForEach(w => this.Items.Add(w));
}
}
public void main(string[] args)
{
MListBox<object,STOCK> mb = new MListBox<object,STOCK>();
mb.LoadList();
}
public static class MyEvents<T, M>
where T : class
where M : class, new()
{
public static M m;
public static T t;
public static List<T> LoadList(string _method)
{
m = new M();
MethodInfo method = typeof(M).GetMethod(_method);
List<T> ret = (List<T>)method.Invoke(m, null);
return ret;
}
}
wrapper class to be used in xaml
class StockListBox : MListBox<object,STOCK>
{
}
use in xaml as, where local is your namesapce
<local:StockListBox />