Understanding Piece of C# code - c#

I have been coding in c# for a bit but I came across some piece of code which does not make any sense to me at all. It looks something like below:
[DllImport(DllName, SetLastError = true,
CallingConvention=CallingConvention.Cdecl)]
static extern byte QLIB_UploadCEFS_File(UInt32 handle, string sFileName,
string sPartitionFileName);
I have no idea how to interpret this code. Can anyone explain me what are they trying to achieve here?

The is a P/Invoke declaration. It declares a function, external to this module, implemented in an unmanaged DLL.
The DllImport attribute specifies the name of the unmanaged DLL, DllName in this instance. The other properties of the DllImport attribute specify, in this instance, the calling convention, and that the function sets the Win32 last error variable.
The function declaration itself specifies the signature of the unmanaged function. In this case the parameters mean that the function has the following unmanaged declaration:
unsigned char QLIB_UploadCEFS_File(
unsigned int handle,
const char *sFileName,
const char *sPartitionFileName
);
From the perspective of the managed code that calls the function, it's just like any other function. You call it passing parameters as specified in the code in your question.
For what it is worth, I do suspect that the declaration is incorrect. The first parameter is a handle and these are almost always pointer sized. So, whilst the code is probably just fine under 32 bit, it is likely to break under 64 bit. I would expect to see that first parameter declared as IntPtr. Of course, this is speculation because I cannot see the actual unmanaged function declaration.

Related

Passing String from C# to C++ DLL different Text Encoding on different return Types

I hope somebody can explain what exactly the difference is:
In my C# Programm I want to pass an String to an C++ Method.
My Code in C# looks like this:
[DllImport("Test.dll", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.StdCall)]
public static extern String DoIt(String filename);
The inside of my C++ DLL looks like this:
__declspec(dllexport) CString DoIt(char* szFilename)
{
....
}
If I pass the String (like: C:\temp\my.txt) it becomes malformed =>"Ôœ&°8é-".
Now comes the confusings part I can't literly understand. If I change the return Type from CString to char* everything is fine.
__declspec( dllexport ) char* DoIt(char* filename)
Why is that so? The CharSet in C# is already set to Ansi to Marshal the String into the right Type. I cannot figure out where the connection between the return Type and my passing String is.
If you need more information just let me know.
Both versions of your code are wrong. You certainly can't pass CString as an interop type. You to use simple types for interop, not C++ classes.
The error when you use char* is more subtle. In that scenario there are two problems.
Firstly, with a string return type on the C# side, the pinvoke marshaller assumes that the returned string was allocated with CoTaskMemAlloc and will call CoTaskMemFree to deallocate it once it has been copied.
Secondly, although we can't see it, your C++ code almost certainly returns a pointer to a buffer owned by a local variable in the C++ function. Obviously this local variable goes out of scope when the function returns and so the pointer becomes invalid.
Some options:
Have the caller locate the string buffer and let the callee populate it.
Allocate the returned char* using CoTaskMemAlloc and so meet the expectations of the C# code.
Use the COM BSTR type which the pinvoke marshaller does understand.

P/Invoke AccessViolationException

I have an unmanaged function call that is throwing this exception when I try to pass it the path to a file name.
I've read that this is likely caused by the DLL itself but I don't think that is the case since the DLL is used in another application, so the problem is likely in my method calling the function.
The specification:
libvlc_media_new_path (libvlc_instance_t *p_instance, const char *path)
Description:
p_instance the instance
path local filesystem path
And my method:
[DllImport("libvlc", EntryPoint = "libvlc_media_new_path")]
public static extern IntPtr NewMedia(IntPtr instance,
[MarshalAs(UnmanagedType.LPStr)] string path);
I think I'm missing the convention call but what would that likely be? Or would it be something else causing this exception?
EDIT: Based on some comments I did some poking around and found... well, nothing. The struct for the instance is opaque, which means I have no idea in Laymans terms. My guess is that it means you don't need to reconstruct it in the application that is using it?
In a blind guess based on this, I replaced the return value that I had been using with the function responsible for setting the *p_instance value to a long instead of an IntPtr since when it was an IntPtr it was returning 0, and with a long I was seeing a value. Again, what an IntPtr is I don't really know. I was pretty happy to see something not 0 in the instance variable but when I ran it past that, it errored out again.
EDIT: I've expanded the question to here.
Based on the exception you're seeing and the declaration you've provided for the native function,
libvlc_media_new_path (libvlc_instance_t *p_instance, const char *path)
your p/invoke declaration is incorrect. You've mismatched the calling conventions. The default for the .NET p/invoke system is stdcall (to match the Windows API functions), but the default for C and C++ code is cdecl. You have to tell .NET explicitly that your function uses the cdecl calling convention.
So change it to look like this:
[DllImport("libvlc", EntryPoint = "libvlc_media_new_path", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr NewMedia(IntPtr instance,
[MarshalAs(UnmanagedType.LPStr)] string path);
Of course, I'm guessing that you're right about the return value being a pointer. The native function declaration you've shown is missing the return type.
As for your question about the instance parameter, and whether you are correctly using the IntPtr type: The parameter is a pointer to a libvlc_instance_t, so you have two basic ways of making that work using p/invoke. First is to declare the parameter as an IntPtr, which gets it marshalled like a raw pointer value. This is not particularly useful for cases where the pointer needs to be anything other than opaque (i.e. retrieved from one native function, stored, and then passed to another native function). Second is to declare a managed structure that mirrors the native structure, and then write the p/invoke declaration to use this structure so that the marshaller will handle things automatically. This is most useful if you actually need to interact with the values stored in the structure pointed to by the pointer.
In this case, after a Google search, it looks like you're using one of the VLC APIs. Specifically this one. That also tells us what an libvlc_instance_t is: it is an opaque structure that represents a libvlc instance. So declaring a managed structure is not an option here, because the structure is treated as opaque even by the native code. All you really need is the pointer, passed back and forth; a perfect case for the first method I talked about above. So the declaration shown above is your winner.
The only battle now is obtaining a valid pointer to a libvlc instance that you can pass to the function whenever you call it. Chances are good that will come from a prior call to a function like libvlc_new, which is documented as creating and intializing a new libvlc instance. Its return value is exactly what you need here. So unless you've already created a libvlc instance (in which case, use that pointer), you will also need to call this function and store its result.
If the documentation is correct about the required values for the libvlc_new function's parameters, you can declare it very simply:
[DllImport("libvlc", EntryPoint = "libvlc_new", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr NewCore(int argc, IntPtr argv);
And call it thus:
IntPtr pLibVlc = NewCore(0, IntPtr.Zero);
// now pLibVlc should be non-zero
And of course, I know nothing about the VLC APIs, but my general knowledge of API design tells me that you will probably need to call the libvlc_release function with that same pointer to an instance once you're finished with it.
Try without the [MarshalAs(UnmanagedType.LPStr)], usually works for me.

marshal an unsigned char * returning function from a dll, in C#

I have the following function header in a native DLL:
unsigned char* Version_String()
I'm trying to call it from a C# project, I've tried the following call (as found on other similar questions here):
[DllImport("BSL430.dll", CharSet=CharSet.Ansi)]
public extern static UIntPtr Version_String();
And I keep getting the following exception:
Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
The next try was the following and I get the same exception:
[DllImport("BSL430.dll", CharSet=CharSet.Ansi)]
[return : MarshalAs(UnmanagedType.LPStr)]
public extern static string Version_String();
I can't seem to get around this issue. Any help would be greatly appreciated!
Edit:
I can't give the DLL code here, as it falls under an NDA, but the function I'm calling looks like this:
unsigned char versionString[50];
__declspec(dllexport) unsigned char* Version_String()
{
if(check_hardware_stuff())
{
strcpy((char *) versionString, "version_string_bla_bla");
versionString[5] = stuff;
}
else if (other_check())
{
//will return empty string, that should be filled with '\0'
}
else
{
strcpy( (char *) versionString, "ERROR" );
}
return versionString;
}
I'm not particularly fond of the DLL implementation, but I need to use it "as it is".
I get the exception thrown whenever I try to call VersionString(), regardless of what I do with the return value.
Update
Having seen the updated question, the various comments, and the code of your native function, it seems likely that the exception is raised when you call check_hardware_stuff(). It's simple enough to debug. I would replace your function with one like this:
unsigned char versionString[50];
__declspec(dllexport) unsigned char* Version_String()
{
strcpy(versionString, "testing");
return versionString;
}
If that still fails then my guess is that the error is raised in the DllMain of your DLL. Debug that by putting the above function into a plain vanilla DLL that does nothing else.
Original answer
Calling convention is the most obvious problem. Your native code most likely uses cdecl but the p/invoke default is stdcall. Change your p/invoke signature to be like this:
[DllImport("BSL430.dll", CallingConvention=CallingConvention.Cdecl)]
public extern static IntPtr Version_String();
You can safely omit the CharSet parameter since none of the parameters have text because you are treating the return value as a pointer.
Edit: Hans correctly points out in the comments that since there are no parameters, the calling convention mis-match does not matter. So this isn't the problem.
Call Marshal.PtrToStringAnsi to convert to a .net string.
string version = Marshal.PtrToStringAnsi(Version_String());
Since PtrToStringAnsi is expecting an IntPtr parameter I would recommend that you use IntPtr as the return type of you p/invoke signature.
This all assumes that the memory returned from your native function is allocated and freed in the native DLL. If it is heap allocated and you expect the caller to deallocate it then you have a small problem. How do you deallocate the memory from C# since you don't have access to the native DLL's heap?
The simple solution is to use the shared COM heap to allocate the memory. Call CoTaskMemAlloc to allocate the buffer for the string. Then declare the return value to be of type string and the p/invoke marshaller will deallocate with the COM allocator.
[DllImport("BSL430.dll", CallingConvention=CallingConvention.Cdecl)]
public extern static string Version_String();
...
string version = Version_String();
Of course, this only applies if you are returning heap allocated memory that you expect the caller to deallocate.

C# - Calling unmanaged C++ function passing LPVARIANT

I want to call the following function from my managed code:
short LS_LoadConfig(LS_ID SensorID,LPVARIANT varConfigPathFile,BOOL bInit)
Here is how I declare the extern function in my C# class:
[DllImport("LineSensor.dll", EntryPoint = "#16")]
private static extern Int16 LS_LoadConfig(
Int16 deviceId,
IntPtr variantFilePath,
int init);
And here is how I create the VARIANT instance and I obtain a pointer to it. Then I call the C# function:
string filepath = #"C:\Windows\ ...";
IntPtr variantFilePath = Marshal.AllocCoTaskMem(200);
Marshal.GetNativeVariantForObject(filepath, variantFilePath);
LS_LoadConfig(device.Id, variantFilePath, initLineSensor);
The problem is that I keep receiving error messages such as "calling the LS_LoadConfig function has unbalanced the stack, check that parameters match the unmanaged signature".
It seems that the problem is caused by the second argument "variantFilePath", like it is not properly marshaled and its size on the unmanaged heap doesn't correspond to the one of an address (32-bit in my case). I tried to change the type in the C# function signature from IntPtr to int as follows:
[DllImport("LineSensor.dll", EntryPoint = "#16")]
private static extern Int16 LS_LoadConfig(
Int16 deviceId,
int variantFilePath,
int init);
I tried to call the function passing a random number and it got slightly better, I have just received an error "memory access violation". Obviously because the random number wasn't a valid address.
Does anybody knows the solution to this problem?
Thank you for any helpful information.
The access violation you created is not better. It also prevents the MDA warning from being generated. Short from the argument types being wrong, the int16 looks pretty weird, the most likely trouble is caused by the CallingConvention. Try StdCall.
And declare the 2nd argument as "object", its default marshaling is to a VARIANT. Declare it with the "ref" keyword to get an LPVARIANT.
"calling the LS_LoadConfig function has unbalanced the stack, check that parameters match the unmanaged signature".
This usually means that you're using conflicting calling conventions between your native and managed code. C# by default uses stdcall, and c/c++ uses cdecl. Try specifying CallingConvention = CallingConvention.Cdecl.

Delphi method signature conversion to c#

I have this signature in a delphi 2007 function I'm calling (the SomeOtherFile is another DLL that it in turn is calling):
function MyFunction(Place, Name: PChar):_Recordset; stdcall; far; external 'SomeOtherFile.DLL';
I'm trying to call it from C# code like this:
[DllImport("MyFile.dll", CallingConvention = CallingConvention.StdCall,
CharSet = CharSet.Ansi, EntryPoint="MyFunction")]
public static extern DataSet MyFunction(string Place, [MarshalAs(UnmanagedType.LPStr)]string Name);
Whenever I run this and store it into a variable, I get a runtime error about type mismatches. I guess I'm reading the signature wrong, but I can't figure out what it should be.
edit
The actual error is: A call to PInvoke function [...] has unbalanced the stack...I've also tried both params using the MarshalAs attribute, and it throws the same thing.
I've done a bit of digging around and I think you need to marshal the return value as a Recordset interface. I'm sure the P/Invoke marshaller won't magically convert your Delphi _Recordset into a .net DataSet class instance.
So I think you can write it something like this:
[DllImport("MyFile.dll")]
[return: MarshalAs(UnmanagedType.Interface)]
public static extern object MyFunction(string Place, string Name);
Call it like this
Recordset rs = (Recordset) MyFunction(Place, Name);
I'm assuming that the Place and Name parameters are input parameters, in which case the default marshalling for string is just fine.
You don't need to specify ANSI character set because that is the default too. You don't need to name the entry point if it has the same name as the C# function. You don't need to specify the calling convention because stdcall is the default.
The Recordset interface resides in the ADODB namespace.
As an aside, the use of far in your Delphi function import is spurious. The far keyword stopped having any effect once we left the 16 bit world behind.

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