I'm creating a Chess game in Unity but I have ran into a problem.
I'm trying to render a Material behind the Chess piece, but instead its rendering In front of the piece.
The Problem
What I've tried
The Material used when I hover my Mouse
The Transparent Material below the Hover Material, when I hover
My URP settings
All the Chess Pieces are Sprites.
How can I get the Material to render behind the Chess Piece?
Please help I've been stuck wondering for a while now.
I'm expecting the Hover material below the Chess Piece, not above.
Related
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Thanks
I have Unity 2D project. When I play it in unity editor, all is ok. But if I build a project and run it as a file, I have problems with sprites - when a character is moving, triangle parts of sprites are disappearing or getting white. How can I fix it?
I've tried to change different settings in the inspector, like wrap mode or other. Also, I added 1px border to sprites, but it did not work. Do you have some advice?
Here is an image of what I have:
https://imgur.com/a/Ft7HahL
I am working with the Google VR SDK for Unity, and I want to change the background color of my scene from the original blue to solid white. I have attempted adding a Camera component and a Skybox component to the GvrMain camera, but with no luck. How can I achieve this? (If programming is required, I am using C#). Thank you.
You can use Unity Main Camera for Google cardboard.
In camera component of Main camera
set clear flags to solid color(It will be Skybox by default)
change the background to white