Access a hidden property from static method - c#

Given the following
class BaseClass
{
public int Property {get; protected set;}
}
class DerivedClass : BaseClass
{
public new int Property {get; set;} //Hides BaseClass.Property
public static DerivedClass Build()
{
var result = new DerivedClass
{
Property = 17;
//base.Property = 17; // this doesn't compile
}
//((BaseClass)result).Property = 17; // this doesn't compile
}
}
Is there any way to set BaseClass.Property from a static method inside the DerivedClass.
Reflection or Unsafe code is not what I want! I want a non hacky way of setting something which we do legally have access to, but I just can't work out how to set.

Here is how to access an overridden property from a static method of the class:
Add to the class a new property that accesses the base property:
private double BaseProperty { get => base.MyProperty; set => base.MyProperty = value; }
Use that new property from your static:
var result = new DerivedClass
{
BaseProperty = 17;
}
Here is a situation where the above technique is the cleanest solution I have found.
Consider XAML that refers to a BindableProperty, in a class library.
(In my case, the class library is Xamarin Forms.)
Without changing the property name, I want to decouple the base property (used by code compiled into the library) from the XAML-visible property (in my subclass).
The specific use is making text auto-fit, which X-Forms doesn't yet support.
The detail that is relevant here, is that I have the following BindableProperty declaration:
public new static readonly BindableProperty FontSizeProperty =
BindableProperty.Create("FontSize", typeof(double), typeof(AutofitLabel), -1.0,
propertyChanged: (BindableObject bindable, object oldValue, object newValue) => {
((AutofitLabel)bindable).BaseFontSize = (double)newValue;
});
which uses this private property:
private double BaseFontSize { get => base.FontSize; set => base.FontSize = value; }
What this accomplishes, is to initially set base.FontSize - which will be used by layout logic inside library's Label or other text-containing view - to the value set in XAML. Elsewhere in my subclass, I have logic that lowers base.FontSize as needed, once the available width/height are known.
This approach makes it possible to use the library without altering its source code, yet make it appear, to clients of my subclass, that auto-fitting is built-in.
It wouldn't be valid to change FontSize that is visible to client code - that represents the requested size. However, that is the approach taken by Charles Petzold in XF Book Ch. 5 "EmpiricalFontSizePage". Also, Petzold has the page itself deal with the auto-sizing - which is not convenient.
The challenge is the need to tell the library what actual FontSize to use.
Ergo this solution.
All other approaches I've found online require complex custom renderers, replicating logic already existing in XF library.

Is there any way to set BaseClass.Property from a static method inside the DerivedClass.
Yes, rethink your design. It is flawed. Hiding a property and then wanting to set the exact same value on the base and derived class? There seems something really wrong.
You don't necessarily need to hide the property, you could override it, but then it wouldn't make too much sense. It seems the only objective you have is to have different access modifiers on your base class and derived class. This goes against OOP rules, and should be avoided.

If you can introduce another intermediate class, then you can obviously do this. But as others have said, it doesn't just have a code smell, it's positively poisonous.
class BaseClass
{
public int Property { get; protected set; }
}
class InterClass : BaseClass
{
protected void DoFunnyStuff(int value)
{
this.Property = value;
}
}
class DerivedClass : InterClass
{
public new int Property { get; set; } //Hides BaseClass.Property
public static DerivedClass Build()
{
DerivedClass result = new DerivedClass
{
Property = 17
//base.Property = 17; // this doesn't compile
};
result.DoFunnyStuff(17);
return result;
//((BaseClass)result).Property = 17; // this doesn't compile
}
}
So DerivedClass does inherit from BaseClass still, but not directly. You can apply various tricks to try to minimize how much other code is exposed to the existence of InterClass.

It seems you want to modify the APIs behaviour in such a way that something which was mutable before should not be mutable any more. So why not defining a new property, which is really immutable and make the existing one Obsolete instead o trying to hide the original property but not hiding it?
class LegacyClass
{
[Obsolete("Use NewMember instead")]
public string ExistingMember { get; set; } // should actually be immutable
public string NewMember { get { ... } }
}
This way you donĀ“t break existing code.

Yes it's possible through reflection: Property hiding and reflection (C#)
No it's not possible in other ways, if you hide a property by design it's because you don't want give access to that from DerivedClass
Reflection allows you to access for particular purpose, it's not an hacky way the use of reflection.
It's an hacky way to access to a property that you have hidden by design.
If you want access in a legal way to a property you should not hide it.

Related

I'm not understanding the usage of C# get; set; seems to be different from Java

I know there are a few questions on stack overflow on this already but I haven't found any that answer my specific question. I came from a java development background and never bothered using the get; set; methods from C# until now.
I have the following code
class Test
{
public int test { get; set; }
}
In my main function I can declare a new Test and use t.Test = 5 and that works fine; however, when I switch the public to private I cannot access my get; and set; methods anymore... BUT when I use (Similar method to Java)
class Test
{
private int test;
public int getTest()
{
return this.test;
}
public void setTest(int test)
{
this.test = test;
}
}
I'm confused on the design philosophy. In C# should I no longer be using private variables (Only make it private if it's used internally in the class) and make them all public and use private get; private set; to control accessibility?
When you write this (I'm using different class and property names for clarity):
public class Test
{
public string Name { get; set; }
}
that's asking the compiler to create a private field with a public property. It's equivalent to:
public class Test
{
private string name;
public string Name
{
get { return name; }
set { name = value; }
}
}
(Except the field name is autogenerated and not directly representable in C#.)
That's basically equivalent to what you'd write in Java as:
// Java
public class Test {
private String name;
public String getName() {
return name;
}
public String setName(String name) {
this.name = name;
}
}
... but clearly the C# is a lot more compact.
Basically, C#'s properties make for more readable code than having getter and setter methods as normal methods - but that's all they are, really. They're just used differently in code. The automatically implemented properties (as per the first snippet) make "trivial" properties simpler to express. In C# 6, you can write read-only automatically implemented properties too, which can be assigned to from the constructor but only the constructor.
Importantly though, you're still only making the properties part of the public API - not the fields. So if you later want to add some more logic (e.g. to have two properties derived from the same field, or something like that) you can do so without affecting either source or binary compatibility.
and make them all public and use
private get; private set; to control accessibility?
No, not really. Let's have a look at this scenario:
private int _a;
public int A
{
get { return _a; }
private set { _a = value; }
}
So this field _a is encapsulated and cannot be accesed from anywhere except the same class. But A is a public property and it is inside the class so it can access _a field and work with it however its set accessor is private, so it cannot be accessed from outside of the class...
But to do something like this usually makes little sense :
private int MyProperty { get; set; }
Ok, we created auto-implemented property to access private fields that it work with. But this property is private (used only inside the same class) and because it's auto-implemented it cannot contain any logic inside.
But if change it to :
public int MyProperty { get; private set; }
It's more useful and the main difference from first example is that it creates backing field automatically. Though it still impossible to add some logic but it encapsulates setter method and it's a way of creating read-only properties (at least read-only outside of class).
The other answer is true but I think it misses something important.
When you have:
class Test
{
public int test { get; set; }
}
There is an unseen, private variable in your class called something like _test. This is not accessible outside of the class and is accessed with get and set with set. For the most part, you won't change those methods, but the option is there for you in the future if you want to.
What you are using here are Auto-Implemented Properties.
In C# 3.0 and later, auto-implemented properties make property-declaration more concise when no additional logic is required in the property accessors. They also enable client code to create objects. When you declare a property as shown in the following example, the compiler creates a private, anonymous backing field that can only be accessed through the property's get and set accessors.
In other words, the two code blocks you posted are functionally the same.
The part that might not be obvious is that you also can declare either the getter or setter private, not necessarily the whole property, i.e.
public int test { get; private set; }
which would make it possible to get the value, but impossible to set the value from outside the class.
However, for small classes or structs that just encapsulate a set of values (data) and have little or no behaviors, you should either make the objects immutable by declaring the set accessor as private (immutable to consumers) or by declaring only a get accessor (immutable everywhere except the constructor). For more information, see How to: Implement a Lightweight Class with Auto-Implemented Properties (C# Programming Guide).
Yes, you use private variables only when you need to scope things internally to your class. They're obviously not visible from the outside.
The main reason for using Properties as they are known is when you want to add logic to your gets or sets. Say you want to validate a value before assignment, or you may want to delay load values and cache them in a get etc.
Here is a typical example when you'd want to use a property, over a simple value field:
private float latitude;
public float Latitude {
get { return this.latitude; }
set {
if(value < -90 || value > 90)
{
throw new ArgumentOutOfRangeException("Invalid Latitude");
}
this.latitude = value;
}
}
Now you could quite easily make the property private too, but you'd still be able to embed logic in there, obviously just not access it from outside. A singleton pattern is an example that springs off the top of my head.
You can also make the setting private for a variable. This allows you more flexibility to prevent people updating something they shouldn't, yet still give them access to the variable if need be.
private float latitude;
public float Latitude {
get;
private set;
}

Sharing dependency property in C# (WPF) between two classes

I want two share a DepedencyProperty between to classes using AddOwner (any other approach is welcome), e.g.
class ClassA : DependencyObject
{
public int Number
{
get { return (int)GetValue(NumberProperty); }
set { SetValue(NumberProperty, value); }
}
public static readonly DependencyProperty NumberProperty =
DependencyProperty.Register("Number", typeof(int), typeof(ClassA),
new FrameworkPropertyMetadata(0,
FrameworkPropertyMetadataOptions.Inherits));
}
and
class ClassB : DependencyObject
{
public int Number
{
get { return (int)GetValue(NumberProperty); }
set { SetValue(NumberProperty, value); }
}
public static readonly DependencyProperty NumberProperty =
ClassA.NumberProperty.AddOwner(typeof(ClassB),
new FrameworkPropertyMetadata(0,
FrameworkPropertyMetadataOptions.Inherits));
}
like described here. As you might guess: Of course it doesn't work. That makes perfect sense, because it would make it impossible to create multiple instances of the same class that all have their "own" dependency property.
How do I make sure that all classes (and especially all instances) of ClassA, ClassB and any other class which refers to the property are talking about the exact same property (and therefore value)? A Singleton is no option, since Class A is a MainWindow and Class B is an UserControl (protected constructors are therefore not possible).
Regards,
Ben
I think you're misunderstanding the purpose of DependencyProperties.
They are basically a Property Definition, without a property Value.
They define things like name, type, default value, location of the value, etc however they do not contain the actual value itself. This allows the value to be provided with a binding pointing to any other property in any other location.
Your best bet is to probably just create a property that is backed by a singleton property.
public int Number
{
get { return MySingleton.Number; }
set { MySingleton.Number = value; }
}
Edit
Based on comments below where you say you want all instances of the object to respond to change notifications from any of the other objects, you'd want to implement INotifyPropertyChanged on your singleton object, and subscribe to it's PropertyChange event in each class that uses that value.
For example,
public ClassA
{
public ClassA()
{
MySingleton.PropertyChanged += Singleton_PropertyChanged;
}
void Singleton_PropertyChanged(object sender, NotifyPropertyChangedEventArgs e)
{
// if singleton's Number property changed, raise change
// notification for this class's Number property too
if (e.PropertyName == "Number")
OnPropertyChanged("Number");
}
public int Number
{
get { return MySingleton.Number; }
set { MySingleton.Number = value; }
}
}
One possible solution to what you want here is to use another class where you store that
value. e.g.
public class SomeValueStore : IValueStore
{
int myValue {get; set;}
}
Then, whereever you need that value, you can use Dependency injection to get it.
somewhere at Bootstrapper:
RootContainer.Register<IValueStore>(new SomeValueStore);
and in code:
var valueStore = RootContainer.Resolve<IValueStore();
valueStore.myValue = 42;
This is just an idea (And I know we have a ServiceLocator here).
Perhaps you can store a reference to that ValueStore somewhere where you
can get it from both classes you need it as a simple solution.
public SomeClassYouHaveAccessToFromBothSides
{
public IValueStore _store = new SomeValueStore();
}
Please excuse me. I do not have access to my repo / visual studio right now
so I cannot give better example. But I think the underlying idea is clear.

Inherit constants - best style?

This is more of an "is there a better way" question than a real problem.
When having a property that is only accessed in a base class:
private const bool isSomething = true;
I sometimes have to change this value in a project where I inherit from this class. But as it is a constant and used class-wide, I normally change the code in the base class to something like this:
private const bool isSomething = true;
protected virtual bool IsSomething{
get{
return isSomething;
}
}
And override the property in the subclass and create a new isSomething constant.
This creates a new field and an override and, in my opinion, is not nice style. Is there a better way to do this?
The value is a constant, and it will be constant in the complete project where I'm using it.
If you need to set the value based on which class you are in but don't want the value to change later, than const is not the right keyword. Instead, you can use readonly and require sub-classes to pass in a value to the constructor.
The readonly keyword is different from the const keyword. A const field can only be initialized at the declaration of the field. A readonly field can be initialized either at the declaration or in a constructor. Therefore, readonly fields can have different values depending on the constructor used. Also, while a const field is a compile-time constant, the readonly field can be used for runtime constants...
Source
Edit:
To summarize: You have a filed that is only accessed by the base class and the base class should never alter that value. In most cases, the default value is fine. However, there are some cases that arise when a subclass need to set it's own value that is different than the default.
class Base {
private readonly bool _isSomething;
public Base() : this(false) {}
protected Base(bool isSomething)
{
_isSomething = isSomething;
}
}
class Child {
public Child() : base(true) {}
}
This provides the same functionality as your suggested work-around. The value can not be changed and only a child class can provide a different value. It has an added benefit of not allow the child class invalidate the fact that the value is intended to be constant. The override method allows for this:
protected override bool IsSomething{
get{
return BOOLEAN_EXPRESSION;
}
}
I understand your idea of making it a static value (since we know every instance will use the same value), but that only makes things complicated as static items are not inherited.

Private 'set' in C# - having trouble wrapping my brain around it

I've seen a lot of example code written using something like (please forgive how horribly canned this is):
public class Test
{
public object Thingy { get; private set; }
}
Unfortunately, these kinds of examples never really explain why 'set' is set as private. So, I'm just wondering if there's a good, common example that will illustrate to me why something like this would be used.
I sort of see it - the property can be run to process some extra logic in addition to setting that field. I'm just confused on how it would be invoked, and why this approach would be used rather than a generic setter method.
This would be if you have a property that you don't want anyone to set but your class. This can be handy with database id's. The internal class can set it but you wouldn't want anyone else changing it. So you can give them read access but not write.
EDIT: One more point on this is that using what you showed there is helpful for automatic properties. Unfortunately with automatic properties you are unable to only specify get so to avoid exposing a setter publicly it is just made private.
EDIT: Just thought I would throw in an example. Automatic properties are great for clean, terse code. But like you showed there is a limitation in that you have to have get and set. So before it was like this for a property like you showed:
public class Test
{
private object thingy;
public object Thingy
{
get { return thingy; }
}
}
Now we can get rid of that unneeded private declaration but it requires both. So make private to get around that.
I know this was overkill on the explanation but different things kept popping in my head.
As a simple example; it is a cheap way of making an "immutable enough" object (for use in threading, state, etc). But also anywhere where the client simply shouldn't need to assign it, or can't be trusted to assign it (correctly).
Another example might be a list:
public List<Foo> Items {get;private set;}
since we might call obj.Items.Add() etc, but we would rarely assign obj.Items = .... However, this example is marred by needing explicit initialization in the constructor, and XmlSerializer hates it - to be honest for lists I mainly use:
private readonly List<Foo> items = new List<Foo>();
public List<Foo> Items {get { return items;}}
which solves both of these.
As another example, contrasting:
private readonly int foo;
public int Foo {get{return foo;}}
vs
private readonly int foo;
public int Foo {get{return foo;} private set {foo=value;}}
this pattern may be useful in serialization, for example with DataContractSerializer (with the addition of some attributes), since many serializers will still look for private accessors. This avoids us having to decorate our internal state (foo), but gives the veneer of privacy to the set.
Ultimately anything can be bypasses and assigned via reflection, so private set is only intended to avoid accidental damage to data.
The private makes it into a readonly property. A common example is if you have multiple classes passing around a single object, you don't want another class to be able to modify the instance.
Basically, it is a readonly property. If it was written in full (not as an auto property) you would simply leave out the setter.
Two examples that are largely the same:
class Foo1
{
public int Id { get; private set; }
public Foo1()
{
Id = lastId ++;
}
}
class Foo2
{
private int _id;
public int Id { get { return _id; } }
public Foo2()
{
_id = lastId ++;
}
}
I've seen this used with the design:
public class whatever
{
public string WhateverId { get; private set; }
public static whatever Create(string whateverId)
{
return new whatever() { WhateverId = whateverId };
}
}
So you create whatever class, but after it's created the id can't be changed because it might break things that are connected to it.
the private set just gives the simple initializer syntax, I kind of like it for some scenarios.
Also can be used if it's changeable, but you need to manage it when changes are made
public void SetWhateverId(string whateverId)
{
DisconnectAllCurrentWhateverIdReferences();
WhateverId = whateverId;
ReconnectAllPreviousWhateverIdReferences();
}
This syntax allows you to provide a public-facing property that appears read-only to consumers of your API but internally can be changing. By auto-implementing in this way, you avoid having to write boilerplate code such as a distinct setter or a backing field for the value, and you leave room in your design to add a bespoke set algorithm if it is deemed necessary at some point in the future without having to decide right away.
private set is very handy for simple immutable value types.
struct Point
{
public int X { get; private set; }
public int Y { get; private set; }
public Point(int x, int y)
{
this = default(Point);
X = x;
Y = y;
}
}
This is just laziness that comes about from auto-properties. Before auto properties were around, people would implement the getter and omit the setter for properties which are meant to be read-only.
public class Test
{
private /*readonly*/ Type _thingy;
public Type Thingy { get { return _thingy; } }
}
Hopefully, C# 5 will allow you to create auto-properties with a getter only - because that's what everyone wants. (They should make readonly setters in auto-props too, I need that badly)
To answer the question of a common scenario where this might be used...
In an MVP pattern, if your Model exposes some properties for your Presenter I would write
public string Bazinga { get; private set; }
Now, the Model can change this value but other classes that use it cannot.

How can one type access a private setter of another type's property?

All I need is a way to make a property of one class only 'settable' from one other class (a sort of manager class).
Is this even possible in c#?
My colleague 'reliably' informs me that I have a design flaw, but I feel I should at least ask the community before I concede defeat!
No, it's not really possible to do this in any clean way in C#. You probably have a design flaw ;-)
You can use the internal modifier, which lets all types in the same assembly access the data (or nominated assemblies if using [InternalsVisibleTo] - but no: there is no friend equivalent in C#.
For example:
public string Foo {get; internal set;}
You have a design flaw. Also, don't be paranoid about data hiding. Here's 3.5's way to do it:
class Program
{
static void Main(string[] args)
{
Managed m = new Managed();
Console.WriteLine(m.PrivateSetter);
m.Mgr.SetProperty("lol");
Console.WriteLine(m.PrivateSetter);
Console.Read();
}
}
public class Managed
{
private Manager _mgr;
public Manager Mgr
{
get { return _mgr ?? (_mgr = new Manager(s => PrivateSetter = s)); }
}
public string PrivateSetter { get; private set; }
public Managed()
{
PrivateSetter = "Unset";
}
}
public class Manager
{
private Action<string> _setPrivateProperty;
public Manager(Action<string> setter)
{
_setPrivateProperty = setter;
}
public void SetProperty(string value)
{
_setPrivateProperty(value);
}
}
Here's how we'd do it in pre-lambda days:
public class Managed
{
private Manager _mgr;
public Manager Mgr
{
get { return _mgr ?? (_mgr = new Manager(this)); }
}
public string PrivateSetter { get; private set; }
public Managed()
{
PrivateSetter = "Unset";
}
public class Manager
{
public void SetProperty(string value)
{
m.PrivateSetter = value;
}
private Managed m;
public Manager(Managed man)
{
m = man;
}
}
}
The best way to do it would be:
/// <summary>
/// Gets or sets foo
/// <b>Setter should only be invoked by SomeClass</b>
/// </summary>
public Object Foo
{
get { return foo; }
set { foo = value; }
}
When you have some complex access or inheritance restriction, and enforcing it demands too much complexity in the code, sometimes the best way to do it is just properly commenting it.
Note however that you cannot rely on this if this restriction has some security implications, as you are depending on the goodwill of the developer that will use this code.
You cannot do that on that way, but you can access a property's setter method from a derived class, so you can use inheritance for the purpose. All you have to do is to place protected access modifier. If you try to do so, your colleague is right :). You can try doing it like this:
public string Name
{
get{ return _name; }
protected set { _name = value; }
}
keep in mind that the set method of the property is only accessible from the derived class.
Or you could have these two classes in an assembly alone and have the setter as internal. I would vote up for the design flaw though, unless the previous answer by milot (inheriting and protected) makes sense.
You could do:
public void setMyProperty(int value, Object caller)
{
if(caller is MyManagerClass)
{
MyProperty = value;
}
}
This would mean that you could use a 'this' pointer from the calling class. I would question the logic of what you're attempting to achieve, but without knowing the scenario I can't advise any futher. What I will say is this: if it is possible to refactor your code to make it clearer, then it is often worthwhile doing so.
But this is pretty messy and certinly NOT fool-proof ... you have been warned!
Alternativly...
You could pass a delegate from the Class with the Property (Class A) to the Manager Class (Class B). The delegate can refer to a private function within A to allow B to call that delegate as any normal function. This precludes that A knows about B and potentially that A is created before B. Again... messy and not fool-proof!
You can achieve to this by making a Public property in your "settable class" that will inherit from the real class that will have a protected property... this way only the inherit class can SET and not class that doesn't inherit. But the drawback is that you will require to have an inherit class...
Reflection, though I would agree that having to do this just to get around an access modifier is probably an indication of a bad design.
public class Widget
{
private int count;
public int Count
{
get { return this.count; }
private set { this.count = value; }
}
}
public static class WidgetManager
{
public static void CatastrophicErrorResetWidgetCount( Widget widget )
{
Type type = widget.GetType();
PropertyInfo info = type.GetProperty("Count",BindingFlags.Instance|BindingFlags.NonPublic);
info.SetValue(widget,0,null);
}
}
The reason this is a design flaw is because it seems muddled between the scope of the two objects.
The properties of a class should be accessible in the context of that class, at least internally.
It sounds like the settable property on your item class is really a property of the manager class.
You could do something similar to what you want by closely coupling the two classes:
public class MyItem {
internal MyItemManager manager { get;set; }
public string Property1 {
get { return manager.GetPropertyForItem( this ); }
}
}
Unfortunately this isn't great design either.
What your looking for is what C++ calls a Friend class but neither c# or vb has this functionality. There is a lot of debate as to the merit of such functionality since it almost encourages very strong coupling between classes. The only way you could implement this in c# would be with reflection.
If your goal is to have a class Foo let some property (e.g. Bar, of type Biz) to be changed by some other object, without exposing it publicly, a simple way to do that is to have an instance of Foo which is supposed to be changeable by some other object to pass that other object an Action<Biz> which points to a private method that changes Bar to the passed-in value. The other object may use that delegate to change the Bar value of the object that supplied it.
If one wishes to have give all instances of some type Woozle the ability to set the Bar value of any instance of Foo, rather than exposing such abilities on a per-instance basis, one may require that Woozle have a public static method Woozle.InstallFooBarSetter which takes a parameter of type Action<Foo, Biz> and one of type Object. Foo should then have a static method WoozleRequestBarSetter which takes an Object, and passes it to Woozle.InstallFooBarSetter along with an Action<Foo,Biz>. The class initializer for Woozle should generate a new Object, and pass it to Foo.RequestBarSetter; that will pass the object to Woozle.InstallFooBarSetter along with a delegate. Woozle can then confirm that the passed-in object is the one that it generated, and--if so--install the appropriate delegate. Doing things this way will ensure that nobody but Woozle can get the delegate (since the delegate is only passed to Woozle.InstallFooBarSetter), and Woozle can be sure its delegate comes from Foo (since nobody else would have access to the object that Woozle created, and Woozle.InstallFooBarSetter won't do anything without it).
if it is a design flaw depends on what you want to do. You could use the StackTrace class from System.Diagnostics to get the Type of the class setting your property and then compare to the type you want to allow setting yor property..but maybe there are better ways for performing something like this (e.g. boxing)

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