How can I execute a non-blocking System.Beep()? - c#

In C# I can perform a Console.Beep(). However, if you specify a duration of say 1000, or 1 second, it will not execute the next line of code until that second passes.
Is there any way possible to execute Console.Beep() in a non-blocking fashion so it will continue to beep and still continue executing the code below it while beeping?

You can run it in a separate thread.
new Thread(() => Console.Beep()).Start();
I woke this morning to find flurry of comments on this answer. So I thought I would chime in with some other ideas.
The above can also be achieved running the thread on the Thread Pool, by using the following.
Action beep = Console.Beep;
beep.BeginInvoke((a) => { beep.EndInvoke(a); }, null);
The important thing in the above code is to call EndInvoke on your delegate if you use BeginInvoke otherwise you will experience memory leaks.
From MSDN:Important: Always call EndInvoke to complete your asynchronous call.
http://msdn.microsoft.com/en-us/library/2e08f6yc(VS.80).aspx
Alternatively, you can use the dedicated Beep thread to have beeps run in the background when on demand without creating a new thread everytime or using the thread pool (see Simon Chadwick's comment). As a simple example, you could have the following. Notice that I pass 1 as the maxStackSize, this will ensure that the minimum (not 1, minimum) stack space is committed for this thread, see MSDN for more detail on this.
class BackgroundBeep
{
static Thread _beepThread;
static AutoResetEvent _signalBeep;
static BackgroundBeep()
{
_signalBeep = new AutoResetEvent(false);
_beepThread = new Thread(() =>
{
for (; ; )
{
_signalBeep.WaitOne();
Console.Beep();
}
}, 1);
_beepThread.IsBackground = true;
_beepThread.Start();
}
public static void Beep()
{
_signalBeep.Set();
}
}
With this, all you need to do to run a backround beep at anytime with out creating new threads is make the following call
BackgroundBeep.Beep();

You could use SoundPlayer.Play() and asynchronously annoy the user with something that sounds better than BEEP.

I may be missing something, but why not use:
System.Media.SystemSounds.Beep.Play();
This will play a nicer beep, asynchronously, and doesn't require the code or the overhead of the other proposed solutions.

Here's a resource friendly way to play a beep asynchronously :
Action beep = Console.Beep;
beep.BeginInvoke(null, null);

You can use the following code to run Console.Beep() in another thread:
System.Threading.Thread thread = new System.Threading.Thread(
new System.Threading.ThreadStart(
delegate()
{
Console.Beep();
}
));
thread.Start();

You can run Console.Beep in a separate thread.

Very simple!
Task.Run(() => Console.Beep(440, 1000));
Or if you're in an async environment:
await Task.Run(() => Console.Beep(440, 1000));
https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.task.run?view=net-5.0#System_Threading_Tasks_Task_Run_System_Action_

Related

Deadlock when thread uses dispatcher and the main thread is waiting for thread to finish

Can someone please explain why this creates a deadlock, and how to solve it?
txtLog.AppendText("We are starting the thread" + Environment.NewLine);
var th = new Thread(() =>
{
Application.Current.Dispatcher.Invoke(new Action(() => // causes deadlock
{
txtLog.AppendText("We are inside the thread" + Environment.NewLine); // never gets printed
// compute some result...
}));
});
th.Start();
th.Join(); // causes deadlock
// ... retrieve the result computed by the thread
Explanation: I need my secondary thread to compute a result, and to return it to the main thread. But the secondary thread must also write debug informations to the log; and the log is in a wpf window, so the thread needs to be able to use the dispatcher.invoke(). But the moment I do Dispatcher.Invoke, a deadlock occurs, because the main thread is waiting for the secondary thread to finish, because it needs the result.
I need a pattern to solve this. Please help me rewrite this code. (Please write actual code, do not just say "use BeginInvoke"). Thank you.
Also, theoretically, I don't understand one thing: a deadlock can only happen when two threads access two shared resources in different orders. But what are the actual resources in this case? One is the GUI. But what is the other? I can't see it.
And the deadlock is usually solved by imposing the rule that the threads can only lock the resources in a precise order. I've done this already elsewhere. But how can I impose this rule in this case, since I don't understand what the actual resources are?
Short answer: use BeginInvoke() instead of Invoke().
Long answer change your approach: see the altenative.
Currently your Thread.Join() is causing that main thread get blocked waiting for the termination of secondary thread, but secondary thread is waiting to main thread executes your AppendText action, thus your app is deadlocked.
If you change to BeginInvoke() then your seconday thread will not wait until main thread executes your action. Instead of this, it will queue your invocation and continues. Your main thread will not blocked on Join() because your seconday thread this time ends succesfully. Then, when main thread completes this method will be free to process the queued invocation to AppendText
Alternative:
void DoSomehtingCool()
{
var factory = new TaskFactory(TaskScheduler.FromCurrentSynchronizationContext());
factory.StartNew(() =>
{
var result = await IntensiveComputing();
txtLog.AppendText("Result of the computing: " + result);
});
}
async Task<double> IntensiveComputing()
{
Thread.Sleep(5000);
return 20;
}
This deadlock happens because the UI thread is waiting for the background thread to finish, and the background thread is waiting for the UI thread to become free.
The best solution is to use async:
var result = await Task.Run(() => {
...
await Dispatcher.InvokeAsync(() => ...);
...
return ...;
});
The Dispatcher is trying to execute work in the UI message loop, but that same loop is currently stuck on th.Join, hence they are waiting on each other and that causes the deadlock.
If you start a Thread and immediately Join on it, you definitely have a code smell and should re-think what you're doing.
If you want things to be done without blocking the UI you can simply await on InvokeAsync
I had a similar problem which I finally solved in this way:
do{
// Force the dispatcher to run the queued operations
Dispatcher.CurrentDispatcher.Invoke(delegate { }, DispatcherPriority.ContextIdle);
}while(!otherthread.Join(1));
This produces a Join that doesn't block because of GUI-operations on the other thread.
The main trick here is the blocking Invoke with an empty delegate (no-operation), but with a priority setting that is less than all other items in the queue. That forces the dispatcher to work through the entire queue. (The default priority is DispatcherPriority.Normal = 9, so my DispatcherPriority.ContextIdle = 3 is well under.)
The Join() call uses a 1 ms time out, and re-empties the dispatcher queue as long as the join isn't successful.
I really liked #user5770690 answer. I created an extension method that guarantees continued "pumping" or processing in the dispatcher and avoids deadlocks of this kind. I changed it slightly but it works very well. I hope it helps someone else.
public static Task PumpInvokeAsync(this Dispatcher dispatcher, Delegate action, params object[] args)
{
var completer = new TaskCompletionSource<bool>();
// exit if we don't have a valid dispatcher
if (dispatcher == null || dispatcher.HasShutdownStarted || dispatcher.HasShutdownFinished)
{
completer.TrySetResult(true);
return completer.Task;
}
var threadFinished = new ManualResetEvent(false);
ThreadPool.QueueUserWorkItem(async (o) =>
{
await dispatcher?.InvokeAsync(() =>
{
action.DynamicInvoke(o as object[]);
});
threadFinished.Set();
completer.TrySetResult(true);
}, args);
// The pumping of queued operations begins here.
do
{
// Error condition checking
if (dispatcher == null || dispatcher.HasShutdownStarted || dispatcher.HasShutdownFinished)
break;
try
{
// Force the processing of the queue by pumping a new message at lower priority
dispatcher.Invoke(() => { }, DispatcherPriority.ContextIdle);
}
catch
{
break;
}
}
while (threadFinished.WaitOne(1) == false);
threadFinished.Dispose();
threadFinished = null;
return completer.Task;
}

can calling thread.abort() on a hung thread hang the main thread?

I have an external library that my code calls that sometimes hangs forever (but only on production!). I put the part that hangs into a seperate thread so I could just kill it and try again if it times out using the following, but it appears to hang when calling abort:
var triesLeft = 5;
while (triesLeft > 0)
{
var mre = new ManualResetEvent(false);
var t = new Thread(_ => {
MethodThatHangsForever10PercentOfTheTime();
mre.Set();
});
t.start();
if (mre.WaitOne(TimeSpan.FromMinutes(20)))
{
break; // Success!
}
triesLeft--;
log("this prints once");
t.abort();
log("this never prints");
}
}
Is it possible that the spawned thread causes the main thread to hang when calling abort on it?
Per MSDN, there is no way to guarantee a thread will end if you call abort. I'm also semi-positive Abort() will block until the exception actually is raised. However, I could be mistaken.
I suggest you take a look at the documentation here. There might be something you can glean from this on handling threads.
However, as Servy said, you're probably better off not using Abort. I'm of the same opinion.

How do we check if there are no more active threads other than main thread?

I have a little c# app with multiple threads runing, but my main thread has to wait for all of threads to finish then it can do the rest.
problem now is that im using .join() for each thread, this seems wait for each thread to finish then it goes to next thread, which makes app not really multi-threading and take long time to finish.
so I wonder if there is any way I can get around this problem or just a way to check if there are no more threads is active.
thanks
If you're hanging on to the Thread object, you can use Thread.IsAlive.
Alternately, you might want to consider firing an event from your thread when it is done.
Thread.Join() doesn't mean your application isn't multithreaded - it tells the current thread to wait for the other thread to finish, which is exactly what you want.
Doing the following:
List<Thread> threads = new List<Thread>();
/** create each thread, Start() it, and add it to the list **/
foreach (Thread thread in threads)
{
thread.Join()
}
will continue to run the other threads, except the current/main thread (it will wait until the other threads are done).
Just use Thread.Join()
Ye, as said by Cuong Le, using Task Parallel Library would be much efficient.
However, you can Create a list of Threads and then check if they are alive or not.
var threadsList = new List<Thread>();
threadsList.Add(myThread); // to add
bool areDone = true;
foreach (Thread t in threadsList) {
if (t.IsAlive)
{
areDone = false;
break;
}
}
if (areDone)
{
// Everything is finished :O
}
Run multiple at same time but wanted to wait for all of them to finish, here's a way of doing the same with Parallel.ForEach:
var arrStr = new string[] {"1st", "2nd", "3rd"};
Parallel.ForEach<string>(arrStr, str =>
{
DoSomething(str); // your custom method you wanted to use
Debug.Print("Finished task for: " + str);
});
Debug.Print("All tasks finished");
That was the most simplest and efficient i guess it can go if in C# 4.0 if you want all tasks to run through same method
Try using BackgroundWorker
It raises an event in the main thread (RunWorkerCompleted) after its work is done
Here is one sample from previously answered question
https://stackoverflow.com/a/5551376/148697

Call a Delegate after Thread execution

I need to call a SQL command that may take 3+ minutes to run.
Clearly I don't just want to call it and wait for it to finish.
What I want to do is create a thread and execute it within it.
I also don't want to use the "Are we there yet?" method and would prefer the thread to call a delegate in the calling thread that it has completed.
So I have this as the main thread;
public Thread Process()
{
worker = new Worker { date = date, dc = dc, despatchProcess = despatchProcess };
workerThread = new Thread(worker.process);
workerThread.Start();
return workerThread;
}
So inside worker I want it to call a delegate within this main thread.
What is the best way to implement this?
The best option is to use a Task, not a thread. You can then add a continuation on the task (or the new async/await syntax) to run code when the task completes.
public Task Process()
{
worker = new Worker { date = date, dc = dc, despatchProcess = despatchProcess };
return Task.Factory.StartNew( () => worker.process() );
}
The caller can then write:
Task work = Process();
work.ContinueWith(t =>
{
// Run code here when work is done
});
If you need the code that runs when this completes to be run in the main UI thread, you can use:
work.ContinueWith(t =>
{
// Run code here when work is done
}, TaskScheduler.FromCurrentSynchronizationContext());
I think you want to use async and await the high level docs are here; http://msdn.microsoft.com/en-us/library/vstudio/hh191443.aspx I'll try to find some simple examples because that's just way too much information.
EDIT:
This is a better example; http://msdn.microsoft.com/en-us/library/vstudio/hh156528.aspx
You basically just need to specify your delegate await's the method making the sql call.
If you're using a recent enough version of .NET the other answers using Task and async/await are perfectly good options. Otherwise I'd probably go with a BackgroundWorker in which you can listen to the 'RunWorkerCompleted' event and optionally handle cancellation.

Is there a way to wake a sleeping thread?

Is there a way to wake a sleeping thread in C#? So, have it sleep for either a long time and wake it when you want work processed?
An AutoResetEvent object (or another WaitHandle implementation) can be used to sleep until a signal from another thread is received:
// launch a calculation thread
var waitHandle = new AutoResetEvent(false);
int result;
var calculationThread = new Thread(
delegate
{
// this code will run on the calculation thread
result = FactorSomeLargeNumber();
waitHandle.Set();
});
calculationThread.Start();
// now that the other thread is launched, we can do something else.
DoOtherStuff();
// we've run out of other stuff to do, so sleep until calculation thread finishes
waitHandle.WaitOne();
If your thread is inside a call to Sleep, then there isn't (usually) a way to wake it up. (The only exception I'm aware of is Java, which allows a sleep to be ended early if some other thread calls thread.interrupt().)
The pattern that you're talking about seems to call for an event: the thread contains a loop, at the top of which it waits for an event to fire. If the event is currently unset, then the thread "sleeps" until some other thread fires the event. At that point, the sleeping thread wakes up and continues its work, until the next time through the loop when it sleeps to wait for another event.
There is actually a thread.Interrupt() method in C#.
While the accepted answer does describes a good pattern that you probably want in your case, I came to this question looking for Thread.Interrupt so I am putting it here.
The best solution would be to use Task objects with the default TaskFactory. This API (introduced in .NET 4.0) uses a pool of threads with work-stealing queues and all that fancy stuff.
If .NET 4.0 isn't available, then use the ThreadPool, which has a built-in work queue (which does some pool balancing but not on the same scope as the 4.0 thread pool).
If you really must do it yourself, then I recommend a BlockingCollection<T>, which is a blocking consumer/producer queue added in .NET 4.0.
If you really must do it yourself and can't use .NET 4.0, then you can use a ManualResetEvent or AutoResetEvent along with a lock-protected queue of work.
Expanding Wim's answer you can also specify a timeout for the WaitHandle.WaitOne() call. So you can use instead of Thread.Sleep(). CancellationToken struct provides you with one so you can signal your tasks like this:
string SleepAndWakeUp(string value,CancellationToken ct)
{
ct.WaitHandle.WaitOne(60000);
return value;
}
void Parent()
{
CancellationTokenSource cts = new CancellationTokenSource();
Task.Run(() => SleepAndWakeUp("Hello World!", cts.Token), cts.Token);
//Do some other work here
cts.Cancel(); //Wake up the asynch task
}
Would this thread help? C# has good functionality for thread Event handling. I've done most of my work in Python, but C# seems to have solid libraries for thread blocking.
Based on Ilia's suggestion:
t1 = new Thread(() =>
{
while (keepRunning) {
try {
DoWork();
Thread.Sleep(all_night_long);
}
catch (ThreadInterruptedException) { }
}
});
t1.Start();
and...
public void WakeUp()
{
t1.Interrupt();
}
public void StopRunningImmediately()
{
keepRunning = false;
WakeUp(); //immediately
}
This solution is crude, as there may be other reasons why the ThreadInterruptedException is thrown.

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