There is a task, when launching the application, to display the text "The application is running" after pressing the enter button, the console should "close" but the application should remain running.
On windows, this can be done like this:
public static void HideConsole()
{
var console = GetConsoleWindow();
ShowWindow(console, nCmdShow: default);
}
[DllImport("kernel32.dll")]
private static extern IntPtr GetConsoleWindow();
[DllImport("user32.dll")]
private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
However, such code will not work on linux, because it is a method call for windows. Is there any way to make a similar solution but only for linux?
I've been struggling with this for a long time and I can't find any solutions. Web project on .net 5
I tried to install wine, hoping that it would help, but nothing helped. I am testing the application both through WSL and installed virtual linux
An idea is to use the ProcessStartInfo :
Console.WriteLine("The application is running");
Console.ReadLine();
var process = new Process
{
StartInfo = new ProcessStartInfo
{
FileName = "dotnet",
Arguments = "/path/to/your/application.dll",
RedirectStandardOutput = true,
UseShellExecute = false,
CreateNoWindow = true,
}
};
process.Start();
// Exit the current process
System.Environment.Exit(0);
Related
From my program I need to run an external console program in the background:
p = new Process()
{
StartInfo = new ProcessStartInfo()
{
FileName = "someConsoleApplication.exe",
Arguments = "someArguments",
UseShellExecute = false,
CreateNoWindow = true,
RedirectStandardError = true,
RedirectStandardOutput = true,
}
};
p.Start();
It works. The program runs in the background, does its work and then exits.
But in some cases I need to stop the program when it's running. And here's the problem. If I do
p.Kill();
the program exits without saving data.
So I need some way to "ask" program to exit, not to kill it. When I run it without "CreateNoWindow", it exits correctly if I close the window or press Ctrl+C. I've tried to send Ctrl+C message directly to the program when it's in the background mode (using Windows API), but it seems that programs can't process such messages when they have no window.
I also have found one not very good way to do so:
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool GenerateConsoleCtrlEvent(ConsoleCtrlEvent sigevent, int dwProcessGroupId);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool AttachConsole(uint dwProcessId);
[DllImport("kernel32.dll")]
static extern bool SetConsoleCtrlHandler(ConsoleCtrlDelegate HandlerRoutine, bool Add);
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool FreeConsole();
public enum ConsoleCtrlEvent
{
CTRL_C = 0,
CTRL_BREAK = 1,
CTRL_CLOSE = 2,
CTRL_LOGOFF = 5,
CTRL_SHUTDOWN = 6
}
private void CrackingProcessCleanKill()
{
if (AttachConsole((uint)p.Id))
{
SetConsoleCtrlHandler(null, true);
GenerateConsoleCtrlEvent(ConsoleCtrlEvent.CTRL_C, 0);
FreeConsole();
SetConsoleCtrlHandler(null, false);
}
}
But sometimes it unpredictably causes the whole application to close, not just the process p. It's also not a good solution, because that code can't be used in unit tests (or maybe it's my mistake?). I mean it works when used from a real application and throws exceptions when used from unit test.
So, what's the right way to do what I want?
I'd like to create a C# application that behaves like a console application when you run it from a console window (and can output text to the console) but that does not create a console window when run externally. I've done a bit of research and the usual suggestion is to create a C# console application, then change its project type to a Windows Application. However that stops the Console.WriteLine messages from being written when run from a console.
Is there any way to run a program like this? I don't need it to take any console input. Perhaps there's some other method I can use to get text to display when run from the console?
so all the console output shows up oddly after the prompt
Using AttachConsole() just doesn't work that well in practice. The command processor looks at your .exe file and does two different things, depending if it is a console mode app or a GUI app. If it is console mode app then it waits for the program to exit, then displays the prompt. If it is a GUI app then it doesn't wait, it assumes that the program will display its own window.
Which is what happened, it displayed the prompt after starting your program and waits for input. Your Console.Write() output now intermingles with the command processor output. You'll also have a problem with Console.ReadLine(), the first line that the user types goes to the command processor, not to you. Greatly confuzzling the user.
The workaround is to start your program differently. You have type
start /wait yourapp.exe args...
Which makes the command processor wait for your program to exit, just like it would for a console mode app.
This is not very practical, the user of your app just won't think to use start /wait. No simple fix for this, you'll need to use AllocConsole(). If that's a deal breaker then you'll just need to create another little EXE project that's a console app. Which starts your GUI app, passing the command line. If you give it the same name as your GUI exe but give the .com filename extension then it will always be found first. It can look like this, works for any gui app:
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
class Program {
static void Main(string[] args) {
try {
var path = Assembly.GetExecutingAssembly().Location;
var dir = Path.GetDirectoryName(path);
var file = Path.GetFileNameWithoutExtension(path);
path = Path.Combine(dir, file + ".exe");
var prc = Process.Start(path, Environment.CommandLine);
if (args.Length > 0) prc.WaitForExit();
}
catch (Exception ex) {
Console.WriteLine(ex.Message);
Environment.Exit(1);
}
}
}
Honestly I needed this too and was looking for an answer and found this in
Show Console in Windows Application?
public static void ShowConsoleWindow()
{
var handle = GetConsoleWindow();
if (handle == IntPtr.Zero)
{
AllocConsole();
}
else
{
ShowWindow(handle, SW_SHOW);
}
}
public static void HideConsoleWindow()
{
var handle = GetConsoleWindow();
ShowWindow(handle, SW_HIDE);
}
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool AllocConsole();
[DllImport("kernel32.dll")]
static extern IntPtr GetConsoleWindow();
[DllImport("user32.dll")]
static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
const int SW_HIDE = 0;
const int SW_SHOW = 5;
This looks like a nice solution to all the others that have been suggested in this thread.
For reference, here's what I did. I made a simple "Windowless CLI" executable. I created a new console application, changed it to a Windows Application and passed through the arguments:
static void Main(string[] args)
{
string programFolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string passArguments = string.Join(" ", args.Select(WrapArgument));
Process.Start(new ProcessStartInfo(Path.Combine(programFolder, "VidCoderCLI.exe"))
{
Arguments = passArguments,
WindowStyle = ProcessWindowStyle.Hidden
});
}
private static string WrapArgument(string arg)
{
if (arg.EndsWith(#"\"))
{
return "\"" + arg + "\\\"";
}
return "\"" + arg + "\"";
}
Anything that needs to make a call without a window showing up goes through there. It's nice because I avoid dealing with output redirection and console shenanigans.
Though it's not technically what I asked so I won't accept this answer.
Previously, I've used a .bat file to run some console application .exe's. When I do this, I can set the process windows title text.
for example:-
START "1 - 203.46.105.23:20600 - Sydney 24/7 #1" "C:\MyApplication\Streams\PBUcon\pbucon.exe" ini="C:\MyApplication\Streams\Active\1-203.46.105.23.20600.ini"
So this executes the file pbucon.exe and passes in some argument to the exe. The console window title is 1 - 203.46.105.23:20600 - Sydney 24/7 #1
I'm not sure how i can do this programatically using the Process command?
here's what I'm doing ...
var processStartInfo = new ProcessStartInfo
{
Arguments = string.Format("ini={0}", GameServerFile(gameServer, false)),
FileName = newPbUconFile,
WorkingDirectory = ActiveFolder
};
Process.Start(processStartInfo);
Is it possible?
For what it's worth, I'm also running a console app which kicks off those pbucon.exe's (when required)... and does lots of other stuff.
Somwhere in your code:
[DllImport("user32.dll")]
static extern IntPtr FindWindow(string windowClass, string windowName);
[DllImport("user32.dll")]
static extern bool SetWindowText(IntPtr hWnd, string text);
public void startProcess(string path, string title) {
Process.Start(path);
Thread.Sleep(1000); //Wait, the new programm must be full loaded
IntPtr handle = FindWindow("ConsoleWindowClass", path); //get the Handle of the
//console window
SetWindowText(handle, title); //sets the caption
}
Update by Pure Krome
Instead of looking for the handle, the process already has that info... So i did this (because my program i was starting was a console app, if that has anything to do with this ... )
..... snipped .....
var process = Process.Start(path);
Thread.Sleep(1000); // Wait for the new program to start.
SetWindowText(process.MainWindowHandle, title);
HTH.
How could I write to the standard output of some already open console?
I find the console I need with this piece of code:
IntPtr ptr = GetForegroundWindow();
int u;
GetWindowThreadProcessId(ptr, out u);
Process process = Process.GetProcessById(u);
The problem is how to get the standard output handle pointer (stdHandle) of this process.
I would then want something like:
SafeFileHandle safeFileHandle = new SafeFileHandle(stdHandle, true);
FileStream fileStream = new FileStream(safeFileHandle, FileAccess.Write);
Encoding encoding = Encoding.ASCII;
StreamWriter standardOutput = new StreamWriter(fileStream, encoding);
standardOutput.AutoFlush = true;
Console.SetOut(standardOutput);
Code in C++ using windows API is OK - I can use pInvoke.
Effectively what I would like is to write text to an already open console window not spawned by my process (and it is the one that was in foreground when launching my process through command line - but my process is a WinApp so the console does not attach the std).
Can the standard output be redirected after the process has been created?
PS: I read about some COM file that can be used to do this, so this means that there is a programmatic way ...
Thanks!
I finally figured out how to attach transparently to a console if it is the foreground window while launching the windows app.
Don't ask me why STD_ERROR_HANDLE must be passed instead of STD_OUTPUT_HANDLE, but it simply works, probably because the standard error can be shared.
N.B.: the console can accept user input while displaying you app messages inside, but it is a bit confusing to use it while the stderr is outputting from you app.
With this snippet of code if you launch you app from a console window with at least one parameter it will attach Console.Write to it, and if you launch the app with the parameter /debug then it will attach even the Debug.Write to the console.
Call Cleanup() before exiting you app to free the console and send an Enter keypress to release the last line so the console is usable as before starting the app.
PS. You cannto use output redirection with this method ie.: yourapp.exe > file.txt because
you will get an empty file. And dont even try myapp.exe > file.txt 2>&1 because you will crash the app (redirecting error to output means we are trying to attach to a nonshared buffer).
Here is the code:
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll", SetLastError = true)]
static extern uint GetWindowThreadProcessId(IntPtr hWnd, out int lpdwProcessId);
[DllImport("kernel32.dll",
EntryPoint = "GetStdHandle",
SetLastError = true,
CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern IntPtr GetStdHandle(int nStdHandle);
[DllImport("kernel32", SetLastError = true)]
static extern bool AttachConsole(uint dwProcessId);
[DllImport("kernel32.dll",
EntryPoint = "AllocConsole",
SetLastError = true,
CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern int AllocConsole();
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool FreeConsole();
private const int STD_OUTPUT_HANDLE = -11;
private const int STD_ERROR_HANDLE = -12;
private static bool _consoleAttached = false;
private static IntPtr consoleWindow;
[STAThread]
static void Main()
{
args = new List<string>(Environment.GetCommandLineArgs());
int prId;
consoleWindow = GetForegroundWindow();
GetWindowThreadProcessId(consoleWindow, out prId);
Process process = Process.GetProcessById(prId);
if (args.Count > 1 && process.ProcessName == "cmd")
{
if (AttachConsole((uint)prId)) {
_consoleAttached = true;
IntPtr stdHandle = GetStdHandle(STD_ERROR_HANDLE); // must be error dunno why
SafeFileHandle safeFileHandle = new SafeFileHandle(stdHandle, true);
FileStream fileStream = new FileStream(safeFileHandle, FileAccess.Write);
Encoding encoding = Encoding.ASCII;
StreamWriter standardOutput = new StreamWriter(fileStream, encoding);
standardOutput.AutoFlush = true;
Console.SetOut(standardOutput);
if (args.Contains("/debug")) Debug.Listeners.Add(new TextWriterTraceListener(Console.Out));
Console.WriteLine(Application.ProductName + " was launched from a console window and will redirect output to it.");
}
}
// ... do whatever, use console.writeline or debug.writeline
// if you started the app with /debug from a console
Cleanup();
}
private static void Cleanup() {
try
{
if (_consoleAttached)
{
SetForegroundWindow(consoleWindow);
SendKeys.SendWait("{ENTER}");
FreeConsole();
}
}
}
If the intention is to write to the parent console, if any, you can use the AttachConsole function with the ATTACH_PARENT_PROCESS argument. (see msdn attachconsole)
ATTACH_PARENT_PROCESS (DWORD)-1 : Use the console of the parent of the current process
And if you do need to check the parent process, you might use the CreateToolhelp32Snapshot and get the parent process thru the th32ParentProcessID member of the PROCESSENTRY32 structure.
If you just want to write to the console that's used by some other app, then you can use the following - you'll need to use P/Invoke to do the first step:
AttachConsole(pid) to attach to that console - if your process is already associated with a console, you'll have to FreeConsole first, since a process can be associated with only one console at a time.
Now that you're attached, get the console output handle using CreateFile("CONOUT$", GENERIC_WRITE, FILE_SHARE_WRITE, ... ) - might be able to do this part in managed code.
Now that you've got the HANDLE, wrap it up in managed code - this part you already know.
Having said that, even though you can do this, it's not necessarily a good idea to do so. There's nothing to stop the original process from writing to the console while you are doing likewise, and the output from both getting mixed-up, depending on how the processes are doing buffering. If you want to do something like notify the user of something regardless of which window is active, there may be a better way of doing that.
A system process is uniquely identified on the system by its process identifier. Like many Windows resources, a process is also identified by its handle, which might not be unique on the computer. A handle is the generic term for an identifier of a resource. The operating system persists the process handle, which is accessed through the Process.Handle property of the Process component, even when the process has exited. Thus, you can get the process's administrative information, such as the Process.ExitCode (usually either zero for success or a nonzero error code) and the Process.ExitTime. Handles are an extremely valuable resource, so leaking handles is more virulent than leaking memory.
This is not the exact answer to ur questions , but it helps u to understand the basic thing actually.
Is there a way to launch a C# application with the following features?
It determines by command-line parameters whether it is a windowed or console app
It doesn't show a console when it is asked to be windowed and doesn't show a GUI window when it is running from the console.
For example, myapp.exe /help would output to stdout on the console you used, but myapp.exe by itself would launch my Winforms or WPF user interface.
The best answers I know of so far involve having two separate exe and use IPC, but that feels really hacky.
What options do I have and trade-offs can I make to get the behavior described in the example above? I'm open to ideas that are Winform-specific or WPF-specific, too.
Make the app a regular windows app, and create a console on the fly if needed.
More details at this link (code below from there)
using System;
using System.Windows.Forms;
namespace WindowsApplication1 {
static class Program {
[STAThread]
static void Main(string[] args) {
if (args.Length > 0) {
// Command line given, display console
if ( !AttachConsole(-1) ) { // Attach to an parent process console
AllocConsole(); // Alloc a new console
}
ConsoleMain(args);
}
else {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
private static void ConsoleMain(string[] args) {
Console.WriteLine("Command line = {0}", Environment.CommandLine);
for (int ix = 0; ix < args.Length; ++ix)
Console.WriteLine("Argument{0} = {1}", ix + 1, args[ix]);
Console.ReadLine();
}
[System.Runtime.InteropServices.DllImport("kernel32.dll")]
private static extern bool AllocConsole();
[System.Runtime.InteropServices.DllImport("kernel32.dll")]
private static extern bool AttachConsole(int pid);
}
}
I basically do that the way depicted in Eric's answer, additionally I detach the console with FreeConsole and use the SendKeys command to get the command prompt back.
[DllImport("kernel32.dll")]
private static extern bool AllocConsole();
[DllImport("kernel32.dll")]
private static extern bool AttachConsole(int pid);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool FreeConsole();
[STAThread]
static void Main(string[] args)
{
if (args.Length > 0 && (args[0].Equals("/?") || args[0].Equals("/help", StringComparison.OrdinalIgnoreCase)))
{
// get console output
if (!AttachConsole(-1))
AllocConsole();
ShowHelp(); // show help output with Console.WriteLine
FreeConsole(); // detach console
// get command prompt back
System.Windows.Forms.SendKeys.SendWait("{ENTER}");
return;
}
// normal winforms code
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
}
Write two apps (one console, one windows) and then write another smaller app which based on the parameters given opens up one of the other apps (and then would presumably close itself since it would no longer be needed)?
I've done this by creating two separate apps.
Create the WPF app with this name: MyApp.exe. And create the console app with this name: MyApp.com. When you type your app name in the command line like this MyApp or MyApp /help (without .exe extension) the console app with the .com extension will take precedence. You can have your console application invoke the MyApp.exe according to the parameters.
This is exactly how devenv behaves. Typing devenv at the command line will launch Visual Studio's IDE. If you pass parameters like /build, it will remain in the command line.
NOTE: I haven't tested this, but I believe it would work...
You could do this:
Make your app a windows forms application. If you get a request for console, don't show your main form. Instead, use platform invoke to call into the Console Functions in the Windows API and allocate a console on the fly.
(Alternatively, use the API to hide the console in a console app, but you'd probably see the console "flicker" as it was created in this case...)
As far as I am aware there is a flag in the exe that tells it whether to run as console or windowed app. You can flick the flag with tools that come with Visual Studio, but you cann't do this at runtime.
If the exe is compiled as a console, then it will always open a new console if its not started from one.
If the the exe is an application then it can't output to the console. You can spawn a separate console - but it won't behave like a console app.
I the past we have used 2 separate exe's. The console one being a thin wrapper over the forms one (you can reference an exe as you would reference a dll, and you can use the [assembly:InternalsVisibleTo("cs_friend_assemblies_2")] attribute to trust the console one, so you don't have to expose more than you need to).
I would create a solution that is a Windows Form App since there are two functions you can call that will hook into the current console. So you can treat the program like a console program. or by default you can launch the GUI.
The AttachConsole function will not create a new console. For more information about AttachConsole, check out PInvoke: AttachConsole
Below a sample program of how to use it.
using System.Runtime.InteropServices;
namespace Test
{
/// <summary>
/// This function will attach to the console given a specific ProcessID for that Console, or
/// the program will attach to the console it was launched if -1 is passed in.
/// </summary>
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool AttachConsole(int dwProcessId);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool FreeConsole();
[STAThread]
public static void Main()
{
Application.ApplicationExit +=new EventHandler(Application_ApplicationExit);
string[] commandLineArgs = System.Environment.GetCommandLineArgs();
if(commandLineArgs[0] == "-cmd")
{
//attaches the program to the running console to map the output
AttachConsole(-1);
}
else
{
//Open new form and do UI stuff
Form f = new Form();
f.ShowDialog();
}
}
/// <summary>
/// Handles the cleaning up of resources after the application has been closed
/// </summary>
/// <param name="sender"></param>
public static void Application_ApplicationExit(object sender, System.EventArgs e)
{
FreeConsole();
}
}
One way to do this is to write a Window app that doesn't show a window if the command line arguments indicate it shouldn't.
You can always get the command line arguments and check them before showing the first window.
The important thing to remember to do after AttachConsole() or AllocConsole() calls to get it to work in all cases is:
if (AttachConsole(ATTACH_PARENT_PROCESS))
{
System.IO.StreamWriter sw =
new System.IO.StreamWriter(System.Console.OpenStandardOutput());
sw.AutoFlush = true;
System.Console.SetOut(sw);
System.Console.SetError(sw);
}
I have found that works with or without VS hosting process. With output being sent with System.Console.WriteLine or System.Console.out.WriteLine before call To AttachConsole or AllocConsole. I have included my method below:
public static bool DoConsoleSetep(bool ClearLineIfParentConsole)
{
if (GetConsoleWindow() != System.IntPtr.Zero)
{
return true;
}
if (AttachConsole(ATTACH_PARENT_PROCESS))
{
System.IO.StreamWriter sw = new System.IO.StreamWriter(System.Console.OpenStandardOutput());
sw.AutoFlush = true;
System.Console.SetOut(sw);
System.Console.SetError(sw);
ConsoleSetupWasParentConsole = true;
if (ClearLineIfParentConsole)
{
// Clear command prompt since windows thinks we are a windowing app
System.Console.CursorLeft = 0;
char[] bl = System.Linq.Enumerable.ToArray<char>(System.Linq.Enumerable.Repeat<char>(' ', System.Console.WindowWidth - 1));
System.Console.Write(bl);
System.Console.CursorLeft = 0;
}
return true;
}
int Error = System.Runtime.InteropServices.Marshal.GetLastWin32Error();
if (Error == ERROR_ACCESS_DENIED)
{
if (log.IsDebugEnabled) log.Debug("AttachConsole(ATTACH_PARENT_PROCESS) returned ERROR_ACCESS_DENIED");
return true;
}
if (Error == ERROR_INVALID_HANDLE)
{
if (AllocConsole())
{
System.IO.StreamWriter sw = new System.IO.StreamWriter(System.Console.OpenStandardOutput());
sw.AutoFlush = true;
System.Console.SetOut(sw);
System.Console.SetError(sw);
return true;
}
}
return false;
}
I also called this when I was done in case I needed command prompt to redisplay when I was done doing output.
public static void SendConsoleInputCR(bool UseConsoleSetupWasParentConsole)
{
if (UseConsoleSetupWasParentConsole && !ConsoleSetupWasParentConsole)
{
return;
}
long LongNegOne = -1;
System.IntPtr NegOne = new System.IntPtr(LongNegOne);
System.IntPtr StdIn = GetStdHandle(STD_INPUT_HANDLE);
if (StdIn == NegOne)
{
return;
}
INPUT_RECORD[] ira = new INPUT_RECORD[2];
ira[0].EventType = KEY_EVENT;
ira[0].KeyEvent.bKeyDown = true;
ira[0].KeyEvent.wRepeatCount = 1;
ira[0].KeyEvent.wVirtualKeyCode = 0;
ira[0].KeyEvent.wVirtualScanCode = 0;
ira[0].KeyEvent.UnicodeChar = '\r';
ira[0].KeyEvent.dwControlKeyState = 0;
ira[1].EventType = KEY_EVENT;
ira[1].KeyEvent.bKeyDown = false;
ira[1].KeyEvent.wRepeatCount = 1;
ira[1].KeyEvent.wVirtualKeyCode = 0;
ira[1].KeyEvent.wVirtualScanCode = 0;
ira[1].KeyEvent.UnicodeChar = '\r';
ira[1].KeyEvent.dwControlKeyState = 0;
uint recs = 2;
uint zero = 0;
WriteConsoleInput(StdIn, ira, recs, out zero);
}
Hope this helps...
No 1 is easy.
No 2 can't be done, I don't think.
The docs say:
Calls to methods such as Write and WriteLine have no effect in Windows applications.
The System.Console class is initialized differently in console and GUI applications. You can verify this by looking at the Console class in the debugger in each application type. Not sure if there's any way to re-initialize it.
Demo:
Create a new Windows Forms app, then replace the Main method with this:
static void Main(string[] args)
{
if (args.Length == 0)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
else
{
Console.WriteLine("Console!\r\n");
}
}
The idea is that any command line parameters will print to the console and exit. When you run it with no arguments, you get the window. But when you run it with a command line argument, nothing happens.
Then select the project properties, change the project type to "Console Application", and recompile. Now when you run it with an argument, you get "Console!" like you want. And when you run it (from the command line) with no arguments, you get the window. But the command prompt won't return until you exit the program. And if you run the program from Explorer, a command window will open and then you get a window.
I have worked out a way to do this including using stdin, but I must warn you that it is not pretty.
The problem with using stdin from an attached console is that the shell will also read from it. This causes the input to sometimes go to your app but sometimes to the shell.
The solution is to block the shell for the duration of the apps lifetime (although technically you could try to block it only when you need input). The way I choose to do this is by sending keystrokes to the shell to run a powershell command that waits for the app to terminate.
Incidentally this also fixes the problem of the prompt not getting back after the app terminates.
I have briefly attempted to get it to work from the powershell console as well. The same principles apply, but I didn't get it to execute my command. It might be that powershell has some security checks to prevent running commands from other applications. Because I don't use powershell much I didn't look into it.
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool AllocConsole();
[DllImport("kernel32", SetLastError = true)]
private static extern bool AttachConsole(int dwProcessId);
private const uint STD_INPUT_HANDLE = 0xfffffff6;
private const uint STD_OUTPUT_HANDLE = 0xfffffff5;
private const uint STD_ERROR_HANDLE = 0xfffffff4;
[DllImport("kernel32.dll")]
private static extern IntPtr GetStdHandle(uint nStdHandle);
[DllImport("Kernel32.dll", SetLastError = true)]
public static extern int SetStdHandle(uint nStdHandle, IntPtr handle);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern int GetConsoleProcessList(int[] ProcessList, int ProcessCount);
[DllImport("user32.dll")]
public static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll")]
public static extern IntPtr PostMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
/// <summary>
/// Attach to existing console or create new. Must be called before using System.Console.
/// </summary>
/// <returns>Return true if console exists or is created.</returns>
public static bool InitConsole(bool createConsole = false, bool suspendHost = true) {
// first try to attach to an existing console
if (AttachConsole(-1)) {
if (suspendHost) {
// to suspend the host first try to find the parent
var processes = GetConsoleProcessList();
Process host = null;
string blockingCommand = null;
foreach (var proc in processes) {
var netproc = Process.GetProcessById(proc);
var processName = netproc.ProcessName;
Console.WriteLine(processName);
if (processName.Equals("cmd", StringComparison.OrdinalIgnoreCase)) {
host = netproc;
blockingCommand = $"powershell \"& wait-process -id {Process.GetCurrentProcess().Id}\"";
} else if (processName.Equals("powershell", StringComparison.OrdinalIgnoreCase)) {
host = netproc;
blockingCommand = $"wait-process -id {Process.GetCurrentProcess().Id}";
}
}
if (host != null) {
// if a parent is found send keystrokes to simulate a command
var cmdWindow = host.MainWindowHandle;
if (cmdWindow == IntPtr.Zero) Console.WriteLine("Main Window null");
foreach (char key in blockingCommand) {
SendChar(cmdWindow, key);
System.Threading.Thread.Sleep(1); // required for powershell
}
SendKeyDown(cmdWindow, Keys.Enter);
// i haven't worked out how to get powershell to accept a command, it might be that this is a security feature of powershell
if (host.ProcessName == "powershell") Console.WriteLine("\r\n *** PRESS ENTER ***");
}
}
return true;
} else if (createConsole) {
return AllocConsole();
} else {
return false;
}
}
private static void SendChar(IntPtr cmdWindow, char k) {
const uint WM_CHAR = 0x0102;
IntPtr result = PostMessage(cmdWindow, WM_CHAR, ((IntPtr)k), IntPtr.Zero);
}
private static void SendKeyDown(IntPtr cmdWindow, Keys k) {
const uint WM_KEYDOWN = 0x100;
const uint WM_KEYUP = 0x101;
IntPtr result = SendMessage(cmdWindow, WM_KEYDOWN, ((IntPtr)k), IntPtr.Zero);
System.Threading.Thread.Sleep(1);
IntPtr result2 = SendMessage(cmdWindow, WM_KEYUP, ((IntPtr)k), IntPtr.Zero);
}
public static int[] GetConsoleProcessList() {
int processCount = 16;
int[] processList = new int[processCount];
// supposedly calling it with null/zero should return the count but it didn't work for me at the time
// limiting it to a fixed number if fine for now
processCount = GetConsoleProcessList(processList, processCount);
if (processCount <= 0 || processCount >= processList.Length) return null; // some sanity checks
return processList.Take(processCount).ToArray();
}