C# - Why do I need to initialize an [Out] parameter - c#

I have a couple of methods imported from a native .dll, using the following syntax:
internal static class DllClass {
[DllImport("Example.dll", EntryPoint = "ExampleFunction")]
public static extern int ExampleFunction([Out] ExampleStruct param);
}
Now, because I specified param as [Out], I would expect at least one of the following snippets to be valid:
ExampleStruct s;
DllCass.ExampleFunction(s);
ExampleStruct s;
DllCass.ExampleFunction([Out] s);
ExampleStruct s;
DllCass.ExampleFunction(out s);
However, none of them works. The only way I found to make it work was by initializing s.
ExampleStruct s = new ExampleStruct();
DllCass.ExampleFunction(s);
I have managed to fix that by rewriting the first snippet to the following code, but that feels kinda redundant.
internal static class DllClass {
[DllImport("Example.dll", EntryPoint = "ExampleFunction")]
public static extern int ExampleFunction([Out] out ExampleClass param);
}
I've read What's the difference between [Out] and out in C#? and because the accepted answer states that [Out] and out are equivalent in the context, it left me wondering why it didn't work for me and if my "solution" is appropriate.
Should I use both? Should I use only out? Should I use only [Out]?

The OutAttribute determines the runtime behavior of the parameter, but it has no impact at compile time. The out keyword is required if you want to use compile-time semantics.
Using just the out keyword will change the runtime marshaling, so the OutAttribute is optional. See this answer for more info.

Are you initializing it to a value inside the function? That's where the requirement comes in: out parameters must be assigned to at least once within the function which declares the parameter.

Related

How to link native DLL to C# class with *char data

I have this native interface:
void CLASS_Version(char *Version);
I tried to import it with:
[DllImport("class.dll", EntryPoint = "CLASS")]
private static extern void CLASS_Version(ref string[] Version);
or
[DllImport("class.dll", EntryPoint = "CLASS")]
private static extern void CLASS_Version(ref char[] Version);
[DllImport("class.dll", EntryPoint = "CLASS")]
private static extern void CLASS_Version(out string[] Version);
[DllImport("class.dll", EntryPoint = "CLASS")]
private static extern void CLASS_Version(out char[] Version);
But I alway get "AccessViolation" error,
The only good run was made with
[DllImport("class.dll", EntryPoint = "CLASS")]
private static extern void CLASS_Version(ref char Version);
but this way I got only the first char of the strings... how to get all string?
char * is ambiguous, but it definitely isn't an array of strings. Most likely, it's a pointer to a string, so you'll use just a simple StringBuilder (no ref or out).
Also, make sure to use the proper marshalling attributes. .NET strings are always widechars, unlike your signature.
In general, a signature of a function isn't enough for proper interop with native code. You need to understand the meaning of the arguments and the return values, and you need to know the calling convention. You need to read the documentation, in other words :)
Basically pointers are represented with IntPtr type.
plus, the entry point should be the string representing the function name
try:
[DllImport("class.dll", EntryPoint = "CLASS_Version")]
private static extern void CLASS_Version(IntPtr Version);
try this:
[DllImport("class.dll", EntryPoint = "CLASS")]
private static extern void CLASS_Version([MarshalAs(UnmanagedType.VBByRefStr)] ref string Version);
And when you are going to call your method:
Version = Space(14);// first declare memory space requiered ¿14 bytes? ¿more?
CLASS_Version(Version);
Sadly the answer cannot be determined by type alone.
If it were that simple there would be parsers that could write the native wrapper for you.
The type you have to use depends on what the function is actually doing.
In your case the char * is not marked const, and it is being accepted as a parameter, which implies that it's intended to be a user-allocated area of memory available for the function to write to. As there is no size parameter, there is most likely a maximum size that the version string can be, which should be indicated in the documentation of the code.
Given that this is string handling, you also have to worry about the encoding. For the sake of simplicity I'm going to assume (and hope) your string is in ASCII/Windows-1252 and not UTF8, UTF7 or some other format.
Given these assumptions, you have several options, but I will be presenting just the preferred way of handling this based on the information provided. (It may be that your situation requires something different, but this is the best solution I can suggest based on asumptions inferred from the information in your question.)
[DllImport("class.dll", EntryPoint = "CLASS_Version", , CharSet = CharSet.Ansi)] // CharSet is important
private static extern void CLASS_Version(StringBuilder Version);
This is the 'correct' way to manage the situation - rely on the compiler to handle the marshalling for you. One small caveat however is that you must manually set the capacity of the StringBuilder before passing it to the method.
// be sure to allocate a correct size,
// there will be no error if it overflows because it's too small
StringBuilder buffer = new StringBuilder(size);
// automagically marshalled to and from unmanaged code byt the compiler
CLASS_Version(buffer);
string version = buffer.ToString();
I'd like to take this opportunity to point out that CLASS_Version shouldn't be private. All your native methods should be made public and grouped together in one internal static class.
Some additional resources about string marshalling that you may find handy:
https://limbioliong.wordpress.com/2011/11/01/using-the-stringbuilder-in-unmanaged-api-calls/

DllImport params on attribute

Can I instead of the name library, substitute parameter?
for example:
Now
[DllImport("First.dll")]
public static extern bool Info([MarshalAs(UnmanagedType.BStr)] ref string result);
Want
private static string dllName = "Second.dll"
[DllImport(dllName)]
public static extern bool Info([MarshalAs(UnmanagedType.BStr)] ref string result);
No. You can use a const but not a variable.
If you have a good reason (i.e. not simply avoiding repeated declarations) you can do it dynamically by p/invoking LoadLibrary -> GetProcAddress then calling the export via UnmanagedFunctionPointer.
This is not so much a question about DllImport and p/invoke as one about the C# attributes language feature. You can answer the question purely with knowledge of attributes. And the key knowledge is that the parameters to attributes must be constant. Since these parameters are evaluated at compile time, they cannot be variables.
So the answer is that the code in your question does not compile because you are trying to use a variable as a parameter to an attribute. You can change the parameter to be a constant, like this:
private const string dllName = "Second.dll";
[DllImport(dllName)]
....

Why does DllImport require an Identifier?

I'm a little confused.
In the code:
[DllImport("library.dll")]
public static extern void function(int x);
why is the x required? Shouldn't the int be enough as this is just a definition and not a declaration?
Its the C# Syntax, the same goes for methods in interface.
Probably the biggest reason is, that it adds clarity to the code. Parameter name may tells about the expected value in method

using C function in C#

i have a dll, built with mingw
one of the header files contains this:
extern "C" {
int get_mac_address(char * mac); //the function returns a mac address in the char * mac
}
I use this dll in another c++ app, built using Visual C++ (2008SP1), not managed, but plain c++
(simply include the header, and call the function)
But now I have to use it in a C# application
The problem is that i can't figure out how exactly (i'm new in .net programming)
this is what i've tried
public class Hwdinfo {
[DllImport("mydll.dll")]
public static extern void get_mac_address(string s);
}
When i call the function, nothing happens
(the mydll.dll file is located in the bin folder of the c# app, and it gives me no errors or warnings whatsoever)
I think you need to define the extern as:
public class Hwdinfo {
[DllImport("mydll.dll")]
public static extern int get_mac_address(out string s);
}
You should match both the return argument type on the function (int) as well as mark the string parameter as an out parameter so that your C# code is generated to expect to receive a value from the called function, rather than just passing one in.
Remember, strings in C# are treated as immutable, this behavior extends to external calls as well.
To use string output parameters with DllImport, the type should be StringBuilder.
public class Hwdinfo {
[DllImport("mydll.dll")]
public static extern int get_mac_address(StringBuilder s);
}
Here's an MSDN Article about using Win32 dlls and C#:
http://msdn.microsoft.com/en-us/magazine/cc164123.aspx
If you expect your MAC address to come through your string parameter, I guess you had better to make it a reference.
public class Hwdinfo {
[DllImport("mydll.dll")]
public static extern int get_mac_address(out string s);
}
Or something like so.
You can find lots of examples here: http://pinvoke.net/
I suspect that you your best hints would come from something like: http://pinvoke.net/default.aspx/shell32.SHGetSpecialFolderPath
Strings in .NET are immutable so try:
public class Hwdinfo {
[DllImport("mydll.dll")]
public static extern int get_mac_address(char[] s);
}
C# PInvoke out strings declaration
This suggests you might try using a StringBuilder as your parameter instead of a string. If that doesn't work then an out parameter would be my next choice.

p/invoke C function that returns pointer to a struct

How do I declare in C# a C function that returns a pointer to a structure?
I believe following is one way to do that, followed by Marshal.PtrToStructure to get actual structure value.
// C-function
SimpleStruct * Function(void);
// C# import
[DllImport("MyDll.dll")]
public static extern IntPtr Function();
Am I correct about that?
Are there other ways to accomplish the same? (It would be OK to get struct back by value)
Since the function returns a pointer (hopefully not a locally allocated one?) your best bet is to manually marshal it (via Marshal.PtrToStructure).
If it were a parameter you could create a managed version of the structure using the PInvoke Interop Assistant then pass it via ref or out.
Caveat: this will only work if the pointer returned is to memory already managed by the CLR
I believe what you are looking for is
// C# import
[DllImport("MyDll.dll")]
[return : MarshalAs(UnmanagedType.LPStruct)]
public static extern StructureName Function();
[StructLayout(LayoutKind.Sequential)]
public class StructureName {}
This should eliminate the need for any manual Marshal.PtrToStructure calls. Depending on what your structure contains, you may need to tag some fields with MarshalAs attributes as appropriate. MSDN has a good example of this.
I am not an expert here at all, but I happened to be looking at a piece of code (that i don't understand completely mind you) that is doing this same thing.
Here is what they are doing
[DllImport("")]
private static extern short MethodName([In,Out] ref StructureName variable);
and then on the structure they have the following attribute
[StructLayout(LayoutKind.Sequential, Size = #)]
public struct StructureName {}
I think the part you are looking for is the [In,Out] part, and since it's being passed via ref, you should be getting the same data back.
marked as community wiki so people can fix this if wrong.

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