InvokeAsync and performance - c#

I have a front end application that calls computationally heavy method from different console project. I'm calling it this way once user clicks a button:
private async void OnButtonClick(object sender, RoutedEventArgs e)
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
var vm = (MainWindowViewModel)DataContext;
vm.Run(); //method in view model that calls computationally heavy method
});
}
Will it limit performance, or it will work absolutely fine and use all available system resources?

Button clicks: happen on the UI thread. In the button click, you appear to be pushing work to the UI thread... so... to the same thread? So: at best, this changes nothing; at worst, this could lead to deadlock. Async vs sync and "which thread?" are different topics; async doesn't mean "background thread". If you want that: use the thread-pool; perhaps Task.Run or ThreadPool.QueueUserWorkItem.

Related

Task.Wait for async method passes during application startup while it causes deadlock in WPF button handler

The behavior of Task.Wait() is unexpectedly different depending on the "environment" where invoked.
Calling Task.Wait() during application startup with below async method TestAsync passes (doesn't cause a deadlock) while the same code blocks when called from within a WPF Button handler.
Steps to reproduce:
In Visual Studio, using the wizard, create a vanilla WPF .NET framework application (e.g. named WpfApp).
In the App.xaml.cs file of the app file paste below Main method and TestAsync method.
In the project properties set Startup object to WpfApp.App.
In the properties of App.xaml switch Build Action from ApplicationDefinition to Page.
public partial class App : Application
{
[STAThread]
public static int Main(string[] args)
{
Task<DateTime> task = App.TestAsync();
task.Wait();
App app = new App();
app.InitializeComponent();
return app.Run();
}
internal static async Task<DateTime> TestAsync()
{
DateTime completed = await Task.Run<DateTime>(() => {
System.Threading.Thread.Sleep(3000);
return DateTime.Now;
});
System.Diagnostics.Debug.WriteLine(completed);
return completed;
}
}
Observe that the application starts properly (after 3sec delay) and that the "completed" DateTime is written to debug output.
Next create a Button in MainWindow.xaml with Click handler Button_Click in MainWindow.xaml.cs
public partial class MainWindow : Window
{
...
private void Button_Click(object sender, RoutedEventArgs e)
{
Task<DateTime> task = App.TestAsync();
task.Wait();
}
}
Observe that after clicking the Button, the application is deadlocked.
Why can't it pass in both cases?
Is there a way to change invocation (e.g. using ConfigureAwait at the correct task or somehow setting SynchronizationContext or whatever) so that it behaves identical in both invocations, but still synchronously waits for completion?
Update on limitations of the solution.
The async method like TestAsync comes from a library that cannot be changed.
The invocation code of the TestAsync method is nested within a callstack that cannot be changed either, and the code outside the callstck makes use of the returned value of the async method.
Ultimately the solution code has to convert the async method to run synchronous by not changing the method nor the caller.
This works well within UT code (NUnit) and during application startup, but no more within a handler of WPF.
Why?
There are a couple of different ways that you can handle this situation, but ultimately the reason there is a deadlock in one situation and not the other is that when called in the Main method SynchronizationContext.Current is null, so there isn't a main UI context to capture and all async callbacks are handled on thread pool threads. When called from the button, there is a synchronization context which is captured automatically, so all async callbacks in that situation are handled on the main UI thread which is causing the deadlock. In general the only way you won't get that deadlock is by forcing the async code to not capture the synchronization context, or use async all the way up and don't synchronously wait from the main UI context.
you can ConfigureAwait(false) inside of your TestAsync method so that it doesn't capture the synchronization context and try to continue on the main UI thread (this is ultimately what is causing your deadlock because you are calling task.Wait() on the UI thread which is blocking the UI thread, and you have System.Diagnostics.Debug.WriteLine(completed); that is trying to be scheduled back onto the UI thread because await automatically captures the synchronization context)
DateTime completed = await Task.Run<DateTime>(() => {
System.Threading.Thread.Sleep(3000);
return DateTime.Now;
}).ConfigureAwait(false);
You can start the async task on a background thread so that there isn't a synchronization context to capture.
private void Button_Click(object sender, RoutedEventArgs e)
{
var task = Task.Run(() => App.TestAsync());
var dateTime = task.Result;
}
you can use async up the whole stack
private async void Button_Click(object sender, RoutedEventArgs e)
{
Task<DateTime> task = App.TestAsync();
var dateTime = await task;
}
Given how you are using it, if you don't have to wait until the task is done, you can just let it go and it will finish eventually, but you lose the context to handle any exceptions
private void Button_Click(object sender, RoutedEventArgs e)
{
//assigning to a variable indicates to the compiler that you
//know the application will continue on without checking if
//the task is finished. If you aren't using the variable, you
//can use the throw away special character _
_ = App.TestAsync();
}
These options are not in any particular order, and actually, best practice would probably be #3. async void is allowed specifically for cases like this where you want to handle a callback event asynchronously.
From what I understand, in .NET many of the front ends have a single UI thread, and therefore must be written async all the way through. Other threads are reserved and utilized for things like rendering.
For WPF, this is why use of the Dispatcher and how you queue up work items is important, as this is your way to interact with the one thread you have at your disposal. More reading on it here
Ditch the .Result as this will block, rewrite the method as async, and call it from within the Dispatch.Invoke() and it should run as intended
Why can't it pass in both cases?
The difference is the presence of a SynchronizationContext. All threads start out without a SynchronizationContext. UI applications have a special UI thread(s) and at some point they need to create a SynchronizationContext and install it on that thread(s). Exactly when this happens isn't documented (or consistent), but it has to be installed at the point the UI main loop starts.
In this case, WPF will install it (at the latest) within the call to Application.Run. All user invocations from the UI framework (e.g., event handlers) happen within this context.
The blocking code deadlocks with the context because this is the classic deadlock situation, which requires three components:
A context that only allows one thread at a time.
An asynchronous method that captures that context.
A method also running in that context that blocks waiting for that asynchronous method.
Before the WPF code installed the context, condition (1) wasn't met, and that's why it didn't deadlock.
Is there a way to change invocation (e.g. using ConfigureAwait at the correct task or somehow setting SynchronizationContext or whatever) so that it behaves identical in both invocations, but still synchronously waits for completion?
We-ell...
This is a rephrasing of "how do I block on asynchronous code", and there's no good answer for that. The best answer is to not block on asynchronous code at all; i.e., use async all the way. Especially since this is GUI code, I'd say for the sake of UX you really want to avoid blocking. Since you're on WPF, you may find a technique like asynchronous MVVM data binding useful.
That said, there are a few hacks you can use if you must. Using ConfigureAwait is one possible solution, but not one I recommend; you'd have to apply it to all awaits within the transitive closure of all methods being blocked on (Blocking Hack). Or you can shunt the work to the thread pool (Task.Run) and block on that (Thread Pool Hack). Or you can remove the SynchronizationContext - unless the code being blocked on manipulates UI elements or bound data. Or there are even more dangerous hacks that I really can't recommend at all (Nested Message Loop Hack).
But even after putting in all the work for a hack, you'll still end up blocking the UI. The hacks are hard precisely because they're not recommended. It's quite a bit of work to give your users a worse experience. The far, far better solution (for your users and future code maintainers) is to go async all the way.

Is this a safe way to update the UI Thread in a Windows Forms application?

I'm not super familiar with multithreading, and want to know if this is the safest way to update the UI thread from a different thread. The workflow of my code is as follows:
// this is the button click action
private async void button_Click(object sender, EventArgs e)
{
//do some things to local variables
await create();
}
// this task creates the thing and does all the heavy processing
public Task create()
{
return Task.Run(() =>
{
try
{
//some code
consoleOut(string);
}
catch (Exception e)
{
//do things
}
}
}
// custom logging that prints formatted stuff out to a ListBox
public void consoleOut(String str)
{
if (this.InvokeRequired)
{
this.Invoke(
new MethodInvoker(
delegate() { consoleOut(str); }));
}
else
{
//print stuff
ListBox.Items.Add(str);
}
}
Is this the safest way to update the contents of my ListBox from create Task?
For reference I combined things from these previous questions, but there wasn't a lot of explanation on what the code did, hence my question about thread safety and if there are better ways:
Make wpf UI responsive when button click is performed
Cross-thread operation not valid
This is how I multithread which has worked 100% great for me... though someone will probably get on here and say it's the worst ever...
//start a second thread with parameters in this case
Thread filterThd = new Thread(() => filterLike(FilterTextBox.Text.ToLower(),column));
filterThd.Start();
//somewhere in your thread, it updates the ui like this
Form2 f2= (Form2)System.Windows.Forms.Application.OpenForms["Form2"];
f2.Invoke((MethodInvoker)(() => f2.DataGrid.DataSource = null));
IMHO, there are two problems with the approach you're taking:
You're overcomplicating things - more on that later,
Depending on what the //some code section does you could end-up with a frozen application.
Now, let's tear each part in its own bits.
The over complication is due to the fact that you're mixing two different ways of doing basically the same thing - namely, the Invoke method and a Task, although the Task-based approach is incomplete.
However, the biggest problem is the part with // some code; as I said before, if that part is heavy on the resources (i.e. takes long to run) you could end up with a frozen application because the thread on which that method is running is the UI thread which consumes the UI resources otherwise allocated for the application to process messages and draw controls.
I would split the code into two logical parts:
one that does the processing and
the other one that logs the string to UI
The code should look like this:
private async void button_Click(object sender, EventArgs e)
{
//do some things to local variables
await Task.Run(() =>
{
// some code
})
.ContinueWith(p => ListBox.Items.Add(str),
TaskScheduler.FromCurrentSynchronizationContext());
}
Aside from removing the clutter the code above splits the work into two tasks which can be scheduled differently: the first one can be executed on a background thread and will not affect the UI while the continuation will run on the UI thread due to the restriction passed via TaskScheduler.FromCurrentSynchronizationContext() allowing you to safely access controls and even though it is executed on the UI thread its execution time is very small thus the application won't freeze.

How to call an async method, and update the UI from there?

Recently I've finished designing a PagedDataGridView custom control, it works very well, but now I'd like to improve its performance.
How?, well, I've seen some UI blocking when showing new pages.
In short words, this:
public class PagedDataGridView() : UserControl
{
Paging paging = new Paging();
public PagedDataGridView()
{
paging.LoadDataClientMethod = LoadDataOnGrid;
}
private void LoadDataOnGrid()
{
// Some heavy set data source here, using functions from 'paging' object
}
}
What I'm trying to do (using the async / await pattern):
That async method DoPaging pauses until the await 'LoadDataOnGrid' is complete, that way the UI thread is not blocked, be asynchronous.
// Class that handles paging methods, variables,
// also offers navigation controls, such as buttons, labels, etc.
internal class Paging
{
// Represents the method that code client uses to load its own data
public Action LoadDataClientMethod;
// HERE:
private async Task DoPaging()
{
// some calculations
if (LoadDataClientMethod != null)
{
// I realizad that calling Run method, runs it out of context
// How to run this method, and update the UI
await Task.Run(() => LoadDataClientMethod());
}
// Update controls, showing current page, etc
UpdateUI();
}
// Navigation buttons
private void btnGoNextPage(object sender, EventArgs e)
{
// go next page calculations
// Then how to call the async method
DoPaging(); // -> doing this, VS shows a warning:
/* Because this call is not awaited, the current method
continues to run before the call is completed */
}
}
I'm just starting to learn about async - await coding, any correction or advice will be greatly appreciated, thanks.
There is a big difference between:
private void btnGoNextPage(object sender, EventArgs e)
{
DoPaging();
}
and
private async void btnGoNextPage(object sender, EventArgs e)
{
await DoPaging();
}
Exception handling. If the former throws an exception, two things might happen:
If you're using .NET 4.0, the swallowed task will be re-thrown from the Finalizer thread and will cause your application to crash
If you're using .NET 4.5, the task will be swallowed and will go un-noticed and will not be re-thrown at all, thus possibly entering your application in a corrupted state which you wont be aware of.
in the latter example, the exception will propogate to the await point, and you can handle it gracefully by adding a try-catch block.
As a side note, i asked you in the comments what kind of work is being done that is blocking your UI thread, and you said that you are making a call to your database to retrieve data.
Work being done against a database is IO bound work, and most providers expose async endpoints to access data, such as Entity Framework, ADO.NET, etc. You can make use of that naturally async behavior by not using any threadpool threads to do the work for you (with Task.Run as you're doing in your example). You can do that when you go "async all the way", and your database query can be used with the await keyword. That way, while the query is retrieving the data, the thread that invoked the query (in your example, the UI thread) is freed and can do more work, thus your UI will stay responsive.
I suggest you look into that and see if your database provider has those async endpoints.
Just add async to the button click event handler method and await the call to DoPaging():
private async void btnGoNextPage(object sender, EventArgs e)
{
await DoPaging();
}
The difference between doing it like this rather than the way you had that gives the warning (and is in fact why the warning is given) is that if you added any code after the call to DoPaging() in the event handler it would now occur after the task has complete, whereas before it would execute immediately after the call.

how to get a task completion notification in non gui thread

Background: I used to call a stored procedure during my Form Load. However, since this resulted in a suboptimal UI experience, I put my SP call in a task of its own inside the Shown event. Since this is typically the last event in the form display process, it resulted in a much better experience than putting stuff in the Form load event. I have:
private void MainForm_Shown(object sender, EventArgs e)
{
dbCheckTask = Task<bool>.Factory.StartNew(RunSPAndCheckStuff());
// both of below run on the GUI thread.
// if I print the thread ID in mycallback it is the GUI thread id
dbCheckTask.ContinueWith(mycallback());
// I also tried below. But obviously, that too runs on the GUI thread
mycallback(dbCheckTask.Result)
}
Because they fire on the GUI thread, my startup form paint is still neither instantaneous nor smooth. How can I get my task complete callback on a non-GUI thread without resorting to events? Whenever the task completes and if something is wrong and only if something is wrong (bool result returned false) then the user gets a message box pop. Until then he could go ahead and do other non database related stuff on the form. Please advise how I can get a task completion callback with task result in a non gui thread. Thank you
All this stuff is addressed best in the Async language extensions you can download here and has the homepage here.
It introduces the async and await keywords to C# and VB that will let you write code that switches back and forth between UI and background threads effortlessly even within a single method. The compiler will convert that to tasks, continuations, error catching etc etc transparantly without you having to worry about any of that. The example that would interest you would be this one:
public async void AsyncSwitchToCPU() {
Console.WriteLine("On the UI thread.");
// Switch to a thread pool thread:
await new SynchronizationContext().SwitchTo();
Console.WriteLine("Starting CPU-intensive work on background thread...");
int result = DoCpuIntensiveWork();
Console.WriteLine("Done with CPU-intensive work!");
// Switch back to UI thread
await Application.Current.Dispatcher.SwitchTo();
Console.WriteLine("Back on the UI thread. Result is {0}.", result);
}
public int DoCpuIntensiveWork()
{
// Simulate some CPU-bound work on the background thread:
Thread.Sleep(5000);
return 123;
}
This even has a go-live license (with some reservations from MS). Very elegant stuff borrowed from F#.
Rgds Gert-Jan
I'd use a BackgroundWorker for this, personally. One way to get your callback to run on the task thread would be to modify your method call and task creation as follows:
private void MainForm_Shown(object sender, EventArgs e)
{
dbCheckTask = Task<bool>.Factory.StartNew(() => RunSPAndCheckStuff(mycallback));
...
}
private bool RunSPAndCheckStuff(Action<bool> callback)
{
bool result = false;
// Do stuff
callback(result);
return result;
}
You should look into using the Asynchronous API's rather than calling the synchronous versions in a background thread:
http://msdn.microsoft.com/en-us/library/system.data.sqlclient.sqlcommand.beginexecutenonquery.aspx
The advantage to that is that no thread will be blocked, and I believe the callback will be called on ThreadPool thread, e.g. NOT on the GUI thread. From there you can marshal any GUI calls back to the GUI thread with Invoke/BeginInvoke.
Why not doing:
Task.Factory.StartNew(()=>WorkerMethod());
And define WorkerMethod() as:
void WorkerMethod()
{
RunSPAndCheckStuff(); // this blocks until finished
DoSomeMoreStuff(); // then this continuous
}
Otherwise please provide more details on what do you want to accomplish.

Silverlight and problems with async call

I have some code that works as follows:
App.xaml calls a SetUp() method which populates a local collection using async calls and exposes the collection as a public property.
That's all good.
Now I make an instance of the first page in my Silverlight app like so
private void Application_Startup(object sender, StartupEventArgs e)
{
this.RootVisual = new Summary();
}
In the constructor of Summary() I expect those async calls to have been complete and my collection to be filled but the async calls have not yet complete. Even if I do a Thread.Sleep(100000....) before i make an instance on Summary() this is the case
And the thing is that until the constructor of Summary() is exited and the UI displayed to the user my async calls do not get kicked off!
What!!!
Is there anything I can do about that or is that just the way asyn calls work i.e. they wait until the current until of work finished before firing?
This is how I work round this situation (I'll use simple string download as an example):-
private void Application_Startup(object sender, StartupEventArgs e)
{
WebClient web = new WebClient();
web.DownloadStringCompleted += (s, args) =>
{
// Do stuff with args.Result);
this.RootVisual = new Summary();
};
web.DownloadStringAsync(new Uri("SomeUrl.txt", UriKind.Relative));
}
Note that the construction of Summary and the assignment to RootVisual are defered until the asynchronous download is complete.
Silverlight was specifically designed to not have any blocking operations -- that's why you have to do async in the first place. What you really have to do is make your app run properly while waiting for the async completion handler to execute.
This is by design. The alternative would be that the user has to wait longer before he sees anything at all.
If you really want to prevent showing an incomplete summery then first shown another page with 'waiting' or a progress bar. Fire the async events from that page or its parent. Then show the Summary when the async call returns.
To deal with an incomplete Summary you might want to use ICommand
I know this is an old thread, but for all following reader i want to provide my experience with a similar problem. If i understood you correctly - the reason why your async calls do not complete is because you block the main thread. I ran into the same problem, if you block the main thread none of the other threads continue. The solution was to do the async calls inside a backgroundworker and show, like pauldendulk said, a waiting - page. Use Debug.WriteLine() to monitor the process in the output.

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