Rendering Material Infront of Sprite URP Unity - c#

I'm creating a Chess game in Unity but I have ran into a problem.
I'm trying to render a Material behind the Chess piece, but instead its rendering In front of the piece.
The Problem
What I've tried
The Material used when I hover my Mouse
The Transparent Material below the Hover Material, when I hover
My URP settings
All the Chess Pieces are Sprites.
How can I get the Material to render behind the Chess Piece?
Please help I've been stuck wondering for a while now.
I'm expecting the Hover material below the Chess Piece, not above.

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