I've created a Custom Viewcell, where i bind text to a label and then insert it in a grid. However, how do I avoid empty rows, if the text I pass to the Viewcell is empty? This is just some of the code, but is there somekind of binding I am missing if the text is empty?
public RouteElementsCustomCell()
{
Label NameLbl = new Label()
{
TextColor = Color.Black,
HorizontalTextAlignment = TextAlignment.Center,
FontSize = Device.GetNamedSize(NamedSize.Large, typeof(Label))
};
NameLbl.SetBinding(Label.TextProperty, "StopName");
Grid grid = new Grid()
{
Padding = 10,
RowDefinitions =
{
new RowDefinition
{
Height = GridLength.Auto
},
}
};
grid.Children.Add(NameLbl,0,1,0,1);
}
Alright, so this is how I solved this issue with help from #irreal.
This is probably introducing unneeded complexity to your viewmodel. Consider using a xaml value converter which would convert string to boolean. You would then just bind IsVisible="{Binding StopName, Converter={}}" It is super useful, and would allow you to do lots of things, including control visibility based on string not being null or empty - #irreal
Added the Label.IsVisibleProperty to the label, then used an IValueConverter, to check if the string was empty, null or whitespace.
Label
Label NameLbl = new Label()
{
TextColor = Color.Black,
HorizontalTextAlignment = TextAlignment.Center,
VerticalOptions = LayoutOptions.Start,
FontSize = Device.GetNamedSize(NamedSize.Large, typeof(Label))
};
NameLbl.SetBinding(Label.TextProperty, "StopName");
NameLbl.SetBinding(Label.IsVisibleProperty, "StopName",BindingMode.Default,new StringToBoolConverter(), null);
ValueConverter
public class StringToBoolConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
string valueAsString = value.ToString();
if (string.IsNullOrWhiteSpace(valueAsString))
{
return false;
}
else
{
return true;
}
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
return null;
}
}
What I would do is add a public property to my object:
public bool ShowItem { get{return !string.IsNullOrEmpty(StopName)};}
Then bind the IsVisibleProperty to ShowItem
Related
I missing something here when using FontAwesome on Xamarin... the buttons work fine when setting from xaml file but when I try to set from code behind it doesn't show the icon, here is the scenario:
button working fine:
<Button Grid.Row="0" Grid.Column="4" x:Name="btnIdDav" Padding="10" Margin="3" TextColor="#FFF" BackgroundColor="#565C5A" Clicked="btnIdDav_Clicked" WidthRequest="45">
<Button.ImageSource>
<FontImageSource FontFamily="{StaticResource FontAwesomeSolidOTF}" Glyph="" Color="#fff"/>
</Button.ImageSource>
</Button>
Last time I had to set Glyph from code, I had to do a bad 'workaround' with converter in order to show it, and it worked (icon is showing) in the end:
public const string _dollarGlyph = "\uf155";
public const string _percGlyph = "\uf541";
public class DescGlyphConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
return value;
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
Glyph="{Binding DescImage, Converter={StaticResource Key=desconto}}
NOW I want to create a custom button and set the Glyph but the icon is not appearing (tested with both OTF and TTF files):
public static FontImageSource GetImgSource()
{
FontImageSource source = new FontImageSource();
source.FontFamily = Application.Current.Resources["FontAwesomeSolidTTF"].ToString();
source.Glyph = "\uf3e5";
source.Color = Color.FromHex("#fff");
return source;
}
public static Style BtnBack() {
return new Style(typeof(Button))
{
Setters = {
new Setter { Property = Button.ContentLayoutProperty, Value = new ButtonContentLayout(ButtonContentLayout.ImagePosition.Top, 5) },
new Setter { Property = Button.TextProperty, Value = "Back" },
new Setter { Property = Button.ImageSourceProperty, Value = GetImgSource()},
}
};
}
Any sugestions?
Thanks!
Here is the sample code, please change accordingly. I am using the FontFile name directly:
FontImageSource fontImageSource = new FontImageSource()
{
Glyph = "\uf15c",
Color = Color.Black,
Size = 18,
FontFamily = Device.RuntimePlatform == Device.Android ? "FontAwesome.otf#Regular" : null
};
this.IconImageSource = fontImageSource;
I've created my own ExpandableView based on this https://www.clearpeople.com/insights/blog/2019/February/how-to-create-a-contentview-with-expandable-functionality
but as all C# code.
My control looks like this (without the animation part)
public class ExpandableView : ContentView
{
public static readonly BindableProperty ExpandableContentProperty = BindableProperty.Create(nameof(ExpandableContent), typeof(View), typeof(ExpandableView));
public static readonly BindableProperty TitleTextProperty = BindableProperty.Create(nameof(TitleText), typeof(string), typeof(ExpandableView));
public View ExpandableContent
{
get => this._content;
set
{
if (this._content == value)
{
return;
}
OnPropertyChanging();
if (this._content != null)
{
this._ContentLayout.Children.Remove(this._content);
}
this._content = value;
this._ContentLayout.Children.Add(this._content);
OnPropertyChanged();
}
}
public string TitleText
{
get => this._Title.Text;
set
{
if (this._Title.Text == value)
{
return;
}
OnPropertyChanging();
this._Title.Text = value;
OnPropertyChanged();
}
}
private readonly StackLayout _OuterLayout;
private readonly StackLayout _ContentLayout;
private readonly StackLayout _TitleLayout;
private View _content;
private readonly Label _Title;
public ExpandableView()
{
this._OuterLayout = new StackLayout();
this._ContentLayout = new StackLayout();
this._TitleLayout = new StackLayout
{
Orientation = StackOrientation.Horizontal,
};
this._Title = new Label
{
HorizontalOptions = new LayoutOptions(LayoutAlignment.Start, true),
HorizontalTextAlignment = TextAlignment.Center,
VerticalTextAlignment = TextAlignment.Center,
Text = "Title",
};
this._Title.FontSize = Device.GetNamedSize(NamedSize.Medium, this._Title);
this._TitleLayout.Children.Add(this._Title);
this._OuterLayout.Children.Add(this._TitleLayout);
this._OuterLayout.Children.Add(this._ContentLayout);
Content = this._OuterLayout;
}
}
But now, when I try to use it in XAML as I normally would:
<controls:ExpandableView TitleText="Equipment">
<controls:ExpandableView.ExpandableContent>
<StackLayout>
<Label Text="EQ_12345" />
<Button Command="{Binding ShowDatacommand}" />
</StackLayout>
</controls:ExpandableView.ExpandableContent>
</controls:ExpandableView>
Setting the properties to some values results in the title still showing me "Title" and no content being shown. If I instead put everything into the StaticResource Everything works just fine:
<controls:ExpandableView ExpandableContent="{StaticResource ExpendableViewContent}"
TitleText="{StaticResource EquiString}" />
While testing, I set some breakpoints within the properties, and only when I used {StaticResource} the properties were set. All values defined directly in XAML were never passed to the properties. What am I doing wrong here?
When defining your own BindableProperty properties, the definitive source for the values is expected to be accessed via BindableObject.SetValue/BindableObject.GetValue. The Xamarin runtime can directly use that rather than going through your get/set methods.
Using TitleText as an example, the implementation should be something like:
public string TitleText
{
get => (string)GetValue(TitleTextProperty);
set
{
SetValue(TitleTextProperty, value);
}
}
The linked article does do this.
In order to create the link between the property and the displayed title, establish data binding in the constructor to link the Text of the title label to the TitleText property in the ExpandableView constructor:
_Title.SetBinding(Label.TextProperty, new Binding(nameof(TitleText)) { Source = this });
My Situation:
I'm developing a C# WPF Application (on Windows) where I need to dynamically create a lot of my controls at runtime. Because of the nature of the application, I'm not able to use standard XAML (with Templates) for many aspects of my WPF windows. This is a very unique case, and no, I'm not going to reconsider the format of my application.
What I want to accomplish:
I would like to programmatically create a control that displays a scrollable list of StackPanels (or any other effecient control group) which, for one use case, will each consist of an Image control (picture) on top of a TextBlock control (title/caption):
I would prefer to do all this without any data bindings (See below for reasoning). Because the items are being defined at runtime, I should be able to do this without them via iteration.
The control/viewer should be able to have multiple columns/rows, so it's not one dimensional (like a typical ListBox control).
It should also interchangeable so that you can modify (add, remove, etc.) the items in the control.
I've included a picture (below) to give you an example of a possible use case.
In the past, I have been able to accomplish all this by using a ListView with an ItemTemplate (wrapped in a ScrollViewer) using XAML. However, doing this entirely with C# code makes it a bit more difficult. I've recently made ControlTemplates in plain c# code (with FrameworkElementFactorys. It can get a bit complicated, and I'm not sure it's really the best practice. Should I try to go the same route (using a ListView with a template)? If so, how? Or is there a simpler, more elegant option to implement with C# code?
Edit: I would really prefer not to use any data bindings. I just want to create a (scrollable) 'list' of StackPanels that I can easily modify/tweak. Using data bindings feels like a backwards implementation and defeats the purpose of the dynamic nature of runtime.
Edit 2 (1/25/2018): Not much response. I simply need a uniform, scrollable list of stackpanels. I can tweak it to suit my needs, but it needs to be all in C# (code-behind). If anyone needs more information/clarification, please let me know. Thanks.
LINK TO XAML POST
Here's a way to do it in code using a ListBox with UniformGrid as ItemsPanelTemplate. Alternatively, you can only use a UniformGrid and put it inside a ScrollViewer, but as the ListBox already handles selection and all that stuff, you probably better stick with that one. This code will automatically adjust the number of items in a row depending on the available width.
MoviePresenter.cs :
public class MoviePresenter : ListBox
{
public MoviePresenter()
{
FrameworkElementFactory factory = new FrameworkElementFactory(typeof(UniformGrid));
factory.SetBinding(
UniformGrid.ColumnsProperty,
new Binding(nameof(ActualWidth))
{
Source = this,
Mode = BindingMode.OneWay,
Converter = new WidthToColumnsConverter()
{
ItemMinWidth = 100
}
});
ItemsPanel = new ItemsPanelTemplate()
{
VisualTree = factory
};
}
}
internal class WidthToColumnsConverter : IValueConverter
{
public double ItemMinWidth { get; set; } = 1;
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
double? actualWidth = value as double?;
if (!actualWidth.HasValue)
return Binding.DoNothing;
return Math.Max(1, Math.Floor(actualWidth.Value / ItemMinWidth));
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
MovieItem.cs :
public class MovieItem : Grid
{
public MovieItem()
{
RowDefinitions.Add(new RowDefinition() { Height = GridLength.Auto });
RowDefinitions.Add(new RowDefinition() { Height = GridLength.Auto });
RowDefinitions.Add(new RowDefinition() { Height = GridLength.Auto });
RowDefinitions.Add(new RowDefinition() { Height = GridLength.Auto });
Image image = new Image();
image.Stretch = Stretch.UniformToFill;
image.SetBinding(Image.SourceProperty, new Binding(nameof(ImageSource)) { Source = this });
Children.Add(image);
TextBlock title = new TextBlock();
title.FontSize += 1;
title.FontWeight = FontWeights.Bold;
title.Foreground = Brushes.Beige;
title.TextTrimming = TextTrimming.CharacterEllipsis;
title.SetBinding(TextBlock.TextProperty, new Binding(nameof(Title)) { Source = this });
Grid.SetRow(title, 1);
Children.Add(title);
TextBlock year = new TextBlock();
year.Foreground = Brushes.LightGray;
year.TextTrimming = TextTrimming.CharacterEllipsis;
year.SetBinding(TextBlock.TextProperty, new Binding(nameof(Year)) { Source = this });
Grid.SetRow(year, 2);
Children.Add(year);
TextBlock releaseDate = new TextBlock();
releaseDate.Foreground = Brushes.LightGray;
releaseDate.TextTrimming = TextTrimming.CharacterEllipsis;
releaseDate.SetBinding(TextBlock.TextProperty, new Binding(nameof(ReleaseDate)) { Source = this });
Grid.SetRow(releaseDate, 3);
Children.Add(releaseDate);
}
public static readonly DependencyProperty ImageSourceProperty =
DependencyProperty.Register("ImageSource", typeof(string), typeof(MovieItem), new PropertyMetadata(null));
public static readonly DependencyProperty TitleProperty =
DependencyProperty.Register("Title", typeof(string), typeof(MovieItem), new PropertyMetadata(null));
public static readonly DependencyProperty YearProperty =
DependencyProperty.Register("Year", typeof(string), typeof(MovieItem), new PropertyMetadata(null));
public static readonly DependencyProperty ReleaseDateProperty =
DependencyProperty.Register("ReleaseDate", typeof(string), typeof(MovieItem), new PropertyMetadata(null));
public string ImageSource
{
get { return (string)GetValue(ImageSourceProperty); }
set { SetValue(ImageSourceProperty, value); }
}
public string Title
{
get { return (string)GetValue(TitleProperty); }
set { SetValue(TitleProperty, value); }
}
public string Year
{
get { return (string)GetValue(YearProperty); }
set { SetValue(YearProperty, value); }
}
public string ReleaseDate
{
get { return (string)GetValue(ReleaseDateProperty); }
set { SetValue(ReleaseDateProperty, value); }
}
}
MainWindow.xaml :
<Grid>
<local:MoviePresenter x:Name="moviePresenter"
ScrollViewer.HorizontalScrollBarVisibility="Disabled"/>
</Grid>
MainWindow.xaml.cs
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
for (int i = 0; i < 20; i++)
{
DateTime dummyDate = DateTime.Now.AddMonths(-i).AddDays(-(i * i));
MovieItem item = new MovieItem()
{
ImageSource = $"http://fakeimg.pl/100x200/?text=Image_{i}",
Title = $"Dummy movie {i}",
Year = $"{dummyDate.Year}",
ReleaseDate = $"{dummyDate.ToLongDateString()}"
};
moviePresenter.Items.Add(item);
}
}
}
I have an username label and need to view this as uppercase but this should only relate to the UI. The data (string) should be saved in the db as actual case whatever it is. Could anyone tell me if there is anyway to convert it to uppercase without doing so through the code behind?
You can use Label.TextTransform with TextTransform.Uppercase.
XAML
<Label TextTransform="Uppercase" />
C#
var label = new Label
{
TextTransform = TextTransform.Uppercase
};
As you're aware you can do this from the code behind as such:
string data = "my data";
UILabel myLabel = new UILabel();
myLabel.Text = data.ToUpper();
So bearing in mind that you don't want to do it this way you would need to derive from UILabel and create your own, then simply add the ToUpper() onto the end of the get;set; values of the Text property.
using CoreGraphics;
using System;
using UIKit;
namespace MyApp.Controls
{
partial class Control_UpperLabel : UILabel
{
public Control_UpperLabel IntPtr handle) : base(handle)
{
//
}
public Control_UpperLabel()
{
//
}
public override void Draw(CGRect rect)
{
base.Draw(rect);
}
public override string Text { get => base.Text.ToUpper(); set => base.Text = value.ToUpper(); }
}
}
EDIT: As per comments below, here is an alternative solution for Xamarin.Forms
This uses a value converter as part of a binding solution. It's also been slightly amended to use the suggestion by clint in the comments below. Thanks.
public class StringCaseConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
switch ((parameter as string).ToUpper()[0])
{
case 'U':
return ((string)value).ToUpper();
case 'L':
return ((string)value).ToLower();
default:
return ((string)value);
};
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotSupportedException();
}
}
It would be used in the XAML as such:
Text="{Binding Text, Converter={StaticResource caseConverter}, ConverterParameter=u}}"
Or you can use Bindable property then format the text on the getter :
e.g.:
public static readonly BindableProperty ItemLabelProperty =
BindableProperty.Create(nameof(ItemLabel), typeof(string),
typeof(DetailsLineItemControl), default(string), BindingMode.OneWay);
public string ItemLabel
{
get
{
var value = (string)GetValue(ItemLabelProperty);
return !string.IsNullOrEmpty(value) ? value.ToUpper() : value;
}
set
{
SetValue(ItemLabelProperty, value);
}
}
I want create user control (user view) in xamarin.forms. My contol has one property. Control choose what the element would be add to the page (Entry or Label). For it I use BindableProperty, but it return only default value. I dont understand what wrong?
Here my user control code:
public partial class UserView : ContentView
{
public UserView()
{
InitializeComponent();
StackLayout stackLayout = new StackLayout();
if (TypeElement == "label") //TypeElement return only "default value"
stackLayout.Children.Add(new Label { Text = "LABEL" });
else
stackLayout.Children.Add(new Entry { Text = "ENTRY" });
Content = stackLayout;
}
public static readonly BindableProperty TypeProperty = BindableProperty.CreateAttached("TypeElement", typeof(string), typeof(UserView), "default value");
public string TypeElement
{
get
{
return (string)GetValue(TypeProperty);
}
set
{
SetValue(TypeProperty, value);
}
}
}
Here I use my control on page:
Your TypeElement property is getting set after the constructor completes, you should be watching for when this property changes and then do what you need to do, for example:
public static readonly BindableProperty TypeProperty = BindableProperty.CreateAttached("TypeElement", typeof(string), typeof(UserView), "default value", propertyChanged:OnTypeElementChanged);
private static void OnTypeElementChanged(BindableObject bindable, object oldValue, object newValue)
{
var userView = bindable as UserView;
StackLayout stackLayout = new StackLayout();
if (userView.TypeElement == "label") //TypeElement return only "default value"
stackLayout.Children.Add(new Label { Text = "LABEL" });
else
stackLayout.Children.Add(new Entry { Text = "ENTRY" });
userView.Content = stackLayout;
}
I have tested this and it works, there are a couple of things about your implementation that confuse me though, such as why you are using an attached property instead of a regular bindable property, and also why you seem to have a XAML file associated with UserView if you're just going to replace the content anyway.