I am programming a game right now, and ran across an issue.
I cannot use ImGui, i tried ImGui.NET, ImGuiSharp, ImGui.NET.DirectX and none of which worked.
The issue was something about not being able to find the Win32 / Dx11 Entry points to the cimgui dll.
How do I use ImGui with DirectX / SharpDX?
Any Help appreciated!
Fixed it by writing my own wrapper, i will upload the source code tomorrow on my github https://github.com/pogrammerX
Related
Hope you doing fine! I want to use bitmaps in my c# code in unity. But I can't implement bitmaps onto my code, because System.Drawing doesn't work in unity. Also my project is for android devices so I am looking for a solution for android. I couldn't find any useful stuff on the web. even if i did, i didn't understand. Thank you in advance!
Thanks to #jdweng for the link! It is
android.graphics.bitmap
I am trying to test face recognition program using EmguCV. I have my source code form this
http://www.codeproject.com/Articles/239849/Multiple-face-detection-and-recognition-in-real-ti
I try to capture myself and it can recognize me. But when someone whose face isn't trained yet, it recognize as me.
can't anyone help me solve this issue?
It seems there are some inaccuracy using OpenCV.
I'd like to give you two suggestions: 1.Train as many persons as you can. The lager database is, the more accuracy it will be. 2.Try another library. Some more professional facial recognition libraries.
Recently I have found a facial technology Face++. I'm developing an Android APP using their API. It's amazing, easier to use than OpenCV.
I used the same code to implement face recognition and I faced the same issue.
Here's the link that can help you solve your issue. It explains how to modify your EigenRecognizer.cs code
I´m trying to work with Kinect SDK 1.7 in WPF and C#. I found some tutorials, but nowhere I cannot find how to work with both hands at once (in my Kinect Region i only see just one hand at any time).
Please can you help me, how to do that? I´d like to this this for zooming in maps!
Thank you very much!
I don't think that making Zoom is easy but there is a way of showing the two hands. You have to go in the source code of the dll and make a small change.
http://social.msdn.microsoft.com/Forums/en-US/7e00d05d-8b97-4838-b3d6-76a71c4d3166/how-to-use-two-hand-cursors-simultaneously-using-kinect-interactions
i'm totally new to SlimDX and WPF, but i need to create a multiple images in my application and one of them need to be a 3d visualizator of a point render, something like this:
http://img600.imageshack.us/img600/5879/6a00d83452464869e2017ee.gif
I found i can use SlimDX to use DirectX by C# instruction in my application, writing the result in a D3DImage component.
After some tries i made visual studio 2012 to recoignize that D3DImage (for some reason i needed to restart windows to made it work) but i don't know a few things:
How i can initialize a DirectX window inside that D3DImage? I really can't find any example or source code. All the examples i can find (like the 3 litte examples on SlimDX) are out of the WPF context
Where i can find some good documentation about SlimDX? The GameDev community seems some kinda bugged and i can't post anything (maybe because i'm not paying) and i can't find anything anywhere! How i'm supposed to learn that?
Not a single one of the SlimDX examples from the SVN can compile. I always got some reference error with the SlimDX library (empty path) and even re-importing from the correct path doesn't solve it
This is driving my crazy D:
I feel your pain. I haven't be working to much with the D3D stuff in SlimDX for lack of a reason to do so, But I have been playing around with DirectSound and DirectInput, So i'll tell you what i've figured out.
First Bullet:
I'm not sure initializing a D3D Window inside of an image is going to work. If you're using Windows Forms as your base, SlimDX includes a RenderForm or some such thing that subclasses Windows.Forms, and provides a decent amount of functionality. I still haven't figured it out for WPF, even though there's supposed to be a sample for that.
Second Bullet: Documentation is difficult to come by. There's some stuff on the site, and some stuff here, but what's really been helpful is the MSDN Reference for DirectX. SlimDX Mirrors the structures pretty well, and you can find out a lot by reading it. It DOES take a bit of conversion, because the DirectX reference is C++.
Third Bullet: Same problem. Never was able to figure out why.
Hope that helps a bit.
Does anyone know of any libraries for .net that allow you to use graphics tablets?
specifically i am after the pressure sensitivity of the pen, but the 'eraser' and buttons on the pen would be useful too.
thanks
I have also discovered that WPF also has an InkCanvas, which has everything built into it.
Have a look at the source for Paint.NET
EDIT: There should also be a DLL there...
http://sourceforge.net/projects/vbtablet/
It worked for me. At least for a while. Now I'm having some problems with it, and trying to find another one. If my search fails, I'm going to use the Windows API directly.
Microsoft's RealTimeStylus API gives access to all pen/stylus data.